EmperorFool
Deity
Well, the tweaks to units/buildings/civics/etc would still work. You just wouldn't get the gameplay logic (e.g. scaling) and UI niceties (Advanced Combat Odds).
I did have on my todo list to implement the "cease bothering us" diplomacy option. I think it was written by Afforess for his mod and so it might require permission.
Personally I don't want an "ignore" feature, I want the AI requests toned down. I.e. if an AI asks you to declare war and you refuse it should not be able to do that again for the next 10 turns at least. I'm aware that's a gameplay change but it's for the better imho.
That's an assumption, isn't it? Maybe the mod just prevents the window from appearing, and handles the interaction behind the scenes.![]()
MA,
Yes, as far as I understand it, it is in fact UG in that it automatically applies those diplo penalties to you. I am pretty sure that most people who want to use such a feature are not too worried about that fact.
If you didn't like it, I guess what you'd be after is more something along the lines of "refuse any and all trades from the leader that don't cause a diplo bonus or hit".
If you are attacking, the other 3 should not be automatically at war, it's not a defensive war you are fighting.
I think Better AI made some chagnes to defensive pacts behaviour, which is probably what you mean.