smegged
Psi Cop
*caugh*solodeityreport*caugh*



First job of the worker is to locate the best Good Tiles at the capital and improve them to the max, so that at size 2, 3, perhaps even 4, the city is at its best growth/production rate asap. Everything else, even luxuries, can wait for this to be done.
Did you get any peek at my results or any of the shadow turns or critiques before you played? If not, then you made a lot of great decisions on your own, here, and well done.
count: Five. (Scouting, Capital Location, Research, Granary timing, York Location)
count: One. (Workers)
count! LOL!)
! If we don't know things like that (and I did not know that)...we're supposed to learn them. That's the whole point of the Training Day games...
...
(must...get...laptop...)
York finishes training another scout, who will be sent north. I debate between another scout, a worker to improve our land, a granary to store food and speed up our growth, and a temple to improve our culture. The buildings might be too soon "what can wait, should wait". The worker will take population from our small village just when it will expand to a size two. We already have three scouts, so that may be enough for now. I follow London's example and choose to build the granary in 30 turns.
Sorry about that.
).
-- no word of slowing food growth at London for a turn.
-- that's for next round, though.
count: Three. (Exploration, Research, a good Trade)
count: Two. (York Granary too soon, mismanaging London growth vs Granary completion).Hey! Hey! Whoa! That's not fair! That shouldn't be! If we don't know things like that (and I did not know that)...we're supposed to learn them. That's the whole point of the Training Day games.
Weedage is based on the quality of the move, or lack thereof, without regard to whether or not you knew the game mechanics. I made a couple weedy decisions in RBD23B over fine points in the rules I had not known about or not updated my knowledge of through a patch. There are tons and tons of undocumented little details about the game, and yes, you are here to learn about some of them, so it's all good.
on your report card, but yes, there will be time (barely) for next player Up to change it before it takes effect in the Official Game.
Reason is simple. There are four and only four 2-food tiles in current range. Three of those belong to London. York can borrow the extra one WHILE London does not need it, but once London reaches size 3 it MUST be given the shared tile. This would then have your York sitting around waiting to finish a settler, or else giving the priority to York (which is corrupt and can't even USE the shield from the tile) at London's expense. Either way, the growth curve is hindered.
The whole point of the granary at London was to allow it to churn the settlers. York is wasted on immediate settler production. Far FAR better for it to pick up the slack on priorities London is ignoring, like workers or military, or both. And since that bonus grassland nets NO extra shields for York at size 2, it's JUST AS WELL OFF at size 1 as size 2, for the time being, so anything else BUT a worker can and should wait, in my view. This is almost forced on us in this situation by lack of 2-food tiles to keep the cities growing at their best pace. York only "owns" one such tile in its range at the moment, so chopping one of those forest down (as part of building a temple, perhaps) might be a good idea in the near future, get another grassland tile (maybe or maybe not with bonus shield on it) along the river.
With York size 2, Settler completes in 10 just as York grows to size 3. York correctly works bonus grassland common to both York and London.
count: Three. (Exploration, Research, a great Trade!)
count: Four. (Workers, London Growth before Granary, and York mismanagement that counts as two
's)
count: Two. (Exploration, MP unit support from York)
count: Two. (York settler too soon, mismanaging London growth).
You get the "last in class" gentle "see the other critiques" references for most of this. 
This is especially good considering that even borrowing the bonus grassland from London as TBC and Zot did, does not gain an extra shield. That third shield at York is wasted so it's of no use, the city is the same productivity at size 2 as size 1, and doing the worker sooner buys FIVE whole worker turns (or more) with which to be improving the land and getting better Good Tiles in use sooner.
came in there. That part was not good, especially since you traded a tech none of your neighbors yet had, for one they all had, which you were almost done researching? That part of it wasn't good.
here, when you also traded for Warrior Code. You'd have been better off researching writing all that time, if you were going to make THAT trade the way you did it.
count: Three. (Workers, Exploration, Analysis)
count: Three. (Bad Trade, Not Enough Military, mismanaging London growth)
Ten turns doesn't take as long as I keep thinking it will.
;The way Civ3 operates when handling cities between turns, it first processes any external events: disease, attacks, and any city shrinkage due to starvation, along with enemies moving onto and disrupting use of tiles. Any tile changes forced by these events are handled next. Then it checks happiness to see if unhappy faces exceed happy ones and if so, civil unrest. Then it processes the food (and whether or not a city grows). IF a city grows on this turn, it then assigns another tile to use. THEN it processes shields, including any completion of projects (if the city is unrest, no shields are processed). THEN it handles culture for the turn, including any border expansion. Note that cultural buildings built on this turn start adding to culture right away.
I played Civ 1, 2, and Alpha Centauri for years, but I'm still learning the nuts and bolts of Civ 3 mechanics. Much of this is reversed from Civ 2 and Alpha - in those, shields and completion happened before growth and unhappiness, so an about-to-riot city could be fixed by a temple or holo theater completing on that turn.
Originally posted by Sirian
I don't know where in the process the commerce handling comes in, but I also think it doesn't matter. What can you do with that info? Nothing worthwhile or time-effective that I can see.