Looks like building prereq is displayed twice.
Similar thing could be done for building OR prereqs.Is that particular info available without this modmod?
Anyhow, I'll look into it.
Ok, I haven't updated from 10106 yet, latest version available of this modmod is meant for v38.5. I will soon move on to latest SVN and drop support for v38.5.@Toffer90 you might want to clean up your XML files - for example in modmod's global gametext file is description of Commercial Spaceport tech, that I moved to tech text.
Why not just leave a version up that supports v38.5 then also post the further updates?Ok, I haven't updated from 10106 yet, latest version available of this modmod is meant for v38.5. I will soon move on to latest SVN and drop support for v38.5.
That's the plan.Why not just leave a version up that supports v38.5 then also post the further updates?
It isn't fully finished, for example terrain section in pedia isn't overhauled.@Toffer90 is there a reason why your mod-mod hasn’t been merged into the SVN yet?
In addition to Raxo's comment:@Toffer90 is there a reason why your mod-mod hasn’t been merged into the SVN yet?
its ok with me, but how about a gradual change, on some then like in the civics area that will be a HUGE change, and like Tof said will more than likely have tons of bugs . .@strategyonly & @Dancing Hoskuld
I'm getting a bit frustrated this isn't in place in the core yet. What needs to happen to give Toffer the green light? I really HOPE that you're intending to eventually do so. If you aren't, if you would prefer it not be core, I feel we need a very good reason. Too many players are playing with this and it's complicating the debugging process when they come up with bugs when they have a modmod I cannot load being part of the majority of filesets out there.
I think you're thinking about my other modmod, this one doesn't change civics at all.its ok with me, but how about a gradual change, on some then like in the civics area that will be a HUGE change, and like Tof said will more than likely have tons of bugs . .
It would be a challenge to isolate parts of the modmod to merge with the core as a lot of it is intertwined. The question then becomes what part to merge too, I guess the abandon city code could be merged easily with the core... Perhaps...Perhaps the finished and non-controversial parts can be exported to the SVN? Does it have to be an all-or-nothing?
It wasn't added to SVN yet.So has this been implemented into the SVN? Do I still need to reinstall the latest version when I update the SVN?