Best thing for dealing with MG's is Artillery. You can get to artillery well before Infantry. CR2 artillery beat the crap out of MG's. If they are on a hill then CR3 arty will beat the crap out of them. Even with D4 the MG is going to take some damage and all the other non-MG units get a nice blast of collateral. THAT is when you assault with first strike immune cavalry.
If you are defending a city then CG3 Grenadiers promoted to MG's are the way to go. They are immune to collateral and fairly cheap to upgrade. Since this thread is about Protective then they will be CG3D1 plus the native first strike for MG's. And that is at 5xp. Pretty easy to get with a barracks + an xp civic. The only thing they do not butcher outright is CR3 arty and even then they have better than even odds. 22.5 plus 1.5 first strikes vs 18 after the CR3 and CG3 cancel each other out.
Against cavalry it is evn better. An MG has to be reduced to half it's HP before a C2flanking2 cavalry has 50-50 odds. That is a 17xp unit. Flanking2C1Charge is a little better but that is still a 17xp unit.
CR3 Infantry? Mincemeat.
If you are defending a city then CG3 Grenadiers promoted to MG's are the way to go. They are immune to collateral and fairly cheap to upgrade. Since this thread is about Protective then they will be CG3D1 plus the native first strike for MG's. And that is at 5xp. Pretty easy to get with a barracks + an xp civic. The only thing they do not butcher outright is CR3 arty and even then they have better than even odds. 22.5 plus 1.5 first strikes vs 18 after the CR3 and CG3 cancel each other out.
Against cavalry it is evn better. An MG has to be reduced to half it's HP before a C2flanking2 cavalry has 50-50 odds. That is a 17xp unit. Flanking2C1Charge is a little better but that is still a 17xp unit.
CR3 Infantry? Mincemeat.