Ricarius
Chieftain
An example of what I am looking for can be found with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=657408210
In the mod, the leader diplo-scene changes appearance based on an action or condition that the civilization is undergoing. For example, when declaring war or opening dialogue with a hostile player, Bateman will be wearing a raincoat and wielding an axe, but when relations between the player and Bateman are normal, he will be wearing a business suit and holding a CD case.
I was just wondering, because I've had no success in trying to dissect and reverse engineer the mod via ModBuddy, exactly how can this be done with a different civilization? What level of coding knowledge is required to trigger these changes?
In the mod, the leader diplo-scene changes appearance based on an action or condition that the civilization is undergoing. For example, when declaring war or opening dialogue with a hostile player, Bateman will be wearing a raincoat and wielding an axe, but when relations between the player and Bateman are normal, he will be wearing a business suit and holding a CD case.
I was just wondering, because I've had no success in trying to dissect and reverse engineer the mod via ModBuddy, exactly how can this be done with a different civilization? What level of coding knowledge is required to trigger these changes?