Progressive MP game thread

Acularius next
 
Acularius next
 
Got a crash bug that may take some days to figure out. Sorry. CTDs when I go to open the game and I've tested to ensure it's a completely repeatable situation that needs full code work to resolve. Actually doing that work is going to be hard through the week but I'll chip at it as I can.
 
Good news! This bug was already resolved on the main game DLL, which is still compatible with our near v37 stock version here. In fact, this DLL also includes some major AI improvements (though there are also noteworthy later game problems still to sort out for the AI.)

So I've included the 3 DLL files. Just replace the ones in your Assets folder in the Progressive game's mod folder with the DLL files I committed into our Progressive Folder on the MP SVN and proceed with the game.

Our turns are taken. S&S is up!

Please make sure to mention to the next player that they need to update their dll files too, until this round is complete. Anyone who fails to update their dlls before taking their turn should back up and retake their turns after doing so. So it's very important to update them! This round!
 
Please make sure to mention to the next player that they need to update their dll files too, until this round is complete. Anyone who fails to update their dlls before taking their turn should back up and retake their turns after doing so. So it's very important to update them! This round!

Turns Done Joseph is up, and as TBrd said, please do as he instructed so no errors arise again.
BTW, I kept not recalculating as the message appears, should we keep it doing like this? If not we'll have to retake both our turns.

@Thunderbrd
Out of curiosity only, could briefly tell me what was the error? If it's too complicated and/or you don't have the time, there is no need to lose your time with it.
 
BTW, I kept not recalculating as the message appears, should we keep it doing like this? If not we'll have to retake both our turns.
After a dll update I would think a Re-Calc would be in order, don't you?

I know I will when I take my turn.

I will hold off on my turn until you respond Spirictum. I have already done what T-brd wants done. So it's just a matter of getting the "go ahead" signal from you.
 
Shouldn't be a need to recalculate.

The error was a little hard to explain. Had to do with a bug that lurks in the ambush stuff. When I get more time I may go over it with you because there's still something a little off and the bug fix corrects the symptoms of the disease rather than the disease itself because I can't figure out how it happens exactly.
 
@Thunderbrd Should these new dll files be also placed in the mod folder for the Conservative Game, as it is using the same base game? I would guess so, but would like your opinion.

I have updated my .../C2C MP Prgsv/Assets/ with these so I don't have to later.
 
@Thunderbrd Should these new dll files be also placed in the mod folder for the Conservative Game, as it is using the same base game? I would guess so, but would like your opinion.

I have updated my .../C2C MP Prgsv/Assets/ with these so I don't have to later.
The "fix" has to do with the Combat Mods the Prog MP game has as Options, if I understand T-brd correctly.
Had to do with a bug that lurks in the ambush stuff.

Conservative should not have this problem.
 
Acularius next. Please read posts above for replacing old dlls with new for this Progressive game.
 
@Thunderbrd Should these new dll files be also placed in the mod folder for the Conservative Game, as it is using the same base game? I would guess so, but would like your opinion.

I have updated my .../C2C MP Prgsv/Assets/ with these so I don't have to later.
It's not necessary yet but it may become so. We don't have AIs on the conservative either so not really much reason to.
Conservative should not have this problem.
Maybe. I'm kinda making an educated guess that the option had to do with it more but if we see it come up in the conservative it could help to point towards another theory.
 
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