Preview Thread: Warcraft NES - World of Azeroth

I am. Don't expect this for a month at best.
 
Ah, If I can wait for The Burning Crusade then I can wait for this.
 
Heres my progress:

Nation Name: Kaldorei
Race/Allegiance: Night Elves/Alliance
Ruler/Player: Circle of Ancients/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 9(27)/6(12)/40/72
Settlement Number/Settlement Max/upkeep: 23/15/40
Total Military’s PP worth/ Military Maximum PP: 146/270/0
Heros: Level 5 Moon Rider (Tyrande Whisperwind), Level 7 Keeper of the Grove [see treant lord] (Remulos)
Military: 225 Warriors, 200 Ranged, 70 mounted, 10 Ballistas, 30 priests, 25 druids, 30 weak flyers, 5 sloops, 3 frigates
Organization: IV (0/100)
Technologies: Weapons - III (0/40)
Ranged - III (0/40)
Armor - III (0/35)
Siege - II (0/50)
Harness - III (0/45)
Misc - none
Magical Knowledge: Arcane - III (0/60)
Holy - II (0/50)
Background: http://www.wowwiki.com/Category:Night_Elf#History

Nation Name: Durotar
Race/Allegiance: Orc / Horde
Ruler/Player: Thrall/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 4(12)/9(18)/8/65
Settlement Number/Settlement Max/upkeep: 13/12/8
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 85/170/0
Heros: Level 7 Far Seer(Thrall), Level 3 Blademaster (Nazgrel)
Military: 300 warriors, 100 Ranged, 50 mounted, 5 catapults, 20 Shamans, 5 weak mages, 20 weak flyers, 5 sloops
Organization: IV (0/100)
Technologies: Weapons - III (0/40)
Ranged - II (0/40)
Armor - III (0/35)
Siege - I (0/35)
Harness - III (0/45)
Misc - none
Magical Knowledge: Arcane - II (0/45)
Holy - III (0/65)
Background: http://en.wikipedia.org/wiki/Durotar#Durotar The most powerful Horde nation, and the second largest presence on Kalimdor.

Nation Name: Darkspear Tribe
Race/Allegiance: Jungle Troll/ Horde
Ruler/Player: Voljin/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 1(3)/1(2)/11
Settlement Number/Settlement Max/upkeep: 2/3/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 29/50/0
Heros: Level 3 Shadow Shaman (Vol’jin)
Military: 90 weak Warriors, 100 Ranged 15weak mounted, 2 weak mages, 8 witchdoctors, 2 sloops
Organization: III (0/90)
Technologies: Weapons - III (0/40)
Ranged - II (0/30)
Armor - II (0/25)
Siege - I (0/35)
Harness - I (0/20)
Misc - none
Magical Knowledge: Arcane - I (0/30)
Holy - II (0/50)
Background: http://www.wowwiki.com/Darkspear The Darkspear with the aid of the orcs have recently retaken the Echo Isles and have set up an outpost in Desolace to help the Horde monitor the Centaurs and the Burning Blade tribe.

Nation Name: Tauren Nation
Race/Allegiance: Tauren/ Horde
Ruler/Player: Cairne Bloodhoof/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 3(9)/2(4)/0/33
Settlement Number/Settlement Max/upkeep: 6/6/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 50/90/0
Heros: Level 7 Chieftain (Cairne Bloodhoof)
Military: 150 Totem-carriers, 100 Ranged, 50 Mounted, 2 catapults, 10 priests, 6 weak mages
Organization: III (0/90)
Technologies: Weapons - III (0/40)
Ranged - II (0/30)
Armor - III (0/35)
Siege - I (0/35)
Harness - II (0/35)
Misc - none
Magical Knowledge: Arcane - II (0/45)
Holy - II (0/50)
Background: http://en.wikipedia.org/wiki/Tauren_(Warcraft)

Nation Name: Nation of Thereamore
Race/Allegiance: Human/ Alliance
Ruler/Player: Jaina Proudmoore/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income:2(6)/2(4)/0/14
Settlement Number/Settlement Max/upkeep: 2/3/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:54/50/2
Heros: Level 7 Archmage (Jaina Proudmoore)
Military: 120 warriors, 50 Ranged, 15 knights, 1 catapult, 6 weak flyers, 6 priests, 6 mages, 4 sloops, 2 frigates, 1 battleship
Organization: III (0/90)
Technologies: Weapons - III (0/40)
Ranged - II (0/30)
Armor - III (0/35)
Siege - I (0/35)
Harness - III (0/45)
Misc - none
Magical Knowledge: Arcane - III (0/60)
Holy - II (0/50)
Background: http://www.wowwiki.com/Theramore

Nation Name: Stonemaul Tribe
Race/Allegiance: Ogre/Horde
Ruler/Player: Mok’Morokk
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 1(3)/0(0)/0/6
Settlement Number/Settlement Max/upkeep: 1/3/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:10/30/0
Heros: Level 4 Chieftain (Rexxar)
Military: 45 weak warriors, 10 weak Ranged, 5 weak mounted, ,6 weak priests, 2 weak ogre magi
Organization: II (0/70)
Technologies: Weapons - II (0/30)
Ranged - I (0/20)
Armor - II (0/25)
Siege - none (0/20)
Harness - I (0/20)
Misc - none
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Stonemaul


