long involved story tellig of how the Kingdom of Rome survied, how constantine never bacame emperor to disband the preatorian guard who were more or less quarantined as a military unit to inside rome Rome by diocletion and how they would eventually evolve into a centerpeice force on the ROman battle feild helping to preserve what frontir Rome had left later, oh yea, and the westenr empire is mithraic, all will come later)
A)each nation is broken up into subunits, being either feudal feifs, or Themes/Marches
B)a Feif is the essential unit of most of the mermanic kingdoms, the t contribute soldires in addition to the Royal army; even the capital feif has its own corps of troops seperate from that of the royal army, these troops can be called upon, as long as thier duckes are willign to send them, to go anywhere, adn serve in any action, be ti defence, offence, helpign an ally, whatever, however, feifs themselves are not permantlely part of you kingdom- they can be lured away, though its generally very hard to do so- you really have to piss them off for them to even be willing to consider changing, or, you could be losing a war badlly...
though its just as possible to get the feifs happyer with you as well 9gifts of money into a dukes private acounts can you far...)
to halp tell just how a feif is feeling, there will be a percentag eof how happy they are with your rule, when the game starts, every feif will be at 50%, because hey,t he game just started and all that, they have to get used to how you will lead them and what not...
C)a Theme/march is a different bugger- imagien these as a "super feif", excpet instead of being under control of a noble, they are under the direct control of the Monarchy- in other words, no chance of rebellion... they also start with,and generate more troops then feifs do, however, not all is glorios- themes and marches are formed primarilly for the defence of you empire, nto the offence, and as such, the troops have limited movement, thematic/marche troops can move into any territoy adjacent to them, and nothing more, if they border the ocean, and the theme/marche has ships, then they can cross the sea to any theme/march or feif ont he water- btu nothing more.
let me give an example of a nations stats (remember, this is just an example, i have decided exact stats yet)
Kingdom of Rome
Army 100
UU- Roman Guard, 100
Navy 100
Econ 3/3
Religion- Mithraism
Speacial Bonus- undecided
Rome*
Theme
Troops-50 infantry, 20 ships
Venice
Theme
Troops- 25 Archers, 40 ships
Kingdom of France
Army 125
UU- Frankish Cavalry, 75
Navy 100
Econ 2/2
Religion- Mithraism
Speacial Bonus- undecided
Aquitania
Feif
Loyalty- 65%
Troops- 35 archers, 25 ships
----------------------------------------------------------------------
I think you guys get the pint, right?
yes, there will be a speacial bonus for each nation, some will be militart; eg the Byzantinesd will ge tone in which thier troops count double in number agianst Bulgars and Russians, other might be more exploration...
yes, that right, explration... this is the middle ages, at the beginnign fo the rebuilding of civlization; most of the map is balnked out, and you will ahve spend money on explores to go expore, the longet the distance, and depending on th wher,e the more expenisive it will be to make major progress...
A)each nation is broken up into subunits, being either feudal feifs, or Themes/Marches
B)a Feif is the essential unit of most of the mermanic kingdoms, the t contribute soldires in addition to the Royal army; even the capital feif has its own corps of troops seperate from that of the royal army, these troops can be called upon, as long as thier duckes are willign to send them, to go anywhere, adn serve in any action, be ti defence, offence, helpign an ally, whatever, however, feifs themselves are not permantlely part of you kingdom- they can be lured away, though its generally very hard to do so- you really have to piss them off for them to even be willing to consider changing, or, you could be losing a war badlly...
though its just as possible to get the feifs happyer with you as well 9gifts of money into a dukes private acounts can you far...)
to halp tell just how a feif is feeling, there will be a percentag eof how happy they are with your rule, when the game starts, every feif will be at 50%, because hey,t he game just started and all that, they have to get used to how you will lead them and what not...
C)a Theme/march is a different bugger- imagien these as a "super feif", excpet instead of being under control of a noble, they are under the direct control of the Monarchy- in other words, no chance of rebellion... they also start with,and generate more troops then feifs do, however, not all is glorios- themes and marches are formed primarilly for the defence of you empire, nto the offence, and as such, the troops have limited movement, thematic/marche troops can move into any territoy adjacent to them, and nothing more, if they border the ocean, and the theme/marche has ships, then they can cross the sea to any theme/march or feif ont he water- btu nothing more.
let me give an example of a nations stats (remember, this is just an example, i have decided exact stats yet)
Kingdom of Rome
Army 100
UU- Roman Guard, 100
Navy 100
Econ 3/3
Religion- Mithraism
Speacial Bonus- undecided
Rome*
Theme
Troops-50 infantry, 20 ships
Venice
Theme
Troops- 25 Archers, 40 ships
Kingdom of France
Army 125
UU- Frankish Cavalry, 75
Navy 100
Econ 2/2
Religion- Mithraism
Speacial Bonus- undecided
Aquitania
Feif
Loyalty- 65%
Troops- 35 archers, 25 ships
----------------------------------------------------------------------
I think you guys get the pint, right?
yes, there will be a speacial bonus for each nation, some will be militart; eg the Byzantinesd will ge tone in which thier troops count double in number agianst Bulgars and Russians, other might be more exploration...
yes, that right, explration... this is the middle ages, at the beginnign fo the rebuilding of civlization; most of the map is balnked out, and you will ahve spend money on explores to go expore, the longet the distance, and depending on th wher,e the more expenisive it will be to make major progress...