PureNES: Years of Excelsior

II: First Blows
c. 59 - 135 AU

A light rain fell on the capital, and the streets grew slick with mud. A rolling bank of clouds overhead threatened to burst with a far more ferocious storm, but for now, they hesitated. Instead of their gales, the drizzle persisted onwards, with birds and other animals seeking hasty shelter, and driving the people of the city inside. There had been few enough on the streets already; the water drove out even those few. The streets were empty as a tomb.

Some time before, the great King Ronald the Lawmaker, the Noble, the Pure, had marched at the head of a long column of levies. Every grown man of the city had gone with him. All that were left were the boys and the women. A few ships floated uselessly in the harbor; they could not sail over land, and the famed navy of Garanthormia would not fight in this battle. Every merchant had fled the port, and no foreigners could be seen. The capital waited.

Far to the south, Ronald drew up his men on a high ridge. The steep, rocky, tree-covered slope would serve as protection enough while they organized, and after the lines drew up, they could defeat the mass of nomads that boiled in the woods below. Here, he could not have hoped for a better day; the sky was as bright as it ever had been in the Greyforest Peninsula, and the ground was firm. His soldiers would have good footing.

At last, the levies were in position. They had come a long way for this battle, and clamored eagerly to be thrown into the fight. The tree branches arced overhead, creating a dark canopy; the ground below was littered with a few low plants and fallen leaves–it was like a vast, green cave. Ronald drew his sword, the finest blade in all the kingdom, a brazen hue in the scattered patches of sunlight...

...The Yuzoi were eager for battle as well, shouting and jeering. Their bows were strung, and the first arrows already nocked in place. A few beat spears on shields. The Yuzarch Gayan himself was in full battle regalia; the chariot had to be left behind in the rugged terrain, but otherwise, his breastplate was divinely adorned, and his spear sharpened to a wicked point. His missing eye and arm only made him all the more fearsome to look at, and he called out a prayer to the newborn Smiting Flame. He would not disappoint his people.

A sudden stillness befell the woods, and both sides quieted momentarily. Ronald the Just stood with sword drawn, hundreds of feet above the Yuzarch; Tary’s pike waved dangerously in the air. An explosion of sound set the tree branches swaying, and hundreds of birds burst into the air as the Garanthormians charged down the hill.

The slope was rocky, and hundreds twisted ankles or worse on the way down, but more were at home in this forest; they hopped down as lightly as mountain goats. As one, the Yuzoi lifted their bows, and drew back the strings. With a shout from the Yuzarch, they let fly, and a thousand shafts pierced the gloom of the forest, scything through the first few lines of the Garanthormians. But this was not the end.

Again and again, twice more, the arrows flew, but the Garanthormians still charged. The Yuzarch shouted one more time, and the Yuzoi spears drew to the fore, raising the gleaming shafts to impale. The lines met with a crash.

At first the momentum of the Garanthormians seemed to carry the day by itself; some of the nomads broke and ran. More, however, stood still, and slowly, they pushed back. Axes hewed left and right, and spears brought down many; a few arrows sank, and the fighting raged in the forest for hours on end.

Finally, the Garanthormians broke under pressure of numbers, as the Yuzoi snuck around the rear and ambushed them; they fled into the forest, managing to escape capture or death. King Ronald tried to rally them in vain, but fled, too, after he was struck in the shoulder by another arrow. It was all lost.

The Yuzoi army gave chase rapidly, capturing many supplies, and routing the enemy further at every skirmish. Finally, the Garanthormians reached their capital with an enemy army in hot pursuit. Ronald wanted to stay, but was convinced by his family to flee; with them went many of his people. They escaped just ahead of the enemy army, to the offshore islands, founding a new Garanthormia, away from the Yuzoi, who they raided periodically with their ships.

It was a stalemate after this, with the Yuzoi completely inexperienced in seafaring, and the Garanthormians utterly unable to break the enemy on land; they fought on and off wars for decades.