Nation Name: Burning Blade Clan
Race/Allegiance: demonic/ neutral
Ruler/Player: Shadow Council /
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 1(3)/1(2)/0/11
Settlement Number/Settlement Max/upkeep: 2/3/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 30/40/0
Heros: Level 5 Dreadlord (Lord Banehollow)
Military: 120 Warriors, 60 Ranged, 30 Mounted, 10 Warlocks, 5 Mages
Organization: II (0/70)
Technologies: Weapons - III (0/40)
Ranged - II (0/30)
Armor - III (0/35)
Siege - I (0/35)
Harness - II (0/35)
Misc - none
Magical Knowledge: Arcane - III (0/60)
Holy - II (0/50)
Background: http://www.wowwiki.com/Burning_Blade_Clan After the death of Fel’dan, the shadow council has schismed into several factions. The most powerful is the Burning Blade, which held most of the conventional forces of the organization before the warlock’s death. The Dreadlord Lord Banehollow now claims leadership over the council and has taken full command of the Burning Blade to oversee his word’s are put to truth.

Nation Name: Kolkor Tribe
Race/Allegiance: Centaur/neutral
Ruler/Player: Khan Kolkor
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income:1(3)/0(0)/0/6
Settlement Number/Settlement Max/upkeep:1/2/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:20/30/0
Heros: Level 2 Chieftain (Kahn Kolkor)
Military: 75 weak warriors, 50 Ranged, 10 weak priests, 5 weak mages
Organization: II (0/70)
Technologies: Weapons - II (0/30)
Ranged - II (0/30)
Armor - II (0/25)
Siege - None (0/20)
Harness - None (0/10)
Misc - None
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Kolkar

Nation Name: Maurudine Tribe
Race/Allegiance: Centaur/neutral
Ruler/Player: Khan Maurudine
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income:0(0)/1(2)/0/5
Settlement Number/Settlement Max/upkeep:1/2/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:20/30/0
Heros: Level 2 Chieftain (Kahn Maurdine)
Military: 75 weak warriors, 50 Ranged, 10 priests, 5 mages
Organization: II (0/70)
Technologies: Weapons - II (0/30)
Ranged - II (0/30)
Armor - II (0/25)
Siege - None (0/20)
Harness - None (0/10)
Misc - None
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Maraudine

Nation Name: Gelkis Tribe
Race/Allegiance: Centaur/neutral
Ruler/Player: Khan Gelkis
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income:0(0)/1(2)/0/5
Settlement Number/Settlement Max/upkeep:1/2/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:20/30/0
Heros: Level 2 Chieftain (Kahn Gelkis)
Military: 75 weak warriors, 50 Ranged, 10 priests, 5 mages
Organization: II (0/70)
Technologies: Weapons - II (0/30)
Ranged - II (0/30)
Armor - II (0/25)
Siege - None (0/20)
Harness - None (0/10)
Misc - None
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Gelkis_Clan_Centaur

Nation Name: Magram Tribe
Race/Allegiance: Centaur/neutral
Ruler/Player: Khan Kolkor
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income:1(5)/0(0)/0/12
Settlement Number/Settlement Max/upkeep:1/2/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:20/30/0
Heros: Level 2 Chieftain (Kahn Kolkor)
Military: 75 weak warriors, 50 Ranged, 10 priests, 5 mages
Organization: II (0/70)
Technologies: Weapons - II (0/30)
Ranged - II (0/30)
Armor - II (0/25)
Siege - None (0/20)
Harness - None (0/10)
Misc - None
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Magram_Clan_Centaur

Nation Name: Steamwheedle Cartel
Race/Allegiance: Goblin / Neutral
Ruler/Player: Ratso Steamwheedle/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 2(6)/2(4)/0/29
Settlement Number/Settlement Max/upkeep: 5/5/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 62/80/0
Heros: Level 4 Tinker (Ratso Steamwheedle)
Military: 135 warriors, 50 Ranged, 10 Greater Sappers, 10 mortars, 5 sloops, 2 frigates
Organization: III (0/90)
Technologies: Weapons - IV (0/50)
Ranged - V
Armor - III (0/35)
Siege - III
Harness - None (0/10)
Misc - Zeppelin Tech, Shredder Tech
Magical Knowledge: Arcane - None (0/15)
Holy - None (0/20)
Background: http://www.wowwiki.com/Steamwheedle_Cartel

