ChrTh
Happy Yule!
ChrTh's 3000-2550bc Shadow Turn
Turn 0 -- 3000 BC
I fix London so that the Granary will be built a turn before it grows
Turn 1 -- 2950 BC
London completes Granary. I order up Warrior for MP and protection.
E scout finds..Red Border (I think it's Babylon)
W scout...Seljuk tribe teaches us The Wheel...there's a horse just NW of the nearby dyes...there's one further West, and one right next to Moscow.
We're losing 1gpt, but I keep science at 100% anyhow.
Turn 2 -- 2900 BC
Warrior moves back into York to defend.
W Scout finds a light blue border...it must the Americans...
Turn 3 -- 2850 BC
DAMN DAMN DAMN! I forgot to check London after it grew, and now it's in Unrest.
York completes Worker, starts Scout.
I raise luxury to 10% to get London out of Unrest (Stupid Stupid Stupid)..hopefully the Warrior being built next turn will allow me to drop it back to 0%.
The Bulgar tribe teaches us Iron Working! There is Iron on the Hill directly W of London!
London finishes Warrior, and I'm able to drop Lux down to 0%. I order up Settler, and it'll finish when London grows (5 turns each).
Not the Americans! It's the Chinese (you'd think I would've recognized the border since I'm playing the Chinese in my other Training Day game)
I meet the Babylonians...we are WAY AHEAD (5!) of them in Tech. They have nothing to trade, so I don't trade with them.
Turn 4 -- 2800 BC
I meet the Chinese..we are also 5 techs ahead of them. They have nothing of value.
Turn 5 -- 2750 BC
ZzzZzz
Turn 6 -- 2710 BC
ZzzZzz
Turn 7 -- 2670 BC
ZzzZzz
Turn 8 -- 2630 BC
York produces Scout, I set York to Warrior. York's growing slowly, but only because London is using a shielded plain. Once London builds Settler next turn, I'll give square back to York.
Turn 9 -- 2590 BC
London completes Settler, set to Warrior (my plan is to build two warriors, and then a Worker, which will coincide to London growing back to 3).
I give York the better spot to help it grow.
We were losing 2gpt, so I drop Science to 80% to break even.
Turn 10 -- 2550 BC
The Hun tribe teaches us Mysticism!
Settler is heading West to find a good spot by the cow.
I see a potential
...I should've sent my new Scout W to clear out the blackness by the cow, so that the Settler could go straight where he needs to go rather than possibly fumbling about for a few turns.
Here's the save: http://www.civfanatics.net/uploads/prod-shadow-chrth-2550bc.zip
Turn 0 -- 3000 BC
I fix London so that the Granary will be built a turn before it grows

Turn 1 -- 2950 BC
London completes Granary. I order up Warrior for MP and protection.
E scout finds..Red Border (I think it's Babylon)
W scout...Seljuk tribe teaches us The Wheel...there's a horse just NW of the nearby dyes...there's one further West, and one right next to Moscow.
We're losing 1gpt, but I keep science at 100% anyhow.
Turn 2 -- 2900 BC
Warrior moves back into York to defend.
W Scout finds a light blue border...it must the Americans...
Turn 3 -- 2850 BC
DAMN DAMN DAMN! I forgot to check London after it grew, and now it's in Unrest.

York completes Worker, starts Scout.
I raise luxury to 10% to get London out of Unrest (Stupid Stupid Stupid)..hopefully the Warrior being built next turn will allow me to drop it back to 0%.
The Bulgar tribe teaches us Iron Working! There is Iron on the Hill directly W of London!
London finishes Warrior, and I'm able to drop Lux down to 0%. I order up Settler, and it'll finish when London grows (5 turns each).
Not the Americans! It's the Chinese (you'd think I would've recognized the border since I'm playing the Chinese in my other Training Day game)
I meet the Babylonians...we are WAY AHEAD (5!) of them in Tech. They have nothing to trade, so I don't trade with them.
Turn 4 -- 2800 BC
I meet the Chinese..we are also 5 techs ahead of them. They have nothing of value.
Turn 5 -- 2750 BC
ZzzZzz
Turn 6 -- 2710 BC
ZzzZzz
Turn 7 -- 2670 BC
ZzzZzz
Turn 8 -- 2630 BC
York produces Scout, I set York to Warrior. York's growing slowly, but only because London is using a shielded plain. Once London builds Settler next turn, I'll give square back to York.
Turn 9 -- 2590 BC
London completes Settler, set to Warrior (my plan is to build two warriors, and then a Worker, which will coincide to London growing back to 3).
I give York the better spot to help it grow.
We were losing 2gpt, so I drop Science to 80% to break even.
Turn 10 -- 2550 BC
The Hun tribe teaches us Mysticism!
Settler is heading West to find a good spot by the cow.
I see a potential

Here's the save: http://www.civfanatics.net/uploads/prod-shadow-chrth-2550bc.zip