Meanwhile, ships have been sighted off of the western coasts of the Yuzoi, bearing strange markings that none can identify... At the same time, new tribes pour through the mountain passes immediately to the south of the Yuzoi, and Atheist minorities are growing increasingly troublesome, determined not to lose their [lack of] faith.

Trade with the Tevanii still has not picked up, as the latter nation is not entirely eager to trade with the warring peoples, afraid of potentially alienating one or another. Even if they were so inclined, the Golden Spyglass, among others, have failed in exploring safe routes to the west, and merchants are often afraid of plying these supposedly haunted waters.

Even more harmful towards prospects of a western trade route for the Tevanii, however, is the simple fact that the south, at this point, seems more lucrative. Kehran has become a major port, with a well protected harbor serving as one of the best anchorages in the Great Water. This base has enabled much southern expansion and exploration: even beyond the orders of the Chiefs themselves. Contact has been made with the Alezari, and trade has sprung up with the mainland, something that has lain dormant since the empires of old.

Even more tempting for the Tevanii captains is the prospect of a port on the mainland, or perhaps a Tevanii-controlled trading network stretching from fabled Exilia to the faraway lands of Habyte.

Alezar, for its part, has established just such a trade network, albeit by land and not sea. The great conqueror Soratego gave his nation quite a stretch of land, and the Kings have managed to maintain most of that even with his death: a new, Alezari-ruled route exists between the lands of Thiri and Exilia, all the way to Habyte. While not all of this land is directly under the control of the kingdom, most of it falls under their sway: their vassal of Ebeor serves as an effective launching point for policing actions into the unclaimed territory between these nations.

On the other end, the caravans unload in the capital, traveling downriver to the Great Water, where they can quickly sail to Kataban, the massive sea port of Habyte. It is a very rich route, however, this fact alone has raised eyebrows in Thiri and Tevan.

Exilia, for its part, continues to promote its religion as the only true one, and being as it is far away from most other nations, has found this a rather easy tenet to hold onto. More and more land has come under their sway, and a Fourth plane of existence–slavery–has become quite useful to the ruling class, as the new slaves (captured in wars of expansion) are very handy tools in the creation of new public works, such as irrigation canals, and even mroe so, monumental temples to their gods.

Habyte, for its part, continues to grow and cling to rather unusual customs, exporting many of them to neighboring nations, including their odd habits of keeping calendars, and writing. Downriver expansion in the wake of an imploding Mainyu has brought them almost directly in contact with the civilizations there, linking the north and south firmly for one of the first times since the Mainyu were young.

After several reigns where heavy-handed suppression of dissent became common policy for the Autarchs, a new lord, Camael, came to the throne in the Kingdom of the Harungen. His immediate predecessors had established quite a large kingdom, extending to the very boundaries of the First, and with his frontiers fairly secure, he did not have to worry so much about defense. Camael instead focused mostly on the other Paths–which he in fact established as perfectly legitimate pursuits in life. To complement War, then, there was the path of Trade. It was this that caused trade to flourish with the other nations in the valleys. This prompted the founding of a new city on the river.

However, it was not far into Camael’s reign that he found his neighbor, the Mainyu, were collapsing. Eager to snatch up the heartland of this dying empire, his generals, acting without orders, immediately occupied this vacuum of power. While this has increased tensions with Daria and Habyte, Camael blessed it nonetheless, noting that this move by the warriors of the Kingdom had once again suppressed the forces of chaos, and brought order and security to even more.

His generals continue to prod him, of course, noting that there is still another city left untaken along the river, and that they could secure it before Habyte; this could heighten the problems already arising between the two nations, however, and furthermore the rampant eastward expansion has alarmed some, who note that the capital grows increasingly remote from the frontiers of the empire, promoting, among other things, dissent and corruption.

Across the entire south of the cradle, crop yields are improving rapidly as the summers grow warm and the winters mild. Pests are always a problem, but the boom in production has largely canceled out any negative effects in that region, and even disease seems to have shrunk back as populations expand. Some are declaring a new golden age, based in the south this time, but this may be rather premature.

