Oh? Thanks for the heads up.This modmod needs updating for the latest SVN. Currently there is an issue where at the start of the game with SVN 10025 plus PPIO v0.5.9.4.9.9.8 where the Tribal Guardian is not created when the first city is founded.
Oh? Thanks for the heads up.This modmod needs updating for the latest SVN. Currently there is an issue where at the start of the game with SVN 10025 plus PPIO v0.5.9.4.9.9.8 where the Tribal Guardian is not created when the first city is founded.
Oh? Thanks for the heads up.
Hmm, I can't reproduce it... I get the tribal guardian when founding the first city.This modmod needs updating for the latest SVN. Currently there is an issue where at the start of the game with SVN 10025 plus PPIO v0.5.9.4.9.9.8 where the Tribal Guardian is not created when the first city is founded.
Did you update your C2C SVN version without (re)installing this modmod before you started that game?
The promotion xml file was changed in the SVN recently so the modmod specific Tribal Guardian promotion for settlers could have been removed from your play folder.
Then it wouldn't help to install the modmod and load the initial autosave because your settler would not have the Tribal Guardian promotion.
Those show up when your are not running as administrator. Especially if you load from a short cut. Windows 10 did a recent update and screwed up my admin settings, so I had to right click my desktop short cut and select Run as Administrator.Edit: Ok I did manage to get the Tribal guardian to show up with SVN plus your modmod but now I got a set of bizzarre messages at the top of my screen:
Those show up when your are not running as administrator. Especially if you load from a short cut. Windows 10 did a recent update and screwed up my admin settings, so I had to right click my desktop short cut and select Run as Administrator.
Oh, that's a conflict between two commits that was not resolved, I'll look into it.As of SVN 10026 there is conflict with bug_civ4gametext.xml and The_J The_JMods.py
There are two weird lines in this xml file:
<<<<<<< .mine
||||||| .r10022
I use just yours modmod and I removed building latitude limitations.Oh, that's a conflict between two commits that was not resolved, I'll look into it.
Edit: There is no such problem on the SVN, it's a local problem on your side.
Do you play directly from the SVN folder? That can lead to problems when you use modmods that change the files to something else than what is on the SVN server.
If a file is changed in the SVN and that file on your computer is not what was previously on the SVN, then conflicts can occur between the new SVN change and the local change that is in your SVN folder when you update the SVN.
This modmod modify this file: BUG_CIV4GameText.xmlI use just yours modmod and I removed building latitude limitations.
No idea why conflicts happened then, maybe I had earlier version of your modmod?
So conflict doesn't mean, that your modmod is incompatible?This modmod modify this file: BUG_CIV4GameText.xml
If you play directly from your SVN folder, with this modmod installed, then conflicts can occur when you update your core C2C SVN version.
BUG_CIV4GameText.xml was changed in the SVN quite recently so if you updated your SVN, with my modmod installed within that SVN folder, then that could explain the conflict.
It is recommended to reinstall this modmod every time you update your core C2C version.
If you know exactly what files this modmod contains and an SVN update didn't touch those files then no problem.
The SVN will notify you about file conflicts when you perform the update. The file in question will be marked in red within the update window, and the word "conflict will be beside the file name..
No, those lines are added to the file (not on the SVN server, only on your computer) when the Tortoise SVN software doesn't know how to automatically merge two different changes (one in the SVN and another on your computer locally) to what it perceives to be the same thing. Some file merging cannot be done automatically by a computer software, conflicts will have to be resolved by a subjective mind that can decide which version of the change is the preferred or correct one.So conflict doesn't mean, that your modmod is incompatible?
Still these two lines are randomly in bug_civ4gametext.xml
<<<<<<< .mine
||||||| .r10022
I thought it does either clean merge or alerts about conflict.No, those lines are added to the file (not on the SVN server, only on your computer) when the Tortoise SVN software doesn't know how to automatically merge two different changes (one in the SVN and another on your computer locally) to what it perceives to be the same thing. Some file merging cannot be done automatically by a computer software, conflicts will have to be resolved by a subjective mind that can decide which version of the change is the preferred or correct one.
Therefore it adds in comments about what change you have locally (.mine) that it doesn't know how to merge with a change to the same file that has happened in the SVN.
Damn it, why!!! It isn't italic at all on my computer... Wraaahhhhh!! lol ^^Times New Roman is displayed like this.
It makes text less readable.
I'm not fond of the times new roman font (TNR), it did make the vanilla tooltip and message panel wider than any other font I've tried (the width of which is decided by the exe based on something about the font used) which is a big plus for the TNR font.Yeah Time New Roman is less thick than the previous fonts (and isn't sans-serif so there's more noise), potentially making it harder to see on lower resolutions.