Your naming of the 7z file is wrong, I'm afraid: PPIO v0.5.9.6.3.1 in a.7z (one "2" is missing).PPIO v0.5.9.6.2.3.1
- Polished financial advisor screen a bit.
- Moved building expenses from the middle panel over to the right panel.
Your naming of the 7z file is wrong, I'm afraid: PPIO v0.5.9.6.3.1 in a.7z (one "2" is missing).PPIO v0.5.9.6.2.3.1
- Polished financial advisor screen a bit.
- Moved building expenses from the middle panel over to the right panel.
Traceback (most recent call last):
File "CvScreensInterface", line 306, in pediaJumpToUnit
File "PediaMain", line 624, in pediaJump
File "PediaMain", line 652, in showContents
File "PediaMain", line 1252, in deleteAllWidgets
AttributeError: PediaMain instance has no attribute 'aWidgetBucket'
ERR: Python function pediaJumpToUnit failed, module CvScreensInterface
AttributeError: PediaMain instance has no attribute 'aWidgetBucket'
ERR: Python function handleInput failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 1096, in handleInput
File "CvCivicsScreen", line 592, in handleInput
File "CvCivicsScreen", line 349, in CivicsButton
File "CvScreensInterface", line 345, in pediaJumpToCivic
File "PediaMain", line 624, in pediaJump
File "PediaMain", line 652, in showContents
File "PediaMain", line 1252, in deleteAllWidgets
AttributeError: PediaMain instance has no attribute 'aWidgetBucket'
ERR: Python function handleInput failed, module CvScreensInterface
One of files being not here?Lot's of odd errors here, I think I know what's up.
Nah, I managed to delete the same variable two times in the onClose() method of the pedia screen object. This should have produced an error about the variable not existing when deleting it the second time, but...One of files being not here?
Also global game text was updated by me, when I added Ultrafast speed and sorted speed related text - you need to update it.
Weird, I'm still getting error.PPIO v0.5.9.6.3.2 ▬ Hotfix
@raxo2222 : I saw in your screenshot that the financial advisor was not in fullscreen, I find this strange as it is for me on all available resolution settings.
- Fixed most errors reported since last release.
View attachment 503406Could you check that it is the case with this version as well?
I was hoping that one was caused by one of the other errors that I fixed, not sure what to make of that error yet.
New game works, but Financial Advisor isn't full screen.I was hoping that one was caused by one of the other errors that I fixed, not sure what to make of that error yet.
I'll investigate it further.
Could I get the save file for the game with the error, so I can debug a reproduction of the error.New game works, but Financial Advisor isn't full screen.
Spoiler :
I play on windowed mode, so tabbing out works quickly.
I started new test game so autosaves are gone, but here is one from yesterday.Could I get the save file for the game with the error, so I can debug a reproduction of the error.
Try changing your resolution and see if that affect the size of the screen.
That may be the reason for the resolution issue, I think I'm only asking the engine for the fullscreen resolution in use, not what the windowed resolution is.I play on windowed mode, so tabbing out works quickly.
My windowed resolution isn't exactly standard one as to fit window perfectly, otherwise some text stretching/compression is visible (this game is 14 year old after all).The save you provided helped me fix the error message. ^^
Now I have to figure out the fullscreen issue you have and how to best solve it.
Edit: I tried windowed mode, and regardless of what resolution I used, the financial advisor was properly fullscreen within the game window.
Something else must be amiss....
So I take it the game doesn't even store the resolution you use in the " Users\UserName\AppData\Local\My Games\beyond the sword\Profiles\profileName.pfl " file.My windowed resolution isn't exactly standard one as to fit window perfectly, otherwise some text stretching/compression is visible (this game is 14 year old after all).
Its 1280x972.
Oh I never knew, that there is other folder.So I take it the game doesn't even store the resolution you use in the " Users\UserName\AppData\Local\My Games\beyond the sword\Profiles\profileName.pfl " file.
That the game doesn't naively offer the resolution you want, and that you get that resolution through a launch parameter in your game shortcut; correct?
It should be possible to read the content of CivilizationIV.ini through python....Instead I can set custom resolution in
C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword\CivilizationIV.ini