PTW bug - groupmove locks game

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Joined
Oct 21, 2002
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Twice I had to reload my last autosave because I aotomoved groups through allied territory under ROP. What happens is that the engine apperantly believe it can make the move, but when it meets an obstacle that negates the move, it send the units on an everlasting cirkle on the map resulting in 100% CPU usage and no access to any of the controls in the game(next unit for instance).

Not much to do then but ctrl-alt-del the game and load up the autosave of the turn it happened(autosave is unharmed by this bug). Just thought I should let you know it, and I defintly believe this falls under the rule where you can reload.

BTW, I have PTW 1.14f.
 
Must be fixed in 1.21, I had a few situations where the move counter showed 0 but my units never showed up and I'd find them off the beaten path in friendly territory (usually moved onto an unroaded tile :( ). I got in the habit of sending one unit first to make sure the path was clear and then sending the rest.
 
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