preview claims cant rename cities.

There is one, but that would be to horrible to even think about it, if they create the game as game console compatible. Or even worse, creating the game for xbox and just keeping the code accessible enough for an easy porting for pc.

I recently saw a preview video on which the speaker said something like: "we created the interface as easy to handle with, as never before".

Even the many cutbacks compared to civ4 support my assumption.
Money is the main reason why developer would do such things.

And consoles have no keyboards, at least most console games are playable without keyboards. So how to change a cityname and a leader name without a keyboard?

edit: if i think ahead... the mod browser, downloadable mods (maybe as DLC)... ok no iam afraid

It's obvious you don't have a console and are unfamiliar with the concept of an on-screen keyboard.
 
Both of you will see that iam right! And i know about onscreenkeyboards but without a touch display they are not very fun to use. I hate to use such onscreen keyboards.
 

I love that keypad but sadly it broke so it doesn't read mics anymore, also the Xbox can accept any USB keyboard + mouse so :p

The Xbox is the only console that could handle a full Civilization game, because it allows games to be installed to a hard drive. Personally if Civ5 was ported to the Xbox with full mod use (likely though the mod browser) I would have a whole new respect for Fraxis and 2K. I would never need another game again.
 
I love that keypad but sadly it broke so it doesn't read mics anymore, also the Xbox can accept any USB keyboard + mouse so :p

The Xbox is the only console that could handle a full Civilization game, because it allows games to be installed to a hard drive. Personally if Civ5 was ported to the Xbox with full mod use (likely though the mod browser) I would have a whole new respect for Fraxis and 2K. I would never need another game again.

Believe me (at least i fear) that they will not port, but develop for console (for PS3 maybe) to reach a wider audience. They will port it for PC, like Morrowind was ported for PC (by another company) from xbox and it was the worse RPG i have ever played.
Because it was simplified because of the simplified xbox controlling capabilities.
Games ported from console can be good but console games are never as complex as pc games and civ was a pc game since civ1. Reducing its complexity because of a wider audience will be the beginning of the end of the civ series.
I now it is evolution but i played civ1 as i was a very little child (civ2 was the first one i was able to play right, and it was out for some years that time) and it was one of the games that shaped my generation (at least myself).

New generations will come and new generations will have fun with the new console civ but i think i will turn my back on the series when the time has come.
 
It probably ain't so. It was also stated you couldn't rename your leader, and we saw screenshots showing the exact contrary.
I bet the renaming city feature will probably be implemented before release, or soon after.

I must have missed these screenshots. The only ones I saw where I noticed a name change was the top ten list, where it had the player as You. If these are the ones you speak of then I think it says You so as not to confuse the player with the leaders true name, so they know where they stand easily. If this isn't the pic, then great! I MUST play as Ryan, or else!!!! You hear that Firaxis!! OR ELSE!!
 
I must have missed these screenshots. The only ones I saw where I noticed a name change was the top ten list, where it had the player as You. If these are the ones you speak of then I think it says You so as not to confuse the player with the leaders true name, so they know where they stand easily. If this isn't the pic, then great! I MUST play as Ryan, or else!!!! You hear that Firaxis!! OR ELSE!!

The shots Azazell provided us had pics of his game where he was listed as... Azazell. So yea, you can rename your leader.

I also agree with the sentiment of the above poster. One (or more) previews said we couldn't rename our leaders, and we find out we can. Perhaps it's in there, we just haven't seen it yet.
 
I can almost guarantee you that you'll be able to rename cities in the final build. I can't imagine they would be worried of making sure that's available in a preview/demo build.

I also think it's highly likely that a leader's spoken dialogue will not be that expansive so as to mention cities. I think they'll have a bunch of stock responses to certain situations and conditions, such as asking for peace, their admittance of defeat, a declaration of war, etc.

It's not like you have an actual spoken-dialogue conversation with them.
 
