Preview of the new patch

No. Japan, althrough technologically weak, very quickly caught up in technology during the Meiji rule, enough to defeat Russia in 1905.

Any idea how this could be implemented in RFC?
I have a question by the way. Is Rhye considering adding more leaders to the lot? I know all leaders that would be added would be user-created but I can't stand Japan and all African civilizations be doomed with only one leader. Any other solution than SadoMacho's extra leaders modcomp? I'm little sceptical about some of the leaders there.
 
Well, dunno about Africa, but I'll be interesting to see someone else then Toku the Isolationist Bastard be in head of Japan.
 
Just wondering if this cPickle will be included in the patch. If not where can I find it. I would deffinately like to speed up the game. Also, is this something I can just download and install, or do you need to go in and change things yourself? Thanks in advance.
 
Rhye:

Do you intend to weaken the economy penalty for Egypt and Mali? Currently they receive a harsher penalty per person than other civs. AP had a post about it, but I'm not sure where it went. Maybe someone else can link it?
 
is the patch correct the conquistadores? because historians proved that it was not because of their technology advance that spanish won the war but because they allied to the peasants and aztecs ennemy's cities.
So i think that replace conquistadores by indian army and maybe just one or two eruropeean unit can be a better and a more realistic choice.
 
I don't mind it, but I think it's currently fine as it is.
 
I really agree with the indian army bit. These unit would be useful in the americas but useless pretty useless back in the old world.

Currently you can often build up a substantially stronger army from getting all the conquistador events than you can build in the old world.

Also I think the strength of the conquistador army should be directly linked to your power back at home. Ie more powerful nations get more troops.
 
Great news.

By the way, is there a chance to review effects of plague? I think it shouldn't kill the whole armies like it is now. Lack of wars, no really big invasions of AI in wars, lack of colonization - that's all happens beacuse of high destructive power of plagues...

Also, maybe reveiw diplomacy screen? I mean, you should can afford bribe another civilization. But now it is "We've just don't like you too much".

Sorry for bad eng.
 
Also, there is a bug, but maybe it a CIV bug.
I have see it all time I play that settlers gived to AI by a script just sitting in cities for ages.
 
I really agree with the indian army bit. These unit would be useful in the americas but useless pretty useless back in the old world.

Currently you can often build up a substantially stronger army from getting all the conquistador events than you can build in the old world.

Also I think the strength of the conquistador army should be directly linked to your power back at home. Ie more powerful nations get more troops.

This is true. Don't know how to actually do it, though.

And blizzrd, maybe they're not "doomed" per se but Tokugawa's diplomacy often leaves Japan an outsider with no friends, not to mention it's pretty tiring to see Suryavarman II be the leader of the Khmer for about 1400 years in the best case scenario, whereareas USA changes its leaders about every 100 years. Besides, one reason why Japan is so succesful today is the Meiji Restoration that took place in 1868. They embraces more western policies (which in RFC would be implemented by chaging the leader) which cannot currently be done, thanks to Tokugawa "the Isolationist Bastard" being in the head of Japan for all eternity. So, at least Japan is one country that has poor success due to its leader.

As for Africa, maybe it's not the leader that brings them down but it's not exactly fun to see Hannibal in head of Carthage even in the 2000's. And as much as I like Zara Yaqob's LH, even he needs to pass the throne on to someone.
 
Also, there is a bug, but maybe it a CIV bug.
I have see it all time I play that settlers gived to AI by a script just sitting in cities for ages.

I've heard in Vanilla Civ4's RFC colonization and land-grabbing is much more aggressive among the AI civs. I would love to see that also in BtS.
But yes, I agree - plague shouldn't destroy societies the way it does now. Maybe it could be avoided under right conditions?
 
This is a suggestion for a minor change. I post it here so that, hopefully, it will be included in the forthcoming patch.

