Puppets Spawn GMs without Specialists

Wonders?

I assume you're talking about great people points creating merchants.
 
Yes, merchants. My recent game had puppets spawn 7 merchants. They were running no specialists and all wonder cities had been annexed.

Incidentally, a customs house goes on top of a TP or plantation. For example, a CH on a plantation is +6 gpt. If it is riverside in a commerce (SP) capitol during a GA with a stock exchange it becomes > 16 gpt. Also, manufactories go on top of mines.
 
Exactly, the display is bugged. They are using the specialist slots, and you can check because you have fewer tiles worked than you should in the city. They spawn Merchants because they will fill merchant specialists first (gold focus). I have heard from other people that if your cities get large enough they will use other specialists also.
 
I sorta want them to make great engineers instead ... just being able to tell them which to focus on would be sweet.

Don't care about great scientists, those things are overpowered anyhow.
 
This happened to me on my game yesterday, Great Plains, King, as Siam. Puppeted Japan's cities after I conquered them, and about 100 turns later they started popping GM's.

I also saw they weren't using specialists. I wish they were GE or GS's tho :crazyeye:
 
While browsing the gameplay rules mods today I saw one that is supposed to let you change the focus and purchases buildings/units/tiles in puppets. You just can't change what they build nor manually assign their citizens. I would have downloaded it if it only allowed the focus selection. Being able to purchase units, buildings and tiles just makes makes annexing completely pointless.
 
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