Nowhere is this more prominent than Singdiu, whose bad winters in recent years have driven northward expansion to a new height as men seek somewhere warmer, and with crops still growing. The climate’s kindness, however unexpected, has been a complete boon, as more and more Singdiu settle down in cities along the river, and yields flourish. Of course, many still live a very nomadic existence, mostly in the countryside, and even the more settled prefer villages to large cities, but the latter are growing.

The increasing bounty of the earth is nowhere more pronounced than a general increase in productivity; artisans are finding it easier and easier to ply their wares. This is very helpful, as trade with the people of Luginé has sprung up quite rapidly, with many Singdiu finding the valley people’s silver a worthy commodity. And though the Singdiu are skeptical of the spiritual qualities of the springs, some are still adventurous enough to make the journey to these natural wonders.

The Singdiu also experience a possibly negative side-effect of the increasing resources: the people of the nation find it easier and easier to lay down their bows. While of course the people are mostly happy with not imitating the Invaders, the question burns of what they are to do when another tribe comes through the passes in the mountains, as surely they must.

The Luginé struggle with this very question even more than the Singdiu, for their valley lies just to the south of one of the greatest mountain passes through the snowy mountains, and rumor has it that another tribe from the deepest deserts has appeared on the outskirts of civilization, threatening to bring war upon the nations of the Dimini River again. These thoughts are difficult to maintain, however, in the face of the bounty that nature has given them.

Vardis sees conflict again as the Lumosian Bane, who some call Nightsbane, launches a coup to overthrow the Ordarian overlords. Planned for quite a long time, the coup is nonetheless hardly bloodless: thousands are killed on the streets of the capital, and more flee into the countryside from the violence that engulfs the small nation. Yet the carefully laid plot is successful, and without too much destruction, Vardis is put firmly in the hands of the Lumosians again.

But Bane, as it turns out, is no typical Lumosian. Instead of advocating for one extreme or another, he advocates a balance between Order and Chaos, Light and Dark. It is a lesson that other, similarly divided nations, like the Harungen, have yet to learn, and one that the people of Vardis swallow only very unwillingly. However, Bane’s hand is firm, and he continues to guide his people along to his own vision of the future. When he dies, though, the rumors say his successor will have another difficult time reestablishing rule.

Ignoring these for the moment, he has begun to rebuild the nation, and whatever damage there was is now gone. This still leaves them as a backward, unconnected nation on the edge of the taiga, with even more territory to cover due to recent expansion, but there is much more hope for the future now. For Lumos, at least.

Northwest of them, Alystr once again has handily defeated the barbarian tribes that stand in its way. Unfortunately, the tribes seem innumerable, and stretch down the river quite as far as the Alystri have explored. One great campaign may well be needed to shatter them once again, or a diplomatic approach might be tried–either way, the Kingdom is in a very good position now, with little to worry it.

Except, that is, for internal struggles. The Drauge family opposes the royalty with increasing boldness, and the Queen has been forced to deal with these problems increasingly on her own as the king campaigns deeper along the river. A military solution might alienate the nobles even more, but there is nothing ruling out tried and true political maneuvers.

At the same time, trade slowly increases down the river, as the number of barbarian tribes between Alystr and other civilized powers is growing smaller, and the trip somewhat safer.

Far to the north, the Elder Kingdom has grown beyond all the previous boundaries. The Curse of the Younger Brother seems to be but a memory, increasingly irrelevant in light of the new heights that the Empire is reaching.

Didius the Magnificent is the greatest lord that the Elder Kingdom has ever seen, certainly, and could well be in contention to be the greatest that any part of the world has seen, though the latter would no doubt be disputed by many. His nearly singlehanded rebirthing of the entire kingdom is quite evident, for he is much loved by the common people and the nobles alike; his reign saw the excesses of Otho put away for good.

