Pyramids

I'd bet that it is, especially with governments potentially completely replaced with social policies or whatever they're called.

Still, the free granary never made much sense to me, but whatevs.
 
It's also possible that the granary is from Rome's special ability. However, as pyramids have meant free granaries in the past, it's probably more likely to be that.
 
I would be disapointed it that is all the pyramids did in V.

I guess you could argue that they were overpowered in IV but they were definitly my favourte wonder. I can't remember a game when I didn't at leats try to build them.

Perhaps they give an extra boost to culture for social upgrades? Though all wonders probably have some cultural effect.
 
Well, free Granaries in every city are great (and I would like every city and not only those on the same landmass). Far better than early Representation or Universal Suffrage, even more so because the Pyramids obsolete when all government techs are researched.
 
Still, the free granary never made much sense to me
The "idea" is that the Pyramids are very iconically ancient Egyptian, and the thing that ancient Egypt civilization is renowned for was grain storage, because of the intense seasonality of their crops based on the Nile floods.

So you take a bonus associated with the civ that is associated with a wonder.

Lots of "monument" wonders are like this (Statue of Liberty, Eiffel tower, etc.)
There are relatively few that actually have a logical effect based on the Wonder (great library, great wall, hoover dam).
 
What Ahriman said - also remember that they may have changed the granary mechanic - so we don't really know how weak/powerful this will be.
 
Cloning Vats were epic awesome.

Free granary in every city is boring, but useful. You get to grow your cities faster than everyone else and dont need to build granaries in new cities.
 
I like the suggestion that the Pyramids were more overpowered in civ IV than in civ III, free granaries being so huge. In civ IV they are just broken in that they allow a playstyle to thrive that shouldn't but the opportunity cost and other viable ways to do things means the pyramids aren't really all that OP.
 
Republic gave a major advantage in the early game. Happiness in all your cities eliminated the need for early Theatres and coluseums allowing you to spend hammers elswhere. 2 beakers on your library scientists ensured early tech lead.

Pyramids worked for every late game strategy by giving you the early head start. Over powered? perhaps. Fun? definitly.

Nothing is more satisfying than poping nationalism -> Military Tradition and plowing over some Mace men with your Cavalry:D
 
Pre-CivIV Pyramids were way overpowered compared to the lastest version.

Agreed, granary in every city was so amazing. Not only are pre-built infrastructure wonder's often very hammer efficient, having a granary from pop 1 in particularly is easily the most advantageous auto-infrastructure. When I saw the screen shot showing the free granary, I got oh so excited :).
 
even in civ 4 there still good, basically doubling pop growth. Even that ability is good for an all city wonder
 
IIRC, Civ1 did the any gov'ts thing for Pyramids. Civ4 brought that back, but made it less dramatic because civics had other categories. In the end, I thought Civ4 had the most balanced Pyramids, but, with the change in system, I don't mind bringing back the Civ2/3 Pyramids.
 
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