Bandobras Took
Emperor
It's copper. And lacking copper is a situation in which I'd actually build an archer. Otherwise not so much. I normally have copper or iron nearby, except on archipelago.
There it is (excuse my terminology). You may normally have copper or iron nearby, but if you've got to wait for iron, then you haven't quickly gotten your shock axes out. I've had more than a few games where the copper simply wasn't there.
That doesn't make sense. If it's a "matter of life and death" you pop rush it and it's one turn either way.
You asked for a situation where walls can be leveraged in a game-changing way. I gave you one.
I don't see how consistently winning the liberalism race has anything to do with going for engineering early or not. I didn't say I bypassed engineering for liberalism - you just assumed that. I think I always have engineering before liberalism. And I know that engineering is essential once the enemy has longbows or knights. And it's not an extra trade route in each city unless you build a castle in every city. Econ + corporation, however, is two extra trade routes in all cities, granted the civic switch.
Permit me to quote you from the first page.
Castles would be good if they didn't go obsolete so fast. Engineering and free market are not that far apart due to the liberalism race and the secondary race to get the great merchant, which I normally use for my first golden age to switch to free market.
Unless you define "not that far apart" as "after I research Engineering, I go and get techs leading up to Liberalism, then go get the Great Merchant," I don't see how one would interpret your first statement as anything but putting off Engineering in favor of Liberalism. You didn't say "they are often not that far apart," you said they "are not that far apart." When you use an absolute like that, you're saying that you use the same tech order every time, with the same benchmarks.
A typical order would be: Civil Service, Engineering, Paper traded or stolen, Education, Liberalism, Guilds, Banking, Economics, and Corporation if I don't have the GLH. Though every game is different, that would be the most common sequence.
And you call that "not that far apart?"

What are you doing? Putting off econ till democracy, further on? I think castles are the only building on the tech screen where I can see it enabled and crossed out on the same screen in the science advisor.
Maybe we should mod a more compact tech screen.

I'm sure there are situations in which any trait or aspect of the game, even protective, can outdo others. But in most situations, it is the weakest. Not worthless, just overall the weakest.
Yep. In most situations, most of the traits are the weakest. That's because they have nothing directly to do with the situation in question.
I'm sure I can improve, but unless you're a deity-level player you have no place being all condescending. And even if you were a deity-level player it'd still be rude.![]()
Since your stated tech order has changed from the first page to this, I'll happily rescind my statements regarding it. As far as hammer efficiency vs barbarians, I'm still going to give an edge to Protective Archers because:
1) They're cheaper; and
2) They're guaranteed.
As soon as I have Archery, I can start building Archers, but the same cannot be said of Chariots and Animal Husbandry or Axemen and Bronze Working. I'm going to have more available units to work with at an earlier date, should I so choose.