That wasn't what we were talking about, I don't think. I knew that you can force X number of Y specialists using the plus button, which gives you that yellow border.
But what s.bernbaum mentioned was an emphasize button, where the governor will automatically put, say, merchants in instead of scientists or whatever.
I experimented a little, and I think I got it now. This is taken from the Saves of Replay #3.
Great city of Cuzco, home of the Incan Empire.
Set to Growth, Produciton and Commerce as being a Buro Capital with Sushi. No this would let the Govenenor choose 2 Scientists (maybe because it has Oxford, but it also has the Wallstreet, so I'm unclear why he chooses Scientists when I force Commerce, but wayne) .
This can be overwritten by pressing the + next to the Merchants. Then you'll see this:
Now let's see what happens
next round, when the city grows.
Another Merchant, so
this city now is emphasizing on Merchants. Now I'll let some turns pass, so that the city can grow,
then we see this:
The city has grown so large, that the merchant slots are all selected. Auto-select has again choosen the Scientists.
Now I want it to work Spies instead of those Scientists, so I press the + besides them. This is what happens:
So now the City is working max Spies and near max Merchants. I cannot change that the other way round, it has nothing to do with top to bottom, nor the order in which one clicks,
the game has simply some preferences it follows, those are Spies > Scientists > Merchants. I still though can force max-Merchants by pressing the + next to them multiple times:
So now, it is again working max Merchants and Spies as a 2nd next, like I wanted it.
I force an Engineer on plus, as I want that City to produce GE-Points and produce more
![Hammers :hammers: :hammers:](/images/smilies/civ4/hammer.gif)
.
Now as Spies are favoured, it of course takes one from the Merchants, but again, I can force that Merchants back by pressing the + till one sees this.
I let the city grow further, and build a theater for happiness, I don't want to have artists though, so I force Merchants, Scientists and Spies, not Artists. Now with having forced the Merchants most, these get prefered the most, then come the Scientists, and after that, it's choosing Spies!
You don't know, how many painful Micromanagement knowing this would have spared me. Microing is nice, but it's not nice if one has over 100 cities that all have +40
![Food :food: :food:](/images/smilies/civ4/food.gif)
from Sushi and grow every few turns.
TY!