First, welcome to the modding scene!First off, I just decided to get into this whole Civ-modding scene, so I'll be the latest in a long string to say: way to go, man,
Thanks for that Matt.you really kick butt with your massive code brain.
The promotions editor will be included in Civilizeditor v0.2.Moving on to specific comments:
1) In your Unit editor, are you also planning on making a Promotions editor? Promotions editing is something I have deep personal interest in.
The stand-alone version of the Tech Tree Editor will no longer be supported after the release of the Civilizeditor v0.1 since it has been included there. Second, I have added the ability to type in values for sliders that have large values.2) You've had comments on this before, but the sliders for setting values are a bit unwieldy in some cases. I just started playing with the Tech Tree Editor last night, and I found it virtually impossible to get a specific value for the research cost. It would jump pretty violently from 420 to 395 with very little movement. Is it possible to just have fields for entering numbers? If not, maybe the thing to do is to have separate sliders for each digit on very large number, or a coarse- and fine-adjustment slider or something.
The building editor will include the ability to create and edit existing wonders. Wonders are just buildings that have their corresponding building class set so only one of the building can be built in the world.3) Does the building editor include Wonders?
Thanks again for all the work you're obviously putting into this.
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Also, I'd be willing to put in some time testing it, if you're looking for more people. Also, I'd be happy to write up a little user documentation at any point here.
It's really looking good.
All I can say is that you know what you're doing TheLopez, as always. This is going to be perfect when it's finished, especially that formation editor
Have Firaxis hired you yet?