Reforms saw the restructuring of the army into a truly formidable engine of war, one able to utterly demolish most, if not all, of their opponents. Didius expanded massively, conquering neighboring cities and putting the northern city states of Balos under his rule through a vassal. Indeed, the only enemy he did not subjugate were the ever recalcitrant Draklor, but they were viewed as mere barbarians, completely unfit as opponents.

Yet with this glory came some decadence as well: buildings grew excessively gaudy and large, and the architecture of the great capital was growing redundant. Didius managed to keep most of this in check with laws and codes, however, and for now, little harm has been done. Yet he is only one man: grown increasingly old, as well. Didius’ reign must draw to a close, and when it does, there are many who wait to challenge him.

The Youngers, for their part, have retreated, pinched between the expanding realm of Didius, and the fearsome Draklor; most now dwell in small mountain clans, far away from prying eyes, and some have fled to the north, still envious and quite hostile to the Elders.

The Draklor, for their part, have seen the passing of the Teacher, who set out to touch the gods on the peak of the tallest mountain in their dominion. While of course the nation mourns his passing to some extent, they are more concerned with honoring his memory in the typical Draklor way: utterly crushing their enemies in a grand campaign of unification, which eliminated the rest of the tribal opposition, even driving out the Youngers who once posed such a threat. The only nation that now remains in their way is the Elder Kingdom, whose king, as mentioned, ages more and more...

Map:

cradiliaupdate02xc8.png


Religion Map:

cradiliareligions02ry5.png


Key:

Khaki: Harmonism
Blue: Tevani Monotheism
Dark Blue: Jykmorum
Yellow: Noxism
Blue-gray: Legaltheism
Dark Red: Death Cult
Dark Grey: Harungen Pantheon
Teal: Dragon Path
Cyan: Spring-centered Animism
Brown: Lumos/Ordara
Medium Blue: Creator Worship
Orange: Elder Polytheism
Crimson: Jao
White: Disorganized/Unaffiliated

Feel free to write up a religion description that I can put in the stats.

Next Deadline: High Noon on Saturday.
 
Wow, more than a paragraph for the nation who got the short end of the stick :wow:

Excellent update :D
 
To The People of the Mainland (Alezari)

We come as messengers of the Lord of the Sea. We come bearing presents of fish and plants for your Chieftain as a gesture of friendship. What we offer is tradeand a promise of peace. Please together we can build a trading network that can bring together the bounty of the land and of the mighty sea.

((In the Update it sounded like I have contact with Habyte is that true? or only the Alezari?))
 
Contact would be an exaggeration. You know of them, and vice versa, but ambassadors hardly travel between you and them regularly.

But we can abssadorize with the Alezari then right?
 
Coolio, fun stuff! Yay!12zor

That was a crappy story I pounded out because of the impeding deadline, and I'm glad that, if things weren't absolutely stellar, they at least went well! :P

Religion description coming up tomorrow!
 
Nice update!

Looks like things are in place for a perfect storm...Contempt, PM me if you want to coordinate stories.
 
Great update so far, have only read half of it while installing beyond the sword. will read the rest later, but the first half is excellent as always north king.
 
Ah now I'm in

A Looming Threat

The Burim looked out across the the vast, dry plains that lay before him. He was only the second Burim to had left the safety of the valley behind, and visit the world. Despite nearly a century since the valley was opened up to outsiders, the Burim had very rarely left their little hide away. But rumours of a vast shadow, looming just beyond those now empty looking plains had brought him out. The people they traded with often told tales of the last shadow that befell the land. Destruction and pain was all that was truly remembered. He had scrutinized every wall painting in the vast hall of his ancestors for clues, but could find nothing, the Luginé were too new upon this earth to remember. Still the threat loomed, and something needed to be done.

