New V9 is finally here!
http://www.mediafire.com/?fszgs6p189ac9io
1 New Resource System! All resources, including the 27 Vanilla resources, now spawn on the map using Deep Blue's Resource Generator Mod. As far as gameplay and balance goes, placement is completely randomized. Also,
all resources are now strategic and come in quantity. For normal resources this is 1 or 2. For classically strategic resources such as Iron/Copper/etc, they come in their standard 3-6 quantities.
2 You now have more control over resource abundance! Replaced the old advanced setup resource options with: Low, Standard, High, Very High, and Legendary. If you choose low, you will see very few resources. If you choose Legendary, it will be wall to wall(Warning: graphics hog).
3 13 New resources: Crab, Rice, Corn, Soybean, Cocoa, Tea, Copper, Alligator, Poppy, Tobacco, Coffee, Titanium, and Rare Earths.
4 New Trade Monopoly System! With the addition of 17 technologies(Economic Page) and 200 buildings(5 per resource), resources will be more important than ever!
-Each resource now has a line of buildings: Small, Medium, Large, Huge, and Monopoly.
-Each building requires the smaller version that came before it in the city.
-Each building requires 1 of it's resource, and provides 1-2 bonuses to it's city of origin(10% to a Yield or 1 happiness and 5%).
-Each Building provides a 10% increase in trade income. Each Monopoly provides 20%.
-Monopoly buildings require 2 Huge buildings somewhere in the empire, and provide global bonuses(20% to a Global Yield, or 10% and +2 Happiness per city).
5 Removed several beelines from the Social Page.
6 Generally reduced Happiness from buildings.
As of February 24
Some things to note:
-Map generation time has increased quite a bit. This is due to the resources being added to your map.
-I haven't balanced the rest of the system for the monopolies. This will happen in the coming weeks as I get your feedback. Everything from resource abundance to yields will be open to tweaking and may feel horribly broken in game.
-Strategic resource increasing policies are going to be strong. I will address them in the near future, until then use them with discretion.
-Similar to the resource requiring Unit buildings, you will likely be able to trade a resource from an AI and build monopoly buildings. I hope to weight the AI's resource value in the near future.
-Graphics related crashes may be more of an issue, especially if you use some of the more abundant resource options.
-I am thinking some of the resource icons may need to be changed. I am not sure I like the white backgrounds, though it does help them stick out more. I am thinking that some kind of scaling background color scheme could work well for the resource icons, with the same low-key colors that are used on the vanilla resources. If anyone has any other ideas on the icons let me know. Hopefully Feuteupool is still around and willing to help.
Anyway, that is all I can think of for now. I hope you guys enjoy the new system.
