preview claims cant rename cities.

duckofspades

Warlord
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Jun 25, 2010
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This preview claims you cant rename cities. Say it aint so!:( This has always been a civ option. Whats next can't name your leader. 2K GREG, please confrim the preview got that wrong

"Gone too, any form of espionage. You can't even rename your cities. Indeed, it may appear from the outset that most of the changes introduced with the massive overhaul that was Civilization IV have been removed, or at least modified in a substantial way." -Paragraph seven



http://www.stuff.co.nz/technology/games/4004362/Game-preview-Sid-Meiers-Civilization-V
 
This preview claims you cant rename cities. Say it aint so!:(

It probably ain't so. It was also stated you couldn't rename your leader, and we saw screenshots showing the exact contrary.
I bet the renaming city feature will probably be implemented before release, or soon after.
 
Likely the animated leaders might refer to a specific city by name. Like, "Stay away from Rome or there will be trouble!" type of thing. If you changed the city name then it wouldn't make any sense at all.

I think that's likely the reasoning behind it.
 
It wouldn't be the first preview to mention that. Then again, it's possible that the option isn't easily noticable. For example in civ4 you were prompted at city construction, but you could also click on the city name within the city screen.

Perhaps these previewers are noting that the prompt is gone, and haven't investigated if there is another way to rename your cities.

However, that probably isn't the case. We could always try asking Az though, I suppose.
 
Likely the animated leaders might refer to a specific city by name. Like, "Stay away from Rome or there will be trouble!" type of thing. If you changed the city name then it wouldn't make any sense at all.

I think that's likely the reasoning behind it.

Well if this is the case then at least they have a reason for it.
 
or the feature has not been in the builds that were used in the previews. It could be in the version they have now.
 
Likely the animated leaders might refer to a specific city by name. Like, "Stay away from Rome or there will be trouble!" type of thing. If you changed the city name then it wouldn't make any sense at all.

I think that's likely the reasoning behind it.

I think cities are identified by an ID (a number or something), not by their names... The name is just a label, for the player. I'm no dev, but that's what i would do...
 
I think cities are identified by an ID (a number or something), not by their names... The name is just a label, for the player. I'm no dev, but that's what i would do...

He's not talking about text references, that's easy to remedy in any game where you want to name something. I think he means the voice spoken dialoge. For example, Otto might actually speak the line, "Hamburg will never fall to your weak nation!" (in german, obviously).

That'd be the only reason... changes in text are easy to deal with.
 
Likely the animated leaders might refer to a specific city by name. Like, "Stay away from Rome or there will be trouble!" type of thing. If you changed the city name then it wouldn't make any sense at all.

That makes no sense.

Dearest $LEADER, if you don't want to feel the wrath of my army, you'll do well to steer clear of $CITY.

They've been using that basic logic since Civ I.
 
He's not talking about text references, that's easy to remedy in any game where you want to name something. I think he means the voice spoken dialoge. For example, Otto might actually speak the line, "Hamburg will never fall to your weak nation!" (in german, obviously).

That'd be the only reason... changes in text are easy to deal with.

That seems terribly unlikely - even if they did that, they'd have to account for the hundred or so cities in the civ's city file. Which would be way to much work, for little gain.
 
That makes no sense.

Dearest $LEADER, if you don't want to feel the wrath of my army, you'll do well to steer clear of $CITY.

They've been using that basic logic since Civ I.

Civ1 didn't have leaders actually speaking with a voice, rather than just displaying sentences on screen.
 
He's not talking about text references, that's easy to remedy in any game where you want to name something. I think he means the voice spoken dialoge. For example, Otto might actually speak the line, "Hamburg will never fall to your weak nation!" (in german, obviously).

That'd be the only reason... changes in text are easy to deal with.

Alright, I got it. I wasn't even aware leaders talked THAT MUCH. Gah ! I so want to play this game.
 
That seems terribly unlikely - even if they did that, they'd have to account for the hundred or so cities in the civ's city file. Which would be way to much work, for little gain.
It doesn't even represent the problem as renaming your cities doesn't stop the AI leaders referring to their own cities by name.

If the AI leaders refer to cities of other Civs by name (even just the capital, since the idea of getting a voice actor to recite hundreds of city names is bizarre) that would cause more problems than just preventing renaming.
Think about modding in new Civs and you'll see why!
 
fine, amend my example to Otto saying, "Stupid fool! I'll burn Athens to the ground for your offense!"

Either way, I personally doubt that they do this. It's just the only way I can make sense of Thormodr's idea... since supplanting names in videos games is one of the easiest things to do ever. There's practically no reason it couldn't be done.
 
Well that would be stupid especially in Earth maps excluding the RFC mod which done good in that regard.
 
In the previews they also said, that in the previewed version of civ 5 it was not possible to test the modabiltiy and the multiplayer.
So I hope that in the final version renaming of cities is possible.
 
fine, amend my example to Otto saying, "Stupid fool! I'll burn Athens to the ground for your offense!"

Either way, I personally doubt that they do this. It's just the only way I can make sense of Thormodr's idea... since supplanting names in videos games is one of the easiest things to do ever. There's practically no reason it couldn't be done.
There is one, but that would be to horrible to even think about it, if they create the game as game console compatible. Or even worse, creating the game for xbox and just keeping the code accessible enough for an easy porting for pc.

I recently saw a preview video on which the speaker said something like: "we created the interface as easy to handle with, as never before".

Even the many cutbacks compared to civ4 support my assumption.
Money is the main reason why developer would do such things.

And consoles have no keyboards, at least most console games are playable without keyboards. So how to change a cityname and a leader name without a keyboard?

edit: if i think ahead... the mod browser, downloadable mods (maybe as DLC)... ok iam afraid now
 
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