I'll throw my voice into the mix...
I think the strongest fair rubberband mechanic is to encourage the other civs to band together against you. This is what happens in an enjoyable human controlled multiplayer game. The effect should be mitigated by their relationship with you. It also seems an easy fix. Isn't this implemented when someone begins to build the Tower of Mastery?
How about replacing the religion VC with something a little more flavorful? Win would still go to the civ with the shrine.
FoL victory wins by having X% of terrain covered by Ancient Forests.
Runes wins by controlling X% of the world's commerce or hoarded wealth but that may be easier to exploit.
CoE victory requires planting and keeping the religion in every city in the world. You now have eyes everywhere!
Order could win by removing AV from every city in the world
etc...
Related could be one or two few civ specific VCs?
Grigori can win by 'cleaning' the world of all the holy shrines.
- feydras
I think the strongest fair rubberband mechanic is to encourage the other civs to band together against you. This is what happens in an enjoyable human controlled multiplayer game. The effect should be mitigated by their relationship with you. It also seems an easy fix. Isn't this implemented when someone begins to build the Tower of Mastery?
How about replacing the religion VC with something a little more flavorful? Win would still go to the civ with the shrine.
FoL victory wins by having X% of terrain covered by Ancient Forests.
Runes wins by controlling X% of the world's commerce or hoarded wealth but that may be easier to exploit.
CoE victory requires planting and keeping the religion in every city in the world. You now have eyes everywhere!
Order could win by removing AV from every city in the world
etc...
Related could be one or two few civ specific VCs?
Grigori can win by 'cleaning' the world of all the holy shrines.
- feydras