PREVIEW: Star Contact: Part Two

Thunderfall

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STAR CONTACT PART TWO: STAR WARS Vs. STAR TREK

Author: Nikola Kupreanin

Two years after the Yuzhan Vong was beaten, Imperial engineers, using the captured plans,
constructed an intergalactic wormhole of their own. Located near Fondor systems, the giant
imperial invasion fleet was awaiting for Emperor's command. Everything was ready for revenge.
Imperial navigators expected that new wormhole will lead them straight to the galaxy where
the Yuzhan Vong was coming from. But, something has gone wrong. Imperial fleet indeed entered
the new and unknown galaxy, but no Yuzhan Vong trail was found. However, that shouldn't stop
it to make an Emperor's dream come true: To make Galactic Empire, an Intergalactic Empire.

Meanwhile, on the other side of the Milkyway, in the Delta Quadrant, The Borg finnaly succeded
in creation of their own wormhole. The one, which is going to lead them straight to the Alpha
Quadrant, for it's finnal conquering. From now on, not even Federation, together with it's
famous capitan Jean Luc Picard, won't stand on their way.

The Federation, on the other hand, has just entered a peaceful and prosperous era. Alpha Quadrant
finnaly met a harmony between it's habbitants. It seemed, nothing can make this paradise collapse.
But suddenly a group of fugitives emerged from nowhere, asking for help, and bringing with them
message of their own far world. Their ships were powerful, but their fleet was small. They were
led by brave and gifted princess. Soon, all the balance was about to change.

The Alpha Quadrant was suddenly found stuck between the two powerful forces. Will it's dissenting
forces be able to resist them? Can Federation neutralize these threats, and save the quadrant?


Playable: Galactic Empire, The Borg, United Federation of Planets

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Nikola is just minutes away from finishing this scenario!

[This message has been edited by Thunderfall (edited August 22, 2001).]
 
WOW!

I wanted to do a scenario like this a long time ago...but I never got around to it. Good JoB! This looks fantastic. Nice storyline.

John
 
Thank you John but there is only one problem.
I just can't make those sounds working.
I am afraid it is going to be a mute scenario
again, just like the first one.
Yes, and the update of part one i on it's
way too. So please, post your comments.
Thanx, Nikola


[This message has been edited by BakaTuljan (edited August 23, 2001).]
 
Once you've gotten the unit sound slots right, here's another good link for the technical details with making civ2 sounds :
http://users.sgi.net/~harden/soundadvice.html

The best thing usually is to load in an original piece of civ2 sound in a sound editor (like goldwave -which is shareware), then delete/cut it out, paste in the sound you want, and save with a new name.
 
I can't seem to download it from 3ddownloads. I tried all the mirror sites. Any alternative sites, or any other good times to try 3ddownloads?

------------------
... I'm off to join the riots now.
 
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