[Question] Civilizeditor Features

First off, I just decided to get into this whole Civ-modding scene, so I'll be the latest in a long string to say: way to go, man, you really kick butt with your massive code brain.

Moving on to specific comments:

1) In your Unit editor, are you also planning on making a Promotions editor? Promotions editing is something I have deep personal interest in.

2) You've had comments on this before, but the sliders for setting values are a bit unwieldy in some cases. I just started playing with the Tech Tree Editor last night, and I found it virtually impossible to get a specific value for the research cost. It would jump pretty violently from 420 to 395 with very little movement. Is it possible to just have fields for entering numbers? If not, maybe the thing to do is to have separate sliders for each digit on very large number, or a coarse- and fine-adjustment slider or something.

3) Does the building editor include Wonders?

Thanks again for all the work you're obviously putting into this.
 
First off, I just decided to get into this whole Civ-modding scene, so I'll be the latest in a long string to say: way to go, man,
First, welcome to the modding scene!
you really kick butt with your massive code brain.
Thanks for that Matt.

Moving on to specific comments:

1) In your Unit editor, are you also planning on making a Promotions editor? Promotions editing is something I have deep personal interest in.
The promotions editor will be included in Civilizeditor v0.2.

2) You've had comments on this before, but the sliders for setting values are a bit unwieldy in some cases. I just started playing with the Tech Tree Editor last night, and I found it virtually impossible to get a specific value for the research cost. It would jump pretty violently from 420 to 395 with very little movement. Is it possible to just have fields for entering numbers? If not, maybe the thing to do is to have separate sliders for each digit on very large number, or a coarse- and fine-adjustment slider or something.
The stand-alone version of the Tech Tree Editor will no longer be supported after the release of the Civilizeditor v0.1 since it has been included there. Second, I have added the ability to type in values for sliders that have large values.

3) Does the building editor include Wonders?

Thanks again for all the work you're obviously putting into this.
The building editor will include the ability to create and edit existing wonders. Wonders are just buildings that have their corresponding building class set so only one of the building can be built in the world.



And now a status update for everyone else...

I am putting the final touches for the version of the Civilizeditor that will go out to testers. The reason for the delay in the release is that I decided to add clone functionality for several of the editors. So for instance instead of creating a new unit art entry you will be able to copy an existing one and edit the copy. This way if you want to make a UU for a civ you can copy the unit art of the base unit and make the required tweaks to the copy...
 
Giabralter: I'm sure Lopez apreshiates the complements but please try to keep on-topic and ask about just the editor not other types of mods.

As for your request I think you might be able to do that in a similar way to how mines can "find" metals, it would be a random chance every turn rather then just once though. It would only require some XML editing, use the

Code:
<DiscoverRand>10000</iDiscoverRand>

Which the mine has for all of the bonuses it can access, just add thouse to farm as well and you would get a similar affect. I'm sure when Lopez dose the Bonus/Improvement editor this will be modable as well but thats some time off and its so simple to do I wouldn't recommend waiting. If the mine-style random finding is not to your liking you could do some python event editing to make it happen as you described.
 
Alright gang, good news the beta version of the Civilizeditor is done. The link to the civilizeditor and info on it will be sent to the selected testers... as for the rest of you here's another teaser image:
Unit_Art_Editor.jpg
 
Also, I'd be willing to put in some time testing it, if you're looking for more people. Also, I'd be happy to write up a little user documentation at any point here.

It's really looking good.
 
Also, I'd be willing to put in some time testing it, if you're looking for more people. Also, I'd be happy to write up a little user documentation at any point here.

It's really looking good.

Matt, you beat me to the punch, I was just about to ask for a volunteer to help me by doing the help files... I'll PM you in a bit regarding the details for it.
 
Good news, the test copy of the Civilizeditor has been sent to testers...
 
All I can say is that you know what you're doing TheLopez, as always. This is going to be perfect when it's finished, especially that formation editor :yumyum:

Have Firaxis hired you yet?
 
All I can say is that you know what you're doing TheLopez, as always. This is going to be perfect when it's finished, especially that formation editor :yumyum:

Have Firaxis hired you yet?

Thanks Chugg. As for Firaxis hiring me, well I would love to work for them but I don't think it would work out since it would require me to uproot my family and move to the Baltimore area.
 
Lopez & WoodElf: I think a Civilizeditor Sub-forum will be most called for once the upcoming release is made available. What do yall think?
 
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