Master_Of_Ideas
Warlord
- Joined
- Jun 8, 2018
- Messages
- 259
Part 3: Expanding and the pyramids (T40 - T70)
T41:
Pigs are pastured, and our first city has pop 5 now. We go for a second worker now.
We need to do the maths about the pyramids: We can get 10
per turn in our capital now, which means 25 turns with stone:
The stones can be connected around T49. So we are ready in T74 without chopping. One chop saves me 2 turns, so 1 chop is necessary to get the pyramids early enough no other AI has a chance for it, comparing the dates for Immortal here:
We need to take in memory, we need 1 turn revolution, so maybe we should prepare for 2-3 chops.
Until T49 we can do:
- Build a worker 'til T47
- Start a settler and whipping it the right moment can give me ~20
for the pyramids
Result:
We can afford to build one worker and one settler before the mids are started with 200% speed.
T47:
Our second worker is ready, and stone city raised to size 3. It now can fully use 3 good tiles and should contribute in worker production soon. Note, how we switched the capital to the
-tiles and the stone-city use the cottages to contribute as helper-city. We plan to finish the warrior in Stone City same turn, when it raises to size 4. Thenafter it can build workers and settlers. The savefile is attached.
We found Joao in the South:
Remark: Augustus and Joao don't know each other yet.
T50:
Revolution is over, we now have Slavery and can start to chop. And we are lucky: We can 2-whip our settler with 20
overflow, which will flow into the pyramids.
One worker will build a mine onto the forested PH
There are some potential city spots:
The safe play would be to settle on the Production City spot, but we can try for Blocking city too. We send our scout there to check, if Augustus is approaching. The Horse City spot is interesting, but not really easy to connect for now. And we are still in the stage, where we want to settle instead building an army.
It can be important to settle right next the copper as soon as possible.
Let's look: Joao has slavery and thus BW and Augustus not. He is maybe unaware about this Copper tile.
Tech-wise we go for Writing -> Maths -> Currency.
T51:
Augustus is still not approaching, but my scout could be dead now. I was too curious...
T53:
We can make it!
T55:
Well... this may be impossible on a higher difficulty, but here we did it: We blocked Augustus from settling near the copper...
He has still not reached Slavery yet.
At this point we lack definitely in workers, so maybe we build a fourth one before the 4th city. We need enough manpower to chop for the pyramids.
Augustus built the Great Wall. That's the reason he has no second city yet. But let's see what he has inside his BFC. We have Writing, so we may go in...
T56:
Pyramids are ready in 21 turns, optionally in 17 turns. This would be T77 or T73, so I need 3 or 1 chops. But I need to let one cottage unused
So I give my worker the task to build a second mine on the northern PH and our new worker will begin to prechop the forests. When we have Maths, we will finish it.
But wait! We cannot finish Maths in time, our blocking city was too expensive. Because of that I decide for IW first, because:
- IW helps us to estimate, whether Rome can counter horses soon
- IW helps us to build a gem mine for more money (we urgently need more commerce)
So what to do now?
1. Build a second mine, while staying on the cottage
2. Chop one tile
3. After mine is finished, shift to the mine => Pyramids should be finished around ~T72
T58:
OK, Rome can get dangerous:
But still: No Slavery. He may not know about his luck. I need to prepare some axes or maybe I should try an axe rush after finishing the mids?
T59:
Holy ****, there's a barbarian spearman nearby. I nee to focus on archery now. In this case my blocking game was really risky...
T61:
Pyramids are ready in 71, in 10 turns. Let's hope, we survive the barb danger.
View attachment 738189
T65:
Pyramids are finished in 5 turns. We focussed on archery and had the possibility to whip, when danger occurs, so we may have survived the barbarians. Even though they didn't attacked at all. Now a 4th worker is ready soon.
View attachment 738190
T66:
Blocking city is soon ready to build axes and spears. We go for a barracks first so in case we get into danger we can whip out a small army quickly.
View attachment 738191
T67:
Spearman approaching. We go for an axe. When necessary, whip it out, even without a barracks.
View attachment 738192
T70:
Pyramids are ready now. We prepare for settling Production City now. We got some warriors and one archer to counter an eventual barbarian attack. Meanwhile our capital is getting sick because of loss of forests. That's why we invest 3 worker turns and connect the wheat now.
Rome now has a settler and a second city, but where?
Now we change for Representation. Unhappiness will be no problem anymore.
Next plans:
- Whip out the settler for Production city and connect the cities
- Build barracks at every productive city and an army of axes, maybe spears and some swords (+8 units)
- Send the army to Rome, take all the warriors with as cannon fodder
- Get the gems
- Research Mystics -> Alphabet. We need to build research soon, our upkeep is by far too high; Monument is built, after the last planned soldier is ready per city, and in Production City we build it right away.
We met Carthago in the last turns.
T41:
Pigs are pastured, and our first city has pop 5 now. We go for a second worker now.
We need to do the maths about the pyramids: We can get 10

