Blackmantle
King
So you fix a non-broken macro feature (the Sheaim civ) for what purpose besides micro feature-level balance (which is not needed if 1. the Sheaim are balanced overall +! 2. Pyre Zombies don't destroy the game or are a only option for the Sheaim at the time making skeleton swarm completely unfeasible)?
Touching a non-broken feature (Sheaim balance) might! break it even with the best of intents unless tested well? (Which takes time and drains the teams resources. For fixing a non-broken feature? The possible problems caused by changing summoner trait are not enough to test the sheaim for right now?)
For the record: I have understood that you want that micro-feature fixed badly for whatever reasons. And that you disagree with me here that changeing Pyre Zombies will have no effect on Sheaim performance if a compensation is magically introduced without testing it intensively before.
I'm just not sure that you have understood the game-design goals FFH2 is based on and why your point will have a hard time to bear fruit beyond a modmod for yourselves and those who agree that such a change is badly needed.
Touching a non-broken feature (Sheaim balance) might! break it even with the best of intents unless tested well? (Which takes time and drains the teams resources. For fixing a non-broken feature? The possible problems caused by changing summoner trait are not enough to test the sheaim for right now?)
For the record: I have understood that you want that micro-feature fixed badly for whatever reasons. And that you disagree with me here that changeing Pyre Zombies will have no effect on Sheaim performance if a compensation is magically introduced without testing it intensively before.
I'm just not sure that you have understood the game-design goals FFH2 is based on and why your point will have a hard time to bear fruit beyond a modmod for yourselves and those who agree that such a change is badly needed.