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- May 5, 2005
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Maybe if you made the first one a small wonder, which I THINK cannot be rebuilt once destroyed...?
Gojira54, SWs can be rebuilt when destroyed, as long as they are not obsolete.
Maybe if you made the first one a small wonder, which I THINK cannot be rebuilt once destroyed...?
Aha. Which means one COULD chain the improvements, provided the building upgrade becomes available with a tech that makes the previous building in that chain obsolete...Gojira54, SWs can be rebuilt when destroyed, as long as they are not obsolete.
Has anyone tried having both a building and its prerequisite building have the flag? Meaning, in your case, the factory and MFG plant both have that flag, but the factory is a rereq of the MFG, so once you build the MFG the factory goes away?
If this works, you could actually make a line of buildings that upgrade over time. I wonder if the AI could even handle this, or if it would keep looping back to the first building in the chain and be stuck building forever...
Maybe if you made the first one a small wonder, which I THINK cannot be rebuilt once destroyed...?
I was under the impression that using a newly learned tech to obsolete a building would leave any existing-but-obsolete building in place, but remove its effects from that city (e.g. an obsolete [epic-game] Temple would no longer provide +2 Culture or +1 Content citizen; and autoproduction-buildings would stop producing their unit).the option to start over with the first one (which has no prereq) stays available
Good idea! I'll do that - I didn't think you could make an 'unavailable' tech.Theov, I think this would work. But the 'dummy resource' is appearing on the map in numbers that you have set for this resource. These dummy resources are not available for any civ, but are blocking the tiles they are appearing from receiving any other resources.
Therefore in my eyes it is much better, to set the 'SETI Lab' in your example to a tech that is not available for any civ. The GW SETI Program will give this building to any civ, that did build it, on the worldmap or on continent even when that building cannot be produced for itself. This is the way the GW Hanseatic League in my CCM mods is working to provide any city of the civ, that owns this wonder, with a special building (the Kontor) that is otherwise not available.
What I did with the resource, is just not select any Terrain that has it. So it shouldn't appear.