stealth_nsk
Deity
It depends on the rest of the game. Requirement to build wonders on specific tile reduces the amount of wonders you could build in one city, so harder requirements could be justified. We need to wait for more info and see.
I disagree. Civ5 limitations of wonder construction were very few, and those few were entirely making sense, unlike 'stonehenge is build from grass' current abstraction (or, if you prefer, 'stonehenge enhances grass terrain').
"Stonehenge built on flat grassland" doesn't make sense to me, but "Stonehenge build next to Stone" does. I miss the resource bonuses from before - I loved in 4 when you had a copper/coastal city, you looked and was like, "hey, you know, I think I can get the Colossus up in this city". It never really made sense to build the Colossus if you have no access to copper.
And given that they seem to want even more emphasis on terrain, I like having more terrain restrictions. Now, I don't think every wonder needs them. Something like The Great Library shouldn't need any specific terrain or resources, but if you have conditions on maybe 1/4 to 1/2 of all wonders, that makes sense to me.
It is a interesting change. This change mean you have to look for certain terrain if you want to build a wonder such as pyramids which encourage you to found cities near the needed terrain. It is also interesting that your wonders may need the best spots for potential districts.
this. it seems to add both to the eXpand and eXplore side. Want a specific wonder? you have to go find the right places and take it. Really want that wonder, but you need the district? make a choice!
Can you give me some reasons for Pyramids/Stonehenge, blocks of stone, being buildable only in the particular climatic zones?
Maybe Stonehenge will give you food, maybe your people become lithovores
Well more seriously the benefit of the wonder should in all case outweight the loss of a simple tile improvement.
I doubt that they will include one use wonders with this system, all wonders will likely give some sort of lasting benefit.
Part of the mystery of Stonehenge is that at least some of the stones were probably transported from as far away as southern Wales. Why should you have to build it 'near stone'?
this. it seems to add both to the eXpand and eXplore side. Want a specific wonder? you have to go find the right places and take it. Really want that wonder, but you need the district? make a choice!
I think it's an unnecessary restriction, but it doesn't really bother me.
You could build a pyramid in a swamp, but it would burn, fall over, and sink into the swamp.![]()
You know, thinking about it, maybe the Desert requirement for the Pyramids is because they give a bonus to Flood Plains in CiVI? Would make a hell of a lot of historical and thematic sense.