[BTS] Thread 'Wonderdates'
I have compiled some statistics from my deity and immortal games. This shows when the AI gets certain wonders and Lib, when I have not. It is standard settings. Fractal and random opponents (6+human). The games are usually played with the Better BUG AI-mod.
- Major Tom
- Replies: 14
- Forum: Civ4 Strategy Articles
We need to take in memory, we need 1 turn revolution, so maybe we should prepare for 2-3 chops.
Until T49 we can do:
- Build a worker 'til T47
- Start a settler and whipping it the right moment can give me ~20

Result:
We can afford to build one worker and one settler before the mids are started with 200% speed.
T47:
Our second worker is ready, and stone city raised to size 3. It now can fully use 3 good tiles and should contribute in worker production soon. Note, how we switched the capital to the

We found Joao in the South:
Remark: Augustus and Joao don't know each other yet.
T50:
Revolution is over, we now have Slavery and can start to chop. And we are lucky: We can 2-whip our settler with 20

One worker will build a mine onto the forested PH
There are some potential city spots:
The safe play would be to settle on the Production City spot, but we can try for Blocking city too. We send our scout there to check, if Augustus is approaching. The Horse City spot is interesting, but not really easy to connect for now. And we are still in the stage, where we want to settle instead building an army.
It can be important to settle right next the copper as soon as possible.
Let's look: Joao has slavery and thus BW and Augustus not. He is maybe unaware about this Copper tile.
Tech-wise we go for Writing -> Maths -> Currency.
T51:
Augustus is still not approaching, but my scout could be dead now. I was too curious...
T53:
We can make it!
T55:
Well... this may be impossible on a higher difficulty, but here we did it: We blocked Augustus from settling near the copper...
He has still not reached Slavery yet.
At this point we lack definitely in workers, so maybe we build a fourth one before the 4th city. We need enough manpower to chop for the pyramids.
Augustus built the Great Wall. That's the reason he has no second city yet. But let's see what he has inside his BFC. We have Writing, so we may go in...
T56:
Pyramids are ready in 21 turns, optionally in 17 turns. This would be T77 or T73, so I need 3 or 1 chops. But I need to let one cottage unused
But wait! We cannot finish Maths in time, our blocking city was too expensive. Because of that I decide for IW first, because:
- IW helps us to estimate, whether Rome can counter horses soon
- IW helps us to build a gem mine for more money (we urgently need more commerce)
So what to do now?
1. Build a second mine, while staying on the cottage
2. Chop one tile
3. After mine is finished, shift to the mine => Pyramids should be finished around ~T72
T58:
OK, Rome can get dangerous:
But still: No Slavery. He may not know about his luck. I need to prepare some axes or maybe I should try an axe rush after finishing the mids?
T59:
Holy ****, there's a barbarian spearman nearby. I nee to focus on archery now. In this case my blocking game was really risky...
T61:
Pyramids are ready in 71, in 10 turns. Let's hope, we survive the barb danger.
View attachment 738189
T65:
Pyramids are finished in 5 turns. We focussed on archery and had the possibility to whip, when danger occurs, so we may have survived the barbarians. Even though they didn't attacked at all. Now a 4th worker is ready soon.
View attachment 738190
T66:
Blocking city is soon ready to build axes and spears. We go for a barracks first so in case we get into danger we can whip out a small army quickly.
View attachment 738191
T67:
Spearman approaching. We go for an axe. When necessary, whip it out, even without a barracks.
View attachment 738192
T70:
Pyramids are ready now. We prepare for settling Production City now. We got some warriors and one archer to counter an eventual barbarian attack. Meanwhile our capital is getting sick because of loss of forests. That's why we invest 3 worker turns and connect the wheat now.
Rome now has a settler and a second city, but where?
Now we change for Representation. Unhappiness will be no problem anymore.
Next plans:
- Whip out the settler for Production city and connect the cities
- Build barracks at every productive city and an army of axes, maybe spears and some swords (+8 units)
- Send the army to Rome, take all the warriors with as cannon fodder
- Get the gems
- Research Mystics -> Alphabet. We need to build research soon, our upkeep is by far too high; Monument is built, after the last planned soldier is ready per city, and in Production City we build it right away.
We met Carthago in the last turns.
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