Hi All,
Unit Promotions Good or Bad?
The more experience a unit gets the less you wanna use it for
fear of losing it!
You ever been scared to use a Great General Unit to
attack another full strength unit in fear of losing it? I have, which kinda
defeats the purpose (and come on guys, where's the honour of using
GG units to only attack weakened units?)
This seems a bit weird historically speaking as I'm pretty sure the
Elite Units always drew the tough assignments?
Civ4 has many many pluses..the User Interface is the best I've ever seen.
But a more complex (more satisfying) mechanism for conducting battles
is really needed. i.e a Proper way of engaging all units at the same time
instead of the sequential headbanging that goes on now. Something like
Birth of the Federations Tactical Battle Engine (when it worked
obviously
)
A tactical battle would show the reasoning behind various military doctrines
(combined arms,etc) without resorting to the paper-scissors-rock mechanism
that Civ4 uses. Hell Great Generals on a Tactical Map would really show their
worth! A Great General could allow a player more tactical options/battle
strategies unavailable to armies without a general?
Some thoughts.
Elras.
Unit Promotions Good or Bad?
The more experience a unit gets the less you wanna use it for
fear of losing it!

attack another full strength unit in fear of losing it? I have, which kinda
defeats the purpose (and come on guys, where's the honour of using
GG units to only attack weakened units?)

This seems a bit weird historically speaking as I'm pretty sure the
Elite Units always drew the tough assignments?
Civ4 has many many pluses..the User Interface is the best I've ever seen.
But a more complex (more satisfying) mechanism for conducting battles
is really needed. i.e a Proper way of engaging all units at the same time
instead of the sequential headbanging that goes on now. Something like
Birth of the Federations Tactical Battle Engine (when it worked
obviously

A tactical battle would show the reasoning behind various military doctrines
(combined arms,etc) without resorting to the paper-scissors-rock mechanism
that Civ4 uses. Hell Great Generals on a Tactical Map would really show their
worth! A Great General could allow a player more tactical options/battle
strategies unavailable to armies without a general?
Some thoughts.
Elras.