Currently, England's dynamic name under Representation, Universal Suffrage and State Property is 'Commonwealth of England'. But, historically, this term is used to refer only to the republican government that ruled during the period that followed the Civil War and the death of Charles I (from 1649 to 1660). Clearly, this is NOT be confused with the 'British Commonwealth' (indeed, the terms 'Old Commonwealth' and 'New Commonwealth' are sometimes used to distinguish the two). Rhye has probably chosen 'Commonwealth of England' over 'British commonwealth' in order to keep the dynamic name as close a possible to the short description, but the result is an historical oddity (e.g. contemporary England being misnamed after Cromwell's Commonwealth). So I suggest to adopt the more modern title 'British Commonwealth', and change the text as follows:


<TEXT>
<Tag>TXT_KEY_DN_ENG05</Tag>
<English>British Commonwealth</English>
<French>
<Text>Commonwealth Britannique</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</French>
<German>
<Text>Britische commonwealth:Britische commonwealth:Britische commonwealth</Text>
<Gender>Neuter:Neuter:Neuter</Gender>
<Plural>0:0:0</Plural>
</German>
<Italian>
<Text>Commonwealth Britannico</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</Italian>
<Spanish>
<Text>Commonwealth Británico</Text>
<Gender>Female</Gender>
<Plural>0</Plural>
</Spanish>
</TEXT>

(As to the title under State Property, I would prefer 'People's Republic of Britain' / 'République populair de Grande-Bretagne' / 'Britishe Volksrepublik' / 'Repubblica popolare britannica' / 'República popular británica'.)
 
Well, dunno about Africa, but I'll be interesting to see someone else then Toku the Isolationist Bastard be in head of Japan.

This is the reason why I made te extra leaders modcomp. To have Hirohito in the game, as someone made a nice LH for him and Japan could have a different gameplay. Other leaders followed later, often with the same idea in mind.
 
I've heard in Vanilla Civ4's RFC colonization and land-grabbing is much more aggressive among the AI civs.

Land-grabbing as in "conquering" - no. Vanilla AI is actually worse at "making war" side of things then BTS AI.

Colonization as in "being able to put a given settler on the boat and found a city" - yes. It seems that BTS AI has some kind of block that makes it too cautious when settling faraway continents. When playing the Earth18Civs map that comes with the game, I've noticed that in Vanilla/Warlords the AI settles the empty South America faster then in BTS. Warlords AI likes one-tile islands a bit too much, through.

Maybe the colonial expences are part of the blame.

Maybe it could be avoided under right conditions?

You can aviod it by having a 10-health buffer in all cities.

("Sire! The plague has spread in nearby kingdoms! Bordeaux is not healthy enough, and it may get the plague! Quick, sire, decimate a third of Bordeaux's population - the rest then will have better living conditions, and it will be healthy enough)!
 
Land-grabbing as in "conquering" - no. Vanilla AI is actually worse at "making war" side of things then BTS AI.

Colonization as in "being able to put a given settler on the boat and found a city" - yes. It seems that BTS AI has some kind of block that makes it too cautious when settling faraway continents. When playing the Earth18Civs map that comes with the game, I've noticed that in Vanilla/Warlords the AI settles the empty South America faster then in BTS. Warlords AI likes one-tile islands a bit too much, through.

Maybe the colonial expences are part of the blame.

Oh? That's disappointing. Perhaps this could be fixed by meddling with the XML statistics? I'm sure some countries are more aggressive and expansionist than others; Maybe the gap could be fixed by increasing some stats a little higher? This goes for both Vanilla and BtS. Don't know that much about Warlords' problem though.

You can aviod it by having a 10-health buffer in all cities.

("Sire! The plague has spread in nearby kingdoms! Bordeaux is not healthy enough, and it may get the plague! Quick, sire, decimate a third of Bordeaux's population - the rest then will have better living conditions, and it will be healthy enough)!

Does it really work that way? You can avoid plague by sacrificing a part of your population? And 10 additional health points are enough?
 
("Sire! The plague has spread in nearby kingdoms! Bordeaux is not healthy enough, and it may get the plague! Quick, sire, decimate a third of Bordeaux's population - the rest then will have better living conditions, and it will be healthy enough)!
Does it really work that way? You can avoid plague by sacrificing a part of your population? And 10 additional health points are enough?

It's called whipping an aqueduct and a grocer.:whipped:
 
It's called whipping an aqueduct and a grocer.:whipped:

...How stupid of me. :D
So +10 Health a few turns before the plague hits? When is it exactly when it's determined whether you get the black death in your cities or not? When it's already spread to faraway to countries, is it already too late?
 
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