I have read through the random event list, but it is still unclear to me how exactly the event and quest mechanics work and in particular how I can increase the likelihood of getting certain events and quests.
I have my assumptions, but hopefully I can get some definite answers to the following questions.
Q1) Can the AIs get the same event or quest, once you have gotten it first (or vice versa)? For instance, can more than one civilization get the marathon runner event (free golden age) and the federal reserves event in the same game?
Q2) In the random event guide it states that there is a chance of 1%/2%/4%/4%/6%/8%/10% per turn for any event to occur (era specific Ancient/Classical/Medieval/Renaissance/Industrial/Modern/Future). Does this probability mean for your civilization in particular or it is a weighted probability for all remaining civilizations in their respective eras?
Q3) Is it the gambler's fallacy to assume that the probability of an event happening somehow increases if you did not receive an event the last turn?
Q4) Is it an undeniable fact that you cannot increase the likelihood of getting the" colliseum quest" or the "musket man quest" by preemptively building a colliseum or a musket man?
I have my assumptions, but hopefully I can get some definite answers to the following questions.
Q1) Can the AIs get the same event or quest, once you have gotten it first (or vice versa)? For instance, can more than one civilization get the marathon runner event (free golden age) and the federal reserves event in the same game?
Q2) In the random event guide it states that there is a chance of 1%/2%/4%/4%/6%/8%/10% per turn for any event to occur (era specific Ancient/Classical/Medieval/Renaissance/Industrial/Modern/Future). Does this probability mean for your civilization in particular or it is a weighted probability for all remaining civilizations in their respective eras?
Q3) Is it the gambler's fallacy to assume that the probability of an event happening somehow increases if you did not receive an event the last turn?
Q4) Is it an undeniable fact that you cannot increase the likelihood of getting the" colliseum quest" or the "musket man quest" by preemptively building a colliseum or a musket man?