Firstly the valley was secured, not just against these nightmares, but also from threats closer to home. Since the valley had been open, several small bands had tried their luck, thankfully the people had learned the lesson of war, but the fact still remained, if a large organized army was to come in search of the silver above their lands, even the great spirit would be quelled. Ans so it was, a series of constructions, like never sen before, certainly not for this purpose, was undertaken. Several adventurous men of the valley were sent out for inspiration. They returned with tales of huge walls, dikes, water defenses, buildings of immense size. As usual the Luginé had their own take on the designs, and they were truly magnificent. Four large forts were constructed at the entrance to the valley. One at either side based in the mountains, and two in the middle based where large tributaries met the larger river flowing down the valley. The forts themselves were each different as different teams undertook their construction. The first one above the valley was practically carved out from the rock of the mountain. It was extremely vast, able to accommodate at least 20,000 people. It had one route to the entrance, and was surrounded by sheer slopes on every side. The outside was covered in decorative carvings, and a large tower was added in stone above the gate way. From the top of the tower, one could see into the pass of Népér and also over the mountains to Singidu. It was called Lékunde, meaning the rock. The other three were not quite to this scale, but had their own right to prestige. The two forts in the middle were on either side of the river, but placed so that one could not be attacked without attacking the other. Also the Luginé, with their knowledge of water, were able to divert part of the river around the fort of Ishaull (island). This island was larger than the fort, and a small town developed around it. Lastly the mountain on the other side was renowned for it's use of fixed weaponry. Two large balisti were fitted into a tower, such that it could fire bolts into the valley below. Each fort used silver for decoration, it was said that one foolish band of thieves tried to attack the fort of Lékunde, just for the silver used in it's gate. The Burim was pleased with the forts, but was concerned that his warrior were not numerous to fill them. And so it was that a decree spread through the land. Every man, woman and child, were to practice, and become proficient in some form of ranged weaponry. Public archery ranges sprung up throughout the valley, and the shepherd boys in the hills found themselves in demand as tutors. The Burim let his worries calm in the face of his worries. And although the forts would not be finished in his lifetime, nor quite a few of his decendants, he felt ready. But he had bigger plans.

He looked back at the Népér. The sun was setting into it, and cast long shadows all through. The pass needed watching, and the Luginé could not do it themselves. He would start but others would carry on his work.

******
From the Luginé
To the people of the grasslands

The Burim sees the need to defend the pass of Népér. We propose a cooperation, to defend the pass by building forts and sending men to man them. The Burim had already started, but cannot do it alone. We remind you of the threat that lays beyond.
 
Several ambassadors, representing all the major tribes of the Singidu, journey to Lugine to give their reply:

Indeed, we see the benefit of working together to protect these lands from outsiders, and we shall join you in fortifying and garrisoning the passes.
 
The years following the death of Alan Alystr in battle and subsequent rule of his son Elros were interesting to say the least. Elros having grown up in court and around the noble houses was more in tune with the needs of the noble’s and how to maneuver better than his father ever did. Elros himself wasn’t much of a fighter and left all the battle planning to the able generals of the Alystrian army. Instead of bringing the creators light to the heathen barbarians, Elros focused on consolidating the gains of his father and opening up travel to the new lands gained, making peace with the remaining tribes along the river and bringing the noble houses back in line with the throne.

The first few years proved to be quite difficult and Elros’s mother Helena and the DoTC where the only things keeping the nation from outright war between the nobles, especially the Drauge family. Though Elros’s policies where more in line with what the Drauge family proclaimed they still found things to pick at and try to rally men against the throne with. This continued for a number of years until the Drauge’s youngest son was found to be conspiring with a group of barbarians to raid outlying villages to stir up trouble for the Alystr family and the crown in general. The Alystrain army dispatched a division of the army to the problem spot and caught Gregor Drauge red-handed. He was put to death along with the barbarian tribe he was consorting with to give the message that the Alystr nation will not stand for that kind of behavior from anyone – even the nobles. This was quite a blow to the Drauge family, Gregor being their best hope to continue the line. From there the Drauge family lost most of its power and friends and slowly whittled away into the ages.
 
I read it as 14 hours to the deadline and all of 3 PCs accounted for. That means I'm missing things from 8 people. I'm not too happy about this.
 
