Prince Zara in the corner

I'm still playing mine. Will post an update when i finish.

Nice job Tatran.
 
Finished mine today. Prince AI build like no units at all so this was pretty easy once i got some cities to work with.

Spoiler :

I built 2 workers immediately in Nottingham to get food improved, grew to S2 and then built another city. Sharing the food between two cities is better for whipping since the unhappiness is split between them. This city also connected all my other cities and resources to the capitol.
Spoiler :
Civ4ScreenShot0005_zpsvidw4znq.jpg

I traded my iron to Hatty for spices and ivory. This got me +2 happy and the ability to build phants. My initial plan was to take London with some phants, settle a city on top of the horses to the west, and then upgrade to Cuirs after taking MT with Lib.
Spoiler :
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This wasn't necessary though because Hatty got a 2nd horse resource and was willing to sell it to me for 29gpt.
Spoiler :
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I started the war with a whopping 8 Cuirs, but i really needed to capture cities ASAP more than anything to get a bigger whipping base.
Spoiler :
Civ4ScreenShot0014_zpsezjapeoh.jpg

I had a minor set back when Mansa peace vassaled to Asoka the turn before i was going to declare, but he did eventually break free and soon my 4 cities were 13 + 2 vassals and from there i won conquest in 1550 AD.
Spoiler :
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Indeed.
It certainly gives a non-warmonger an insightful view on how and when going to war.
 
Very impressive win! Congrats! :goodjob:

I'm glad this map sparked so much interest. Great to see how even the worst circumstances can be dealt with with some creativity (and a lot of strong play)!

It seems on this map Vicky suffers from the bug that prevents the AI from building workboats on small lakes. Which leaves her without food in capital until calendar..
 
Yep she never improves her clams. Really surprised this bug was never fixed.
 
I'm glad this map sparked so much interest. Great to see how even the worst circumstances can be dealt with with some creativity (and a lot of strong play)!

These types of difficult situations on lower levels are really fun imho. I used to scour the forums for games uploaded on monarch/emperor where people were at lib or so and one step away from giving up. Fun to try and pull them back. :) Sadly not many left now!
 
I recently saw @WastinTime do some teleporting tricks in BOTM 161.
Figured this map was a good place for me to learn abit. Didn't see anyone try to teleport over the lake.

The original save was locked, and with buffy03. So I worldbuildered a simmilar corner scenario (might have missplaced something) and did some testing.



I gifted Gondar to Asoka, and filled it with basically every wonder in the game, so that his culture would engulf the corner.
I had hopes that at least the tank standing SE of gondar would teleport 2S1W over the lake.
Unfortunatly, it does not work. :(
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After peace every unit gets teleported to Aksum:
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When units teleport, they are moved to the tile with the lowest "Jumpcost"
This is calculated as follows:
Jump-Cost = 2*Jump-Distance + Distance2NearestCity

(Distances uses plotDistances which are calculated with this code:
inline int plotDistance(int iX1, int iY1, int iX2, int iY2)
{
iDX = xDistance(iX1, iX2);
iDY = yDistance(iY1, iY2);
return (std::max(iDX, iDY) + (std::min(iDX, iDY) / 2));
}

So for the SE tank, Jump-Cost back to Aksum is 2*(4+2/2)+0 = 10.
Jump-Cost over the lake S of Gondar is 2*2 + 6 = 10.
*EDIT* NO, the tile over the lake here is in Indian culture, and not eligable for teleportation. */EDIT*

The Jump-Cost is the exact same, and I don't know what the tiebreaker is.
Probably the code iterates over all tiles like you read letters in a book, starting in the NW corner and moving eastwards, moving one row down once you reach the end.
So if we would have a simmilar situation with Zara trapped in the SE corner, we might possibly escape with a teleport. :)
 

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Did a simmilar test, but in the lower east corner.
Turns out you end up in the city as well?
This makes me wonder what the tiebreaker is, when Jump-Distances are equal.

Will Swordman teleport 2N 1E, or back to town? "Jump-Distance should be 10 in both cases.
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Swordman goes back to town.
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Maybe the tiebreaker is the fact that the city square is your culture, whereas the tiles past the mountain is neutral? Should be easy to test.
 
I realized I did a horrible mistake in the first test. Asokas culture goes way out over the lake... >_<

I did the test again with culture just over the lake:
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Lo and behold! The tank teleports over!
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I'm guessing that the code just iterates over all tiles, and the one with the lowest Jump-Value is saved, and perhaps the code does a "Equal or less" comparisson? Or it just iterates over the tiles in some manner that I don't understand.

I'm quite sure that the teleport mechanic can't really be used in this game.
If we didn't play a creative leader, perhaps one could work something out.
Very fun map to try out in any case!
Thanks @elitetroops !
 
I'm guessing that the code just iterates over all tiles, and the one with the lowest Jump-Value is saved, and perhaps the code does a "Equal or less" comparisson? Or it just iterates over the tiles in some manner that I don't understand.
It iterates over all tiles and the lowest value is saved. Iteration starts from x=0, y=0 which is the SW corner. I believe it first checks the bottom row W->E, then one row north W->E and so on. In case of equal distance it picks the first one the iteration came across.
 
Spoiler Culture victory :

I decided to try play this one for a win, wasn't that difficult.
Settled 3 cities and went for a culture victory.
Did flip the English city eventually, but didn't do anything with my new-won freedom.

Popped silver!! :)

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Btw amusing how you got +1509 beakers into culture. I can barely remember when was the last time i reached so many beakers. Yet alone with only 3 cities.
 
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