NFIH said:
OK, except that I don't see anything in that file that controls, for example, what percentage of units are killed. So I wouldn't know what to change. (I think it's 50% in the vanilla game but that's controlled by a modifier which isn't in your config, correct?)
You can edit this in GlobalDefines.XML. The lines to change are as follows (I changed all the values to 100 in this example):
<DefineName>NUKE_FALLOUT_PROB</DefineName>
<iDefineIntVal>90</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_UNIT_DAMAGE_BASE</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_UNIT_DAMAGE_RAND_1</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_UNIT_DAMAGE_RAND_2</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_NON_COMBAT_DEATH_THRESHOLD</DefineName
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_BUILDING_DESTRUCTION_PROB</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_POPULATION_DEATH_BASE</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_POPULATION_DEATH_RAND_1</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUKE_POPULATION_DEATH_RAND_2</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>