Doesn't this belong to the BBAI Forum ?
Depends whether he's looking for rule changes or AI changes. In either case, I'm probably not the best person to be making such changes.
Doesn't this belong to the BBAI Forum ?
I'm not sure if a bug is happening to me because of this mod. It wasn't happening before I installed it anyway.
When a worker finishes doing something, lets say a mine for example, it activates to receive next order like always. But I still don't see the mine built. If i click on build mine again, it is built inmediatly and the worker loses his movement.
It looks like they activate 1 turn earlier than what it takes to finish something. Happens with every order, including clearing forest and such.
I think that's intentional. Some people like to pre-cut forests beforehand so when they need to get the resources from cutting them they need only one turn to do it. I don't know if they do that for other things too, but I think there must be a way to turn that off.
Is the 7zip source package you uploaded broken? I tried downloading it just now and can't open it.
The reason I wanted a look: Better AI now includes Lead From Behind, which messes with combat and I wanted to know how that affects Advanced Combat Odds, and more importantly what changes, if any, are necessary there to make them both work together as expected.
So ACO would have to use the same logic to deternime the bestdefender as the rest of the battle logic, otherwise it might give me odds against one unit, and once I attack a different unit defends - that is what I was worried about.
It is a feature of BULL and can be turned off easily enough from the BUG options (accessed by Ctrl+Alt+O).
Pre chopping always implies you are clearing a forest with whatever action.
The bug in question is one where sometimes the bestdefender that is picked is one you are not even at war with, assuming the tile you are attacking is one that has both friendly and hostile units occupying it. This bug is in the base BtS game and AFAIK every mod so far has not addressed it.
It is a feature of BULL and can be turned off easily enough from the BUG options (accessed by Ctrl+Alt+O). I can't remember which tab it's under but it the description goes like "Workers pre chop forest", and "Workers pre chop improvements".
Not sure I like preserve forest at monarchy however, that basically makes that one tech solve any unhappiness problem you may have. I think it makes monarchy too effective at removing unhappiness.
Playing this mod now, nice work.
Not sure I like preserve forest at monarchy however, that basically makes that one tech solve any unhappiness problem you may have. I think it makes monarchy too effective at removing unhappiness.
Is it possible to keep the 1+ happy with scientific method but still allow the preserve to be build at monarchy as a 1+ gold improvement? If not I vote for moving the tech back at a minimum to feudalism.
I like the idea of forest preserves and lumber mills earlier. Monarchy is just a bit too early for my tastes. Forest preserves give happiness even if a worker is not working the tile. Which makes it too easy to just build a couple on say unworked forested planes and then forget about happiness. Also it would allowing whipping to be done with much less care since you could just build a forest preserve or two to offset the extra unhappiness. Seems a bit overpowered. Especially early in the game where happiness tends to be the limiting factor on city growth.