Htadus
A and L's dad
Play the Map and Civilization. (PtMaC)
Hello fellow fanatics. I am a civfanatic who primarily play xOTM and SG games. I have found myself commenting on Strategy forums of late and thought of doing a series of games from Warlord to Immortal difficulty level. The intension is to emphasize how to adapt to the strengths and weaknesses of the map and to best use the traits of the drawn Civilization. There are no set rule to this style of play beyond striving for sustainable rapid expansion and some risk taking. Risk taking is all player dependant but forethough and planning can minimize the risk and increase the reward.
So in order to maximize the unknown, the map will be generated using shuffle feature, and the civ and AI will be randomly generated using Buffy Mod with HoF settings. The map will be the first generated and standard in size. Only other setting I used was to give AI Random Personality. Hay....who turn the lights out. So Monti may behave like Gandhi.
For the first game, I intend to play a peaceful victory game but the game will likely involve some warring as map demand it and will be at the lowest level difficulty used in xOTMs: Warlord.
I welcome shadow games and both questions and criticism. Please use spoiler tags when discussing the map and neighbors I have yet to discover. All others, lets talk openly. Thanks.
Ok lets roll the dice. Aaaand we get........
Here is the Start:
So here is the setting:
Time to play the map.
Initial Thoughts of map:
Great deal of food: All good starts have food and alot of it.
Coastal: With two seafood, this is the best early commerce.
No rivers:
No precious metals: Always nice to have them but can live without.
Ivory: We have hunting and ivory. What's not to like about that?
So in summary, this is a great site for growth and expansion but little weak on commerce. There is always scientists and land nearby in the fog.
Initial Play Thoughts:
There are 5 tiles that demand attention: 2 corns, Ivory and 2 Clams. The best results come from growing the city to size 5 before starting the 1st settler. This may change based upon the surrounding land.
Initial Scouting:
I do not think I will move from the current spot, however, I sent the scout to the forested PH to see...
Initial Tech Thoughts:
Learning aggriculture is a given. What next?
I could tech AH and head to Alphabet and trade for all the low level techs. But that would mean not being able to chop or locate copper. Copper is significant for this Civ moreso than others. But what will my worker do all that time? Do I want to wait to trade for fishing and the wheel? No, since I do not even know if I have anyone nearby. So right now the tech path is to follow agg with Fishing, The wheel and to BW. this may not be the optimal but it will provide me with more options to grow.
Lets play Set 1 :
SIP, start learning Agg and build a worker. Explore will do a long loop around in a clockwise loop. on T6 he meet Hannibal to our east. By turn 25 the stopping point we have met these clown;
So what have we been doing so far?
Worker
The worker spent 1 turn working the Ivory before bulding a farm on the wet corn. This save 1 worker turn. Had he run to the corn, he would loose a turn. Then he improved the Ivory and a road. Next he will farm the remaining corn. Here is what the capital look like.
Once the capital is done with the WB, it will build a warrior and another WB. Then likely warrior, a settler and a worker and repeat....
Scout: He killed two animals and discovered...
Next:
Next city is going to be a production city and will be on the coastal PH 2S and 1W of the rice.
That is it for now. I'll be back.
Hello fellow fanatics. I am a civfanatic who primarily play xOTM and SG games. I have found myself commenting on Strategy forums of late and thought of doing a series of games from Warlord to Immortal difficulty level. The intension is to emphasize how to adapt to the strengths and weaknesses of the map and to best use the traits of the drawn Civilization. There are no set rule to this style of play beyond striving for sustainable rapid expansion and some risk taking. Risk taking is all player dependant but forethough and planning can minimize the risk and increase the reward.
So in order to maximize the unknown, the map will be generated using shuffle feature, and the civ and AI will be randomly generated using Buffy Mod with HoF settings. The map will be the first generated and standard in size. Only other setting I used was to give AI Random Personality. Hay....who turn the lights out. So Monti may behave like Gandhi.
For the first game, I intend to play a peaceful victory game but the game will likely involve some warring as map demand it and will be at the lowest level difficulty used in xOTMs: Warlord.
I welcome shadow games and both questions and criticism. Please use spoiler tags when discussing the map and neighbors I have yet to discover. All others, lets talk openly. Thanks.
Ok lets roll the dice. Aaaand we get........
Spoiler :
I see, I guess it is time to done my Kilt. hmm: I do not own one).............Brennus. I only played him once so far. Cool.
He is
Spiritual (one of my favorites) = switching civics and religions, and
Charismatic= Extra happy and see the Stonehenge as a favorable Wonder,
His unique unit is reasonable since it is a low demand swordman (copper is usfficient) and his unique building can be useful. We shall see. So overall not that bad.
He is
Spiritual (one of my favorites) = switching civics and religions, and
Charismatic= Extra happy and see the Stonehenge as a favorable Wonder,
His unique unit is reasonable since it is a low demand swordman (copper is usfficient) and his unique building can be useful. We shall see. So overall not that bad.
Here is the Start:
Spoiler :
So here is the setting:
Spoiler :
Time to play the map.
Initial Thoughts of map:
Great deal of food: All good starts have food and alot of it.
Coastal: With two seafood, this is the best early commerce.
No rivers:
No precious metals: Always nice to have them but can live without.
Ivory: We have hunting and ivory. What's not to like about that?
So in summary, this is a great site for growth and expansion but little weak on commerce. There is always scientists and land nearby in the fog.
Initial Play Thoughts:
There are 5 tiles that demand attention: 2 corns, Ivory and 2 Clams. The best results come from growing the city to size 5 before starting the 1st settler. This may change based upon the surrounding land.
Initial Scouting:
I do not think I will move from the current spot, however, I sent the scout to the forested PH to see...
Spoiler :
Nothing Exciting. So I will settle in place.
Initial Tech Thoughts:
Learning aggriculture is a given. What next?
I could tech AH and head to Alphabet and trade for all the low level techs. But that would mean not being able to chop or locate copper. Copper is significant for this Civ moreso than others. But what will my worker do all that time? Do I want to wait to trade for fishing and the wheel? No, since I do not even know if I have anyone nearby. So right now the tech path is to follow agg with Fishing, The wheel and to BW. this may not be the optimal but it will provide me with more options to grow.
Lets play Set 1 :
SIP, start learning Agg and build a worker. Explore will do a long loop around in a clockwise loop. on T6 he meet Hannibal to our east. By turn 25 the stopping point we have met these clown;
Spoiler :
So what have we been doing so far?
Worker
The worker spent 1 turn working the Ivory before bulding a farm on the wet corn. This save 1 worker turn. Had he run to the corn, he would loose a turn. Then he improved the Ivory and a road. Next he will farm the remaining corn. Here is what the capital look like.
Spoiler :
Once the capital is done with the WB, it will build a warrior and another WB. Then likely warrior, a settler and a worker and repeat....
Scout: He killed two animals and discovered...
Spoiler :
Next:
- Cont teching to BW
- Explore more
- Road to next city
- expand
Next city is going to be a production city and will be on the coastal PH 2S and 1W of the rice.
That is it for now. I'll be back.