Nation Name: Zul’Farrak
Race/Allegiance: Desert Troll/Neutral
Ruler/Player: Chief Ukorz Sandscalp/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 1(3)/0(0)/0/6
Settlement Number/Settlement Max/upkeep: 1/2/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep: 25/30/0
Heros: Level 3 Chieftan (Ukorz Sandscalp)
Military: 75 weak warriors, 50 weak Ranged, 25 weak mounted, 10 weak witchdoctors, 5 weak mages
Organization: II
Technologies: Weapons - II (0/30)
Ranged - II (0/30)
Armor - II (0/25)
Siege - none (0/20)
Harness - I (0/20)
Misc - none
Magical Knowledge: Arcane - I (0/30)
Holy - I (0/35)
Background: http://www.wowwiki.com/Zul'Farrak

Nation Name: Qiraji Empire
Race/Allegiance: Silithid / Neutral3
Ruler/Player: Twin Emperors/
Gold Mines (Income)/Lumber Mills (Income)/Upkeep/PP income: 2(6)/0(0)/0/24
Settlement Number/Settlement Max/upkeep:6/10/0
Total Military’s PP worth/ Military Maximum PP worth/upkeep:90/100/0
Heros: Level 7 Chieftain (General Rajaxx)
Military: 600 Silithid Tanks, 200 Ranged, 100 mounted, 20 weak flyers, 20 priests, 10 mages
Organization: IV (0/100)
Technologies: Weapons - III (0/40)
Ranged - II (0/30)
Armor - III (0/35)
Siege - I (0/35)
Harness - III (0/45)
Misc -
Magical Knowledge: Arcane - III (0/60)
Holy - II (0/65)
Background: http://www.wowwiki.com/Qiraji
 

Attachments

  • azeroth nes.PNG
    azeroth nes.PNG
    135.5 KB · Views: 510
Note: i forgot to put mountains in winterspring
 
Hmmm I've looked at some of the Maps from WoW, did you stretch Durotar a little bit because it looks almost as if they have control over the entire barrens and Ashenvale forest which was predominatly under Night Elf control, just my two cents, also will orgainizations such as the Scarlet Crusade, the Defias Brotherhood, Argent Dawn, Cenarion Circle, and Syndicate make any impact upon this NES? While this looks great I would love it if you could place a Naga settlements on the Coast of Azshara, they do have a civilization of their own and if the cenataurs could do it I don't see why they can't.
 
I used a map that was not from a WoW site, then Erik Mosley turned it into a blank map, then I used that. I had to make several alterations(addition of Theremore, Azshara etc) but it won't look exactally like a WoW map.

Naga =/= civ because it equals more owrk. I don't want more work. Tough luck. Yes the scarlet crusade and sme others will be a nation, they have powerful holds and act as throns in the more powerful nations sides.
 
Very cool, perhaps if Blood Elves don't work out I'll create my own Naga Empire, WHOOPY, Well good job on this, it's really coming along, any projected plans on what you will do with Eastern Kingdoms. Also my question about those orgainizations is the fact that they are not nations but hold a strong sway in Azeroth Politics is the reason for my question. So lets say instead of a nation one could become one of those groups, would that be allowed?
 
Ach, I would love to join, but I know scratch about the setting... Never tried WC3 at all! I just vaguely remember WC and WC2. Any chance for me in this NES? Except for as cannon fodder?
 
KrimzonStriker said:
Very cool, perhaps if Blood Elves don't work out I'll create my own Naga Empire, WHOOPY, Well good job on this, it's really coming along, any projected plans on what you will do with Eastern Kingdoms. Also my question about those orgainizations is the fact that they are not nations but hold a strong sway in Azeroth Politics is the reason for my question. So lets say instead of a nation one could become one of those groups, would that be allowed?

For all intents and purposes they're nations. Those groups, like Argent Dawn, have enough power and sway to gather soldier sto their command and fight. So I'll be giving them like the neurubian resistance troops and economy without them really having any land
 
who are the blood elves anyway?
 
no really, I know Warcraft has Dark elves and normal elves, so who are the blood elves.
 
emu said:
no really, I know Warcraft has Dark elves and normal elves, so who are the blood elves.
Normal elves became blood elves once their shrine got destroyed. If you want to know more then you should get frozen throne.
 
Or you can read up on them in this sight http://www.wowwiki.com/Blood_Elf Yeah, you'll notice they aren't the nicest people around, but thats why I love em.
 
ALright there are no dark elves.

NOTE: There is no established link between the Dark Trolls and Night Elves, but it does seem possible and this person decided it was possible enough to add here. Also note that even though they are 'closer' on the picture, High Elves and Night Elves are much closer to Night Elves than say harpies or Naga.

Trollstammbaum.jpg
 
Seeing as though a lot of people are a bit sketchy on the details, allow me to answer any questions you have about Warcraft, during which you will be better prepared for the NES. Come and be Enlightened! Besides It'll give us something to do while we wait.
 
andis-1 said:
Normal elves became blood elves once their shrine got destroyed. If you want to know more then you should get frozen throne.

I have it actually, I guess i wasnt paying attention.

ALright there are no dark elves.

When i said dark elves I meant nights elves, Naga? i certaintly dont remember them
 
Have you been living under a rock, just how far are you in the Warcraft Lore?
 
Back
Top Bottom