Originally posted by Pablostuka
Looks great as usual, friend. But one suggestion. what about painting it on grey or another german camouflage color? it's very strange to see a Reiter on blue clothes.It's the Civ Specific color, but...isn't it for the german civilization only?I think it could look greater painted like the fallschirmjäger or the waffen SS.
But I love it!!!![]()
Originally posted by Spearhead
To me it looks as if it's more a unit for a 18th century/napoleonic wars mod or a 19th century mod, so Prussian blue ought to be nice, although it ought to be a little darker! Dark blue was the traditional Prussian uniform color
The German cavalrymen in WW1 wore the same uniforms as the common soldier in the trenches, except for their cavalry boots of course.
Originally posted by Dr. Dr. Doktor
Graphic wise I have to say it looks formidable. Nevertheless there is something I have never quite understood, but that is perhaps more the fault of the Firaxis game designers than yours. The Cavalry unit it is meant to replace fires his rifle from horseback, but that is historically incorrect (after all it is an historical game). The rifled cavalry from the Napoleonic era onto around WW1 were called Dragoons (remember the unit from Civ2). They did not fire their rifles from horseback but preferred to dismount when engaging the enemy. The cavalry which did fight on horseback used either lances (Lancers) or sabres (Hussars). The cavalry of the American Civil War were equipped with carbines and also chose to dismount when engaged. If Cavalry ever used firearms on horseback they preferred pistols or revolvers. As one would imagine it is very difficut to get an accurate shot from horseback let alone reloading the rifle when in close-quarter fighting. I understand that making a graphic representation of a Cavalry unit dismounting before attacking would mean that the combat-sequences in Civ3 would take an inordinate amount of time. I hope my nitpicking is excused.
Remember that several units were also used by the Hungarians, Romanians, Swiss, Austrians, Vichy france, Italians etc.
Originally posted by Dark Sheer
On the attack sequence, you actually CAN do it right if you want to. It is in the INI file of the unit animation. Remember there are always this few lines in the INI files? Attack1=, Attack2=, Attack3= etc. The way Civ3 handle its animation is by playing these files in sequence BUT only the last file will be looped. Therefore, if you have both Attack1 & Attack2, Attack1 will only be played once while Attack2 will be looped until one of the unit dies. So, if you want to do a unit dismounting and attack, then Attack1 should be the dismount animation while Attack2 is the actual attack animation after dismount.
Hope that helps.![]()
Originally posted by Smoking mirror
My god! thank you dark sheer.
I am about to continue work on my t34/85 and I have been trying to decide if I should have infantry riding on the back.
If it is right that they can jump off and crouch in attack 1, and begin firing in attack 2 then this could be a great idea.
But please tell me; Which on is the Bombard animation slot then?
Because I don't want the men dismounting for a bombardment.![]()
Originally posted by Smoking mirror
Oops, what I meant was the fins, not the swiss. But then again?
If things turn out differently in a scenario perhaps the swiss could ally with germany