Bane was dead

Sol seemed the only one not surprised by this. The majority of Vardis presumed him invincible, or at thought he had at least another decade in him. He was vigorous, energetic, and intimidating, even in old age. His death had been sudden. No one but Sol had known it was going to happen. Bane confided in no one.

Sol was no one.

Sol had been raised in Vardi itself, born to a prostitute. He had never known his father, and he was treated as scum all his life because of this. He had been beaten and mocked, thrown out of town repeatedly, and had lived as an urchin, stealing bread where he could. It had seemed he would live and die without anyone so much as asking his name.

His assumption was wrong. During an excursion into the market square Bane saw him, and took him under his wing. He nurtured and taught him in the ways of balance, of true Lumos. Everything made sense to Sol, he had never been a vigorous follower of either sect and as such was more willing to let go of old traditions and accept the real light…the light that cannot exist, cannot be appreciated without darkness.

Bane had confided in him the night that he died. He admitted that he was unwell, and was unlikely to make a recovery. He asked Sol to take his place, and told him that he would not live through the night. The next morning, he was dead. Whether from the sickness, or some other cause, Sol did not know. All he knew was that now, Vardis was in his hands. Bane had groomed him as a successor. He would follow his example.

He would not expand any more. The land they already had was going to waste, pushing the borders of the nation would do little good. He sudden stopped. He had been pacing up and down the palace of Light, the shadows of the columns descending on his face every few steps. He had remembered something….something Bane had said….something about the rest of the world. Vardis must continue to grow. He would send an expedition west.

But the problem was, Vardis was still horribly isolated. Alone. Unconnected with powerful, strange people. How Bane had known this, Sol did not have a clue. All he knew was Bane had never steered him wrong. He must make contact with the outside world, and open the minds of his people. Development was essential. Vardis could not hide among the taiga and the woodlands forever.

But could the nation of Light survive the sun? Sol did not know….but he knew that Bane had known what he was doing, and he would put his faith in him. Thus were things in Vardis. Assert his power, ensure that balance, true Lumos and Ordara, is properly taught. Strengthen the people’s loyalty in the face of the cold world, and take the plunge into this strange world in which they lived.


OOC: Apologies for the trash story
 
Veritor Adhuc
"Power is useless if you do nothing with it."
-Veritor Acerbis Adhuc

"My Lord Veritor."

Veritor Acerbis Adhuc glared at the simultaneous voices of the Council. How he hated them, the sniveling sycophants. He wondered if they could ever do anything other than agree with him. Indeed, why were they even around? Still, it was important, if only because of the tradition.

"The plans are complete. The slaves will begin work on things immediately."

This particular Veritor had one grand idea. It was so grand that it would have been impossible to even think of such things before the concept of the fourth plane of existence came about. The slaves were all drawn from the worst of each lot. No class was safe. Even some of the First Class parents could procreate and bring forth a waste of a soul...or almost, at least.

But still. Why had nobody thought of this before? An entire city built on slave labor!

Yes, indeed, a marvel. It was to be built right where the peninsula jutted out into the waters. There would be nothing but grand buildings built there. Something that would reach the Gods, yes. And it was all to be built on the back of the worthless fools. It was so perfect.

His mind raced ahead, seeing it in its beauty. A military academy, to train the next generation in taking back the lost paradise. Maybe, Gods allowing, a naval academy, so they could conquer the waters too. Fine schools, for the education of all, where the ultimate divisions would take place and where specialized tracks would be made for each plane of existence. Splendid housing, appropriate for each level. Segregated neighborhoods. It would sprawl out from the center and consume the countryside. It was perfect.

"The other Veritors before me have been weak and indecisive." And here he allowed himself a smile. "I will ring on in the pages of history with my beloved city, my brainchild -- Adhuckor [-kor is a common suffix for cities. It means "place of". So "place of Adhuc. How vain.]

[Also, my apologies for this piece of crap story.]
 
Story + orders tomorrow, hopefully. May be up to 12 hours late; if so, I apologize.
 
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