I'm a bit confused with monopoly buildings. It says you need 2 huge buildings for a monopoly one... I have two huge horse buildings and spare horse resources, but it still says I need one more huge one to build the monopoly. I guess it isn't counting the one present in whichever city is selected, or is this intended behavior, so really you'd need 3 huge buildings.
On an unrelated note I didn't know the AI could do this. I was warring with the Iroquois, and they were being attacked from the other side too. I took all but their last city (size 1), and was moving to take that one too, and I guess they gave up because they gave me all their stuff INCLUDING their last city. They were able to defeat themselves. :/
edit: game crashed now it wont load.
I wanted to see if my third horse city let me build the monopoly, oh well.
I had a similar problem when I tried to allow national wonders to be built in 4's. Instead of 4, it would be 3, and when you built the 4th, one of your other national wonders disappeared...
Not sure how to fix this other than to set it to 1-2 and say it is 2-3.
I did build a monument first. The temples were not greyed out, it was simply not in the build que.
As to the techs being miss after Rudder, I just downloaded the latest version last night about 8pm CST and played it till the point the techs were just not there.
What Civ?
Also, have you deleted all versions of this mod besides the current?
I'm pretty sure the new resource mod will not add to maps with pre-set resource placement.
Seems to be the case, though I am somewhat surprised to see some of the seemingly random map generations to also have this problem. I suppose they are less random than I thought.
Is the resource limitation true?(about each map 320), and the bigger the maps the lesser the resources tiles?Just a question.
I generated a huge map with legendary resources and about killed my computer when I scrolled the screen, so I think it scales.
the ai has no idea how to play with out luxury recourses i think it was tied to there (stance) towards others and the happiness issue they do not know how to balance it with expanding they mass city's then stop all of a sudden and have -15 happiness all of them. the ai is very very friendly every one is an ally when domination is the only victory setting enabled? the main problem imo is that the ai is not prioritizing the correct actions happiness wise.
Yeah, the next fix is going to include some help for the AI.
The problem is, that it will be hard to fix this for the player and the AI without giving the endgame too many happy faces. Wish I could scale it more to the era.