Sneaks, your art is fantastic. I would pay you if I had the money. 
I really like the policy page buttons. I wonder though if the tech page buttons will need a similar makeover to keep everything together?
Yeah, there will be. I won't increase the culture output generally. I will decrease the policy cost increase from each additional policy as well as from number of cities. I could lower each by 2-3% and essentially double the number of policies you can buy over the course of a game. It will take some balancing for sure though.
One of my bigger concerns is that the AI might get to a point where it spends way too much time in anarchy, or generally doesn't know how to navigate through the policies without killing itself at every corner.
What I may end up doing is threading the flavors of the policies along specific lines. So entire batches of policies that work together would be bundled with a single high flavor type, such as production. Even if most of the policies don't even touch production. I could then give a certain civ a high production flavor and expect them to follow that specific set of policies.
This would essentially mean that say Russia for instance, would always go totalitarian/Autocratic/Atheis/Communist/etc, as that would be a bundle of policy branches that would work together.
Of course, I know many people might not like the static nature of this. Russia always going Communism might be boring, even if it makes the AI more effective in it's policy choices. Of course, the AI is pretty predictable as it is, so perhaps it could be a step up....
The first option would be to check the box in the advanced setup that randomizes leader personalities. At least if that works with modded leader flavors...
Second option would be to create a series of mini-mods which could offer random or preset changes to the CiV AI flavors. So you could just load another mini-mod and get different outcomes for your leader policy paths, such as Washington going Communist and Catherine going Democratic.
Third option would be to get someone to create some lua that would basically randomize the leader flavors in a way that would still have them choosing 1 path out of the several available.
Basically, we are going to have so many policies that the thematic options available to the player is going to be quite large. The AI however, could be seriously hamstrung by the choices(specifically choices that have it going into a locked policy, thus throwing it into anarchy).
If anyone has suggestions on how this could be handled, especially if you know how to code an applicable system, let me know.

I really like the policy page buttons. I wonder though if the tech page buttons will need a similar makeover to keep everything together?
I foresee problems with culture output being unable to sustain progress in a reasonable manner with such a large number of policy trees. Not sure how it should be handled, but as a quick fix culture output could be increased somewhat.
Yeah, there will be. I won't increase the culture output generally. I will decrease the policy cost increase from each additional policy as well as from number of cities. I could lower each by 2-3% and essentially double the number of policies you can buy over the course of a game. It will take some balancing for sure though.
One of my bigger concerns is that the AI might get to a point where it spends way too much time in anarchy, or generally doesn't know how to navigate through the policies without killing itself at every corner.
What I may end up doing is threading the flavors of the policies along specific lines. So entire batches of policies that work together would be bundled with a single high flavor type, such as production. Even if most of the policies don't even touch production. I could then give a certain civ a high production flavor and expect them to follow that specific set of policies.
This would essentially mean that say Russia for instance, would always go totalitarian/Autocratic/Atheis/Communist/etc, as that would be a bundle of policy branches that would work together.
Of course, I know many people might not like the static nature of this. Russia always going Communism might be boring, even if it makes the AI more effective in it's policy choices. Of course, the AI is pretty predictable as it is, so perhaps it could be a step up....
The first option would be to check the box in the advanced setup that randomizes leader personalities. At least if that works with modded leader flavors...
Second option would be to create a series of mini-mods which could offer random or preset changes to the CiV AI flavors. So you could just load another mini-mod and get different outcomes for your leader policy paths, such as Washington going Communist and Catherine going Democratic.
Third option would be to get someone to create some lua that would basically randomize the leader flavors in a way that would still have them choosing 1 path out of the several available.
Basically, we are going to have so many policies that the thematic options available to the player is going to be quite large. The AI however, could be seriously hamstrung by the choices(specifically choices that have it going into a locked policy, thus throwing it into anarchy).
If anyone has suggestions on how this could be handled, especially if you know how to code an applicable system, let me know.