I can almost guarantee you that you'll be able to rename cities in the final build. I can't imagine they would be worried of making sure that's available in a preview/demo build.

I also think it's highly likely that a leader's spoken dialogue will not be that expansive so as to mention cities. I think they'll have a bunch of stock responses to certain situations and conditions, such as asking for peace, their admittance of defeat, a declaration of war, etc.

It's not like you have an actual spoken-dialogue conversation with them.
I second that. Given the fact that new civilizations will be added later, I'm doubtful they have either pre-populated all those names of all future civilizations with speech and they're not going to get the voice actors back to add a few more cities. Moreover, since you can mod civs and thus also city names, they must account for the fact that users add new cities at will. Speech is not an argument against city renaming. With that in mind, I see no reason why they'd not include it and probably it just wasn't added yet in the early preview shown at some journalists.
 
I second that. Given the fact that new civilizations will be added later, I'm doubtful they have either pre-populated all those names of all future civilizations with speech and they're not going to get the voice actors back to add a few more cities. Moreover, since you can mod civs and thus also city names, they must account for the fact that users add new cities at will. Speech is not an argument against city renaming. With that in mind, I see no reason why they'd not include it and probably it just wasn't added yet in the early preview shown at some journalists.
This. I'm almost certain it'll be in by launch, it just hasn't been a priority inclusion.
 
Believe me (at least i fear) that they will not port, but develop for console (for PS3 maybe) to reach a wider audience. They will port it for PC, like Morrowind was ported for PC (by another company) from xbox and it was the worse RPG i have ever played.
Because it was simplified because of the simplified xbox controlling capabilities.
Games ported from console can be good but console games are never as complex as pc games and civ was a pc game since civ1. Reducing its complexity because of a wider audience will be the beginning of the end of the civ series.
I now it is evolution but i played civ1 as i was a very little child (civ2 was the first one i was able to play right, and it was out for some years that time) and it was one of the games that shaped my generation (at least myself).

New generations will come and new generations will have fun with the new console civ but i think i will turn my back on the series when the time has come.

Soren Johnson has made it very clear in past interviews that civ V has nothing to do with consol-gaming and never will. They just wanted to improve the interface, not make it simpler. Besides I bet renaming cities is either hidden somewhere or not in the preview build.
 
Never have been a fan of naming cities anyway, but naming units, particularly ships, that I do all the time. I don't remember a Civ game, including the Call To Power ones, where this was not an option, so its loss here would be unexpected and displeasing.
 
He's not talking about text references, that's easy to remedy in any game where you want to name something. I think he means the voice spoken dialoge. For example, Otto might actually speak the line, "Hamburg will never fall to your weak nation!" (in german, obviously).

That'd be the only reason... changes in text are easy to deal with.

fine, amend my example to Otto saying, "Stupid fool! I'll burn Athens to the ground for your offense!"

Either way, I personally doubt that they do this. It's just the only way I can make sense of Thormodr's idea... since supplanting names in videos games is one of the easiest things to do ever. There's practically no reason it couldn't be done.

In any case the speaker can simply substitute "my city" or "your city" or "the city" if the program notices that the name was changed. The text can include the new name.
 
That seems terribly unlikely - even if they did that, they'd have to account for the hundred or so cities in the civ's city file. Which would be way to much work, for little gain.

If game developers shared taht view then why would they have bothered to upgrade the graphics from the standards civ 1 set.
 
If the AI leaders refer to cities of other Civs by name (even just the capital, since the idea of getting a voice actor to recite hundreds of city names is bizarre) that would cause more problems than just preventing renaming.
Think about modding in new Civs and you'll see why!

Not to mention the leaders speak their own languages so the player has no idea what they're saying anyways most of the time. Vocalizing each city name would be a waste of voice.
 
If this is true, that totally blows and I hope that our genius modders will be able to crack this.

I mean this has always been one of the little touches that make Civ great (and to satisfy the inner megalomaniacs in all of us -- "ME" town anyone?)
 
Back
Top Bottom