Proposed changes for PIG Mod v0.82:
Please post your comments of support or disapproval of any changes you care to talk about.
Proposed updates of incorporated mods:
Not updating BBAI to v0.83 yet because it has a CTD bug in it waiting to be fixed
Actually, with LunarMongoose's BBAI fix this should be possible. It is intended that v0.83 will be included.
Update BUG
Not including BULL just yet.
Unofficial patch version 1.40
Global Warming mod version 1.10
Drill promotions:
Drill I: +1 first strike
Drill II: +1 first strike, Suffers 20% less collateral damage
Drill III: +1 first strike, Suffers 20% less collateral damage
Dril IV: +1 first strike, Suffers 20% less collateral damage, +10% vs. mounted units
Early religious techs, buildings etc.
Proposed changes: (note everything I suggest is in addition to existing features unless stated otherwise)
Temples: cost reduced to 60

from 80. Gives +1

with Divine Right
Monastery: +2

with Theology.
Organized Religion: Remains high upkeep. Also gets +50% production on missionaries.
Theocracy: Unlimited priest specialists.
Missionaries: Cost reduced from 40

to 30

.
Priests:
Standard priest: 2

1

Theology: Priest gets +1

Divine Right: Priest gets +1

(I'm still trying to avoid giving priests 3

at any point because even though I appreciate merchants are used for their respective great person, it doesn't sit well with me for the yield from priests to be strictly better than that of merchants which are a specialised specialist (poor choice of words

).
With the additions to priest yields, I'm thinking that in the late game we will see people employing priests instead of merchants or scientists when getting great people is no longer feasible (cities maybe reaching pop 20 and starting to pick best specialist yields). To remedy this, I think scientists should be given +1

after a tech, merchants given +1

after a tech.
For the scientist, I'm thinking Scientific Method is the obvious answer because Scientific Method has received pretty big nerfs - monasteries are now much more valuable and forest preserves come with Monarchy instead.
For the merchant, I'm thinking Democracy but this is definitely a less obvious choice for me. I could instead go with Corporation, or Mass Media, etc. Any ideas on which tech would be best for this? Using a realism argument as a justification would be preferable IMO.
Colosseum:
Only +1xp to melee.
Subs:
Given ability to deal collateral damage to 2 units. Both attack sub and normal sub are given the following:
<iCollateralDamage>50</iCollateralDamage>
<iCollateralDamageLimit>60</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>2</iCollateralDamageMaxUnits>
This is similar to the battleship except it's only 2 units instead of the battleship's possible 5. Because subs are weaker, the collateral damage dealt tends to be lower.
Battleships:
Require Artillery technology.
Grenadiers:
What about simply changing them to have +50% vs. riflemen (instead of +50%
attack vs. riflemen) ?
Machine Guns:
No change needed.
Explorers:
Give them the ability to attack.
Reduce strength to 3, give them +50% bonus against barbs. Since they are a strength 4 unit that starts with some decent promotions, and I'm still trying to avoid seeing them used weirdly in combat, I'll increase their cost, probably to 50

from 40

.
Great Wall:
Cost increased from 150 to 250. This may be increased later to 300 depending on feedback.
Recycling Centre:
+2

with Environmentalism.
Reduced in cost to 200

from 300.
Flood plains
Flood plains are not removed when a city is built on them.
You will get 3

on the city tile if you settle on them. I think they still contribute to the flood plains

for the city. If city is destroyed the floodplains remain.
More modcomps:
Route Air Bombing
I like the look of this one and it looks like the AI's handling of it has been looked after enough to qualify for merging into PIG.
Obtain gold on disband if the AI knows how to do it.
More suggested changes:
Engineer yield changed to 3

from 2.
Forests and jungles provide +25% defense instead of +50%.
First to discover Divine Right receives free Great Prophet.