psyblade
Chieftain
- Joined
- Jun 2, 2022
- Messages
- 40
Which base mechanics from Civ4 cause the most issues for DoC as a mod?
This can mean any mechanic that is too rigid to work alongside the new mechanics of DoC, or things Civ4 should’ve had.
I’m not a big modder (so I apologize if I got this wrong), but I can think of two:
1. The civ-slot system is a big limiter on the number of civs on the map,
2. A defeated civilization loses its cultural influence, but maybe cultural influence should remain as a lifeline for a civ to be rebirthed (rather than to have rebirths triggered by script),
3. If Civ4 had barbarians spawn from barbarian cities, it might’ve been a good foundation for early-game civ spawns.
This can mean any mechanic that is too rigid to work alongside the new mechanics of DoC, or things Civ4 should’ve had.
I’m not a big modder (so I apologize if I got this wrong), but I can think of two:
1. The civ-slot system is a big limiter on the number of civs on the map,
2. A defeated civilization loses its cultural influence, but maybe cultural influence should remain as a lifeline for a civ to be rebirthed (rather than to have rebirths triggered by script),
3. If Civ4 had barbarians spawn from barbarian cities, it might’ve been a good foundation for early-game civ spawns.