Pyramids can be built only on desert tiles

It depends on the rest of the game. Requirement to build wonders on specific tile reduces the amount of wonders you could build in one city, so harder requirements could be justified. We need to wait for more info and see.
 
I disagree. Civ5 limitations of wonder construction were very few, and those few were entirely making sense, unlike 'stonehenge is build from grass' current abstraction (or, if you prefer, 'stonehenge enhances grass terrain').

Sure, and we don't know how many or few wonders will be restricted in Civ6 either. But speaking of BNW there already is a sizable minority of wonders either locked away based on terrain or hidden behind policy trees and ideology trees. So this isn't world changing to me and is kind of expected given what is happening to the rest of the game With the focus on Civ6 being varied starting strats, varied teching strats highly dependent on terrain and location of your start, it makes sense to lock a few more wonders to that.
 
"Stonehenge built on flat grassland" doesn't make sense to me, but "Stonehenge build next to Stone" does. I miss the resource bonuses from before - I loved in 4 when you had a copper/coastal city, you looked and was like, "hey, you know, I think I can get the Colossus up in this city". It never really made sense to build the Colossus if you have no access to copper.

And given that they seem to want even more emphasis on terrain, I like having more terrain restrictions. Now, I don't think every wonder needs them. Something like The Great Library shouldn't need any specific terrain or resources, but if you have conditions on maybe 1/4 to 1/2 of all wonders, that makes sense to me.

Part of the mystery of Stonehenge is that at least some of the stones were probably transported from as far away as southern Wales. Why should you have to build it 'near stone'?
 
It might not necessarily require it be in the same city. Could be a "You have to have this resource in a city that's connected to the one you're building Stonehenge in." Like how they did it with the resource bonuses for certain wonders in Civ 4.

So you can go ahead and build Stonehenge in London as long as you have a city connection via road or harbour to Cardiff where you have the quarry.
 
It is a interesting change. This change mean you have to look for certain terrain if you want to build a wonder such as pyramids which encourage you to found cities near the needed terrain. It is also interesting that your wonders may need the best spots for potential districts.
 
It is a interesting change. This change mean you have to look for certain terrain if you want to build a wonder such as pyramids which encourage you to found cities near the needed terrain. It is also interesting that your wonders may need the best spots for potential districts.

this. it seems to add both to the eXpand and eXplore side. Want a specific wonder? you have to go find the right places and take it. Really want that wonder, but you need the district? make a choice!
 
this. it seems to add both to the eXpand and eXplore side. Want a specific wonder? you have to go find the right places and take it. Really want that wonder, but you need the district? make a choice!

I think you nailed it. Dang, is it October yet?
 
Can you give me some reasons for Pyramids/Stonehenge, blocks of stone, being buildable only in the particular climatic zones?

Challenge accepted! :D The Great Pyramids are build from sandstone, a sedimentary stone which requires well... sand to form. This would mean you'd have to have at least some desert hills to build it. The quarries in this game seem to be mining (quarrying?) basalt/granite and in some cases marble from the look of the stones.

As to stonehenge yea that's pretty stupid. Though I do think your civ should have a quarry somewhere in it to build it.
 
I wonder ponder if you will be able to demolish wonders? Stonehendge may be nice at the start of the game, but I may need more food come 1000AD.
 
Maybe Stonehenge will give you food, maybe your people become lithovores;)

Well more seriously the benefit of the wonder should in all case outweight the loss of a simple tile improvement.
 
Maybe Stonehenge will give you food, maybe your people become lithovores;)

Well more seriously the benefit of the wonder should in all case outweight the loss of a simple tile improvement.

What about one use wonders, or free units and nothing much else.

Stonehendge gives what 5 faith, I'd rather 4 food to 5 faith most of the time (ignoring the culture) after religion was founded.
 
I doubt that they will include one use wonders with this system, all wonders will likely give some sort of lasting benefit.
 
I doubt that they will include one use wonders with this system, all wonders will likely give some sort of lasting benefit.

Yeah, you might still see wonders give a free tech or prophet, but they'll also presumably give some base science or faith as well.

Another interesting question - I wonder how pillaging wonders will work. Maybe they'll have some wonders than when pillaged their bonus would go away, but then later on would provide culture (archeological ruins)?
 
Even something like the Oracle who tend to give a instant bonus may also have a long term effect such as making religious districts next to it stronger.
 
You know, thinking about it, maybe the Desert requirement for the Pyramids is because they give a bonus to Flood Plains in CiVI? Would make a hell of a lot of historical and thematic sense.
 
Part of the mystery of Stonehenge is that at least some of the stones were probably transported from as far away as southern Wales. Why should you have to build it 'near stone'?

Stonehenge is near southern Wales by Civ standards, especially if you're judging by a typical Civ 5 continents scale map.

this. it seems to add both to the eXpand and eXplore side. Want a specific wonder? you have to go find the right places and take it. Really want that wonder, but you need the district? make a choice!

And if all else fails, eXterminate, of course!
 
Restricting wonders to policy constraints made relatively little historic sense either, but helped make the policy choices a bit starker. I'm fine with more wonders being Petra-like.
 
You know, thinking about it, maybe the Desert requirement for the Pyramids is because they give a bonus to Flood Plains in CiVI? Would make a hell of a lot of historical and thematic sense.

But the city they're built in in the screenshot doesn't have any floodplains. In fact, it only has one single desert tile (which is quite odd). My best guess is that it adds a good yield to the tile it's built on instead of boosting the yields of all tiles of a certain kind.
 
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