It is said that madness has its moments. It is said that folly has its place. That inspiration comes from delusion, no doubt. In the true-telling, all manner of strange tales are handed down from generation to generation it is wisdom to see these for what they are

One must be eer vigilant, one must set goals, one must get on with it
My goals for this round were as follows:
1. Micromanage cities effectively

2. Get Settler and locate next town site [dance]
3. Get Worker for next town
4. Scout immediate area around capital

5. Get more troops :soldier:
6. Contact other civs and trade
Lets see how I did
3000 BC (0): London swaps tiles to hills on river for growth in 2, Granary in 1. 1 shield is wasted, 1 less gold earned. [1]
Talking to the neighbors [6], Russia has picked up Alphabet, Germany has not. Rather than let Russia trade with Germany, I choose to pick up The Wheel from Germany for Alphabet + 5 gold. I will make up this gold before long. Bonus effect, Bismark was annoyed, now hes cautious. Horses are seen on a nearby hill.
Touching all units, I see they all have moved including one errant worker
London finishes Granary, builds Settler. I swap tiles to grassland/shield (a.k.a. bg) on river. Growth in 1, Settler in 6, 1 food wasted, 1 more gold [1]
2950 BC (1): Worker mines bg. Our Warrior stops collecting road tolls and heads S to garrison London. Scout 1 moves NW, NW pops hut. The Burgandians only have maps to give, but the Scout locates the Chinese border. Scout 2 moves W, W and locates the Babylonian border. Scout 3 moves S, E to mountain. This last Scout will shortly head back towards London [4]. Our treasury is losing 1 gpt but this is OK.
2900 BC (2): York relinquishes shared bg to London and swaps to forest on river. With one unhappy laborer in London, our Warrior moving SE, arrives just in time and fortifies [1]. Scout 1 moves NE, E. Scout 2 moves W and contact with Babylon is made. Hamurabi definitely has not been reading his journals. We sell him Pottery for 10 g draining his meager treasury [6].
Scout 2 continues N and sees a lake. Scout 3 moves SE, NE finding a German settler. Now we would have liked to move through Germany on our way back to our lands [4], but the Settler had other plans, claiming the tile I wished to finish on. York finishes Worker, builds Worker. This next worker can speed Yorks improvements or help with the next town [3].
2850 BC (3): York Worker moves SW to bg. Scout 1 moves E, E into China. Scout 2 moves E, sees hut, N pops hut, and Huns give us a Warrior [5]. This is actually quite good, as I wouldnt then be hobbling a scout in the mountainous terrain around our lands. Thus, the Conscript moves N to mountains. Scout 3 move NW, then S [4].
China is as ignorant as Babylon and we find we can make the identical trade: we get 10 g for Pottery. Mao, once cautious is now polite this wont last due to our trespassing. Mao (Cautious see) does ask us to am-scray, and we comply.
2800 BC (4): Scout 1 moves SE out of China. Scout 2 moves S, glares at the Babylonian warrior occupying his spot then moves SW. Scout 3 now moves SE, E through Germany. York Worker mines bg. Conscript moves N to hills.
2750 BC (5): Scout 1 moves S, E. Scout 2 moves W, W. Scout 3 moves E, S. Conscript moves N to mountains and sees fish, gems [4].
London finishes Settler, builds Settler [2]. Londons production works as advertised here, even better in turns to come.
2710 BC (6): Settler moves NW, W. Warrior moves NW, NW to uncover more fogged land. Conscript moves N to mountains. Scout 1 moves E, SE. Scout 2 moves SW, W to mountains, sees Russian scout [4]. For some reason, the Hammer is now annoyed, but with not a penny to his name, we cant do anything about it now trading Alphabet was an option as Russia and Germany would do so if they could. Scout 3 move S, S.
2670 BC (7): London grows to size 2, with Settler due in 5(!) [1] Warrior moves NW. Settler move W, more ground is covered this way. With mine complete, Worker builds road. Conscript moves N. Scout 1 moves E, SE to hills. Scout 2 moves N to mountains. Scout 3 moves E, S to hills, sees lake.
2630 BC (8): York cannot grow this turn and finish Worker. Warrior moves, NW sees cattle. Settler moves NW [2]. Conscript moves N to hills. Scout 1 moves NE, E to hills. Scout 2 moves NW, NW. Scout 3 moves SE, E.
York now finishes Worker, builds Temple. I base this choice on our lack of culture and relative military parity as told by our advisors, the next ruler may have other priorities.
2590 BC (9): York Worker moves SE to bg. Warrior moves N. Settler moves NW to horsie heights filling in the final piece of the land-survey [2]. Conscript moves N to hills. Scout 1 moves N, N. Scout 2 moves NE to mountains. Scout 3 moves E, N see whales. Our treasury is now losing 2 gpt but this is OK, thanks to the extra gold from Babylon and China.
2550 BC (10): Warrior moves N to cattle. Settler moves N to town site and what a town site it is: cattle, game, wheat, bg a-plenty, fresh-water, and on and on! Such a pity that I would not get the chance to put down roots on my watch I leave this gift
![Party [party] [party]](/images/smilies/partytime.gif)
to my successor [2]. Conscript moves N to hills/gold. Worker moves N to mined bg, and lends a hand on the road building. Scout 1 moves E, NE to mountains. Scout 2 moves E to mountains. Scout 3 moves N, N. We now have a much clearer picture of the borderlands of London and York [4].
Chatting up the locals yields the following nuggets:
Russia with 10g, does not have The Wheel
Germany with 15g, does not have Masonry
Babylon (0g) does not have Alphabet, The Wheel
Poor China (0g) does not have Alphabet, The Wheel, Ceremonial Burial
We are the most advanced and the wealthiest in the immediate area.
Actively micromanaging London and York clearly demonstrated Sirians earlier points of tile use and improvement, the value of the Granary, etc Settlers are now quickly produced, indeed! With no immediate threat, I gave the nod to an extra worker. With an extra troop and careful Scout movement, the all-important ring around the capital is almost revealed now. I made contact with two more nations and with some clever trading, put us on a strong tech and treasury footing.
Be seeing you
--> TBC (Temple bears consideration)
http://www.civfanatics.net/uploads/prod-english-2550bc.zip