I tried earlier to load this months GOTM (my first), yet encounter a message that the savegame file is protected against mods. I had assumed the asset protection referred directly to restricting access to the WorldBuilder feature, and had read that the use of mods was disallowed.
Some time back, I edited directly into the XML files a handful of new leaders (namely the missing Ind/Phi and Cre/Org leaders as part of a new civ). I'm assuming its this editing that the savegame is conflicting with, despite the basic civs being unmodified.
My question is, before I try to extract the changes I made, is it possible to resolve this conflict by returning my XML files to the original state they were in, or are these files permenantly "tainted" once edited (and presumably still unacceptable even if they were to be returned to their original state).
I'm assuming the XML files are flagged once edited (I find it less probable that the game is comparing every line in them to data located on the game CD, rather than just permenantly flagging the XML file as being edited), and that I would need to either re-install, or find "clean" copies of the XML files to replace those I am currently using (yeah, I know it's a cardinal sin of editing game files to not backup whatever you're intending on editing, but I was unconcerned at the time).
Any help is greatly appreciated. I'd like to get started on the game before the spoiler threads grow more.
Out of curiousity, why is the 500AD spoiler presented so soon? I'm assuming entries are taken based on a "scout's honor" system, where if you started playing after the spoilers started, that you didn't read from them is purely based on your word.
Some time back, I edited directly into the XML files a handful of new leaders (namely the missing Ind/Phi and Cre/Org leaders as part of a new civ). I'm assuming its this editing that the savegame is conflicting with, despite the basic civs being unmodified.
My question is, before I try to extract the changes I made, is it possible to resolve this conflict by returning my XML files to the original state they were in, or are these files permenantly "tainted" once edited (and presumably still unacceptable even if they were to be returned to their original state).
I'm assuming the XML files are flagged once edited (I find it less probable that the game is comparing every line in them to data located on the game CD, rather than just permenantly flagging the XML file as being edited), and that I would need to either re-install, or find "clean" copies of the XML files to replace those I am currently using (yeah, I know it's a cardinal sin of editing game files to not backup whatever you're intending on editing, but I was unconcerned at the time).
Any help is greatly appreciated. I'd like to get started on the game before the spoiler threads grow more.
Out of curiousity, why is the 500AD spoiler presented so soon? I'm assuming entries are taken based on a "scout's honor" system, where if you started playing after the spoilers started, that you didn't read from them is purely based on your word.