Mountain-God
Prince
- Joined
- Aug 19, 2005
- Messages
- 488
Toward those in the community who have some programming skills, and familiarity with the SDK...
The queries essentially revolve around modifying the game at something like, perhaps, it's fundament.
1. Re: Hex
While the square is currently fixed as the unit of space in Civ4, I'm wondering at the possibility changing this to hex. Certainly it's possible - but how realistic is that possibility?
2. Re: True 3D and Height-maps
Currently 3D in Civ4 is essentially a gimic - however that word is spelt.
But what of the possibility of overlaying the movement and placement regime - in the form of squares or hex - onto a 3d terrain - perhaps formed via height-map.
NOTES
Certainly, all of these are possibilities. Remember that Firaxis has utilised the Gamebryo engine - essentially only designing the game, then AI and a few art assets. All these are possible, but do we have access to that level of the game programming? Is the AI, for instance, designed in such a way as to depend on the current structure of the movement and placement regime? Would shifting to hex or height-map generated terrain break the ai's ability to reason movement?
The queries essentially revolve around modifying the game at something like, perhaps, it's fundament.
1. Re: Hex
While the square is currently fixed as the unit of space in Civ4, I'm wondering at the possibility changing this to hex. Certainly it's possible - but how realistic is that possibility?
2. Re: True 3D and Height-maps
Currently 3D in Civ4 is essentially a gimic - however that word is spelt.
But what of the possibility of overlaying the movement and placement regime - in the form of squares or hex - onto a 3d terrain - perhaps formed via height-map.
NOTES
Certainly, all of these are possibilities. Remember that Firaxis has utilised the Gamebryo engine - essentially only designing the game, then AI and a few art assets. All these are possible, but do we have access to that level of the game programming? Is the AI, for instance, designed in such a way as to depend on the current structure of the movement and placement regime? Would shifting to hex or height-map generated terrain break the ai's ability to reason movement?