I think he meant +100 base EP's to start. Otherwise it is way over-powered.
I apologize. it was supposed to be 100%, not +100
. Techinally, it was supposed to double your EP, and make the Protective trait a vaulable spy monger trait in the late game.
Apologies if I am misinterpreting Pre's words here but I believe the change is +100% espionage.
My goal was not to make Protective overpowered, but to make it a top tier trait as Aggressive is, and to counter it with Agressive. I'm afraid, by fixing the Protective trait (or at least make it more interesting), my decision stands on the change.
BTW: I have been playing Pro since Civ4 vanilla. I've been beating the game the say way ever since. My "boost" as you put it has very little weight on the game itself.
Excluding that PRO wasn't in vanilla, I think anyone could beat the game 'the same way' everytime if you had double espionage, let alone all the other modded PRO bonuses. It's overpowered, and I think at least CivCorpse agrees.
I'm all for modding traits don't get me wrong, and a boost to PRO isn't a bad concept because it is certainly a lower-tier trait, but the way you've modded it really comes across as gamebreaking.
, not +100
. You could rephrase it as low str units are better off attacking damaged high str units than high str units attacking damaged high str units.