Questions about Brave New World that don't deserve their own thread.

I feel they should remove the "Either" and just split them among "Peace" and "War" and Fix that bug that is the looping of War music (It ends up skipping and constantly looping for me, Peace is fine though).

Hell, I don't recall ever ending up hearing Field of Poppies, Slowfall, Sultan of whatever in Civ 5 because it always ends up playing the Either folders.
 
1) Unknown, afaik.
2) Yes, you can bump your culture up to foil them.
3) From my understanding each building/wonder will have different requirements and bonuses for theming.
4) I don't see anything like that, can you be more specific?
5) Unknown, although I don't think it will be that game-breaking.

This thing.

Isn't that the modern icon for the Great Scientist? Maybe the icons will update in the appropriate age now?

modern_great_scientist.png

:D YYYESSS!!!! Ooohhh, wow, finally some proof that they will update icons when entering the later eras!!!! FINALLY!!! :clap:
 
Finally, they are re-using some artwork.


What do you guys think the titles are going to be for Exploration and Aestethics?

Lol... Dora the Explorer of the Spanish xD (I'm sorry I couldn't helpmyself there)

I presume Aestethics is going to be Patron of the Arts?
 
I'd prefer "the Navigator" for Exploration. Doge can be taken by Aesthetics and Patronage would instead take something like "the Hegemon" or "the Benevolent". We don't know though :)
 
I'd prefer "the Navigator" for Exploration. Doge can be taken by Aesthetics and Patronage would instead take something like "the Hegemon" or "the Benevolent". We don't know though :)

How about "the Patronizing?" :p
 
ok... just a question: do we really have new ressources in brave new world? i'm just expecting for simple products, tobacco, coffee, tea for exemple.
 
ok... just a question: do we really have new ressources in brave new world? i'm just expecting for simple products, tobacco, coffee, tea for exemple.

Supposedly there is a new one and it is associated with a new civ and most of us believe that this is what is is being referred to by the the Indonesian UA which gives unique resources to 3 Indonesian cities built overseas.
 
Can you change ideologies like in Civ V now? A revolution,etc.?
 
Can you change ideologies like in Civ V now? A revolution,etc.?

You can, but your hapiness level with the current Ideology has to be less than "content."
 
Sorry if this is a stupid question but with Morocco's UA the part with trade route owners receive +2 gold for every trade route sent to Morocco. So if I get this right if civ a sends 3 trade routes to Morocco they get +6 gold per turn. Is this to encourage over Civs to trade with Morocco to make best use of the other half of the UA? That's the only thing I can think of because I find it a bit weird a UA helps another Civ.
 
I didn't even realize this thread was here. I'll just copy-paste from what I put in the thread I had started.

-Why doesn't Hotel mention Brazilwood Camps as a culture improvement?

-If someone becomes Influential over you in Tourism, is that all that needs to count for the victory, or can you bump up your Culture to surpass them again, foiling their victory (if they aren't Influential with everyone yet, of course)?

-How are Artifacts themed in Museums? In the Rev3 video, a Museum was getting a theming bonus from two Artifacts of the same era/civ, while another in the same screen was getting a bonus from two Artifacts of different eras.

-In the new IGN video, at about 9:30, what is that icon above the World Congress proposal on the right? It looks like some sort of steam engine...

-Will Liberty's end bonus be changed? Getting a Great Artist that early could make your Tourism game ridiculously easy.

5) You get a free Great Artist with one of the Aesthetics policies, that you, considering Aesthetics opens at Classical, could probably get around the same time as the Liberty finisher. So the designers don't consider a free Great Artist somewhere in late Classical or early Medieval overpowered.
 
Sorry if this is a stupid question but with Morocco's UA the part with trade route owners receive +2 gold for every trade route sent to Morocco. So if I get this right if civ a sends 3 trade routes to Morocco they get +6 gold per turn. Is this to encourage over Civs to trade with Morocco to make best use of the other half of the UA? That's the only thing I can think of because I find it a bit weird a UA helps another Civ.

Yeah, that's what it sounds like. I think it's similar to Sweden's UA in that regard just significantly better. Still though, if you're Portugal you're going to rake in the gold if you start trading with Morocco, potentially benefiting even more than Morocco.
 
Sorry if this is a stupid question but with Morocco's UA the part with trade route owners receive +2 gold for every trade route sent to Morocco. So if I get this right if civ a sends 3 trade routes to Morocco they get +6 gold per turn. Is this to encourage over Civs to trade with Morocco to make best use of the other half of the UA? That's the only thing I can think of because I find it a bit weird a UA helps another Civ.

It says "with a different civ or city-state." Is there any reason to think this part only applies one way? The reason they get the extra gold is to encourage civs to want to have trade routes with Morocco. It's the same reason Sweden gives GP bonuses to other civs with Declarations of Friendship.
 
It says "with a different civ or city-state." Is there any reason to think this part only applies one way? The reason they get the extra gold is to encourage civs to want to have trade routes with Morocco. It's the same reason Sweden gives GP bonuses to other civs with Declarations of Friendship.

Well, what it actually says is "Receives +3 Gold and +1 Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco."

The first part can be read in two ways either you get +3 gold and +1 culture for each international trade route that isn't an international trade route to one of your own cities or you get +3 gold and +1 culture for the first international trade route with every different civ or city-state.

The second part though is rather less ambiguous. It states, pretty clearly, that Trade Route Owners receive +2 gold for each trade route sent to Morocco. If it was only applied to one trade route then I would have thought that it would have read differently.
 
How does the word "different" fit in that first explanation there? I read different civ or city-state to refer to a different civ or city-state rather than with the same civ or city-state.

The second part, I read as "the trade route owners [of these trade routes]," which means they won't get +2 gold for each trade route overall.
 
@Louis - I'm having trouble understanding you.

I can't read it as anything but this:
For each ITR going to unique CSs or civs Morocco gets +3G/+1C (so if Morocco has three ITRs available and sends all three to Portugal it only gets an additional +3G/1C but if they send one to Portugal, one to Poland and the last to Assyria they'll get +9G/3C).

For each ITR sent *to* Morocco from another civ, the civ that sends it gets +2G (so if Portugal has three ITRs sent to Marrakesh it will get an extra +6G/turn).

I'm having trouble reading it any other way tbh.
 
How does the word "different" fit in that first explanation there? I read different civ or city-state to refer to a different civ or city-state rather than with the same civ or city-state.

The second part, I read as "the trade route owners [of these trade routes]," which means they won't get +2 gold for each trade route overall.

My guess is that 'different civ or city-state' is to demonstrate that it can't be to your civ, but a different one. So it's a 'different civ' or 'city state'.

As for the second part, you're adding in things that completely change the meaning. The second sentence is quite explicit; +2 gold for each trade route sent to Morocco. You can certainly read the first sentence in different ways but the second is really very clear.

...

I can't read it as anything but this:
For each ITR going to unique CSs or civs Morocco gets +3G/+1C (so if Morocco has three ITRs available and sends all three to Portugal it only gets an additional +3G/1C but if they send one to Portugal, one to Poland and the last to Assyria they'll get +9G/3C).

For each ITR sent *to* Morocco from another civ, the civ that sends it gets +2G (so if Portugal has three ITRs sent to Marrakesh it will get an extra +6G/turn).

I'm having trouble reading it any other way tbh.

That was my initial read on it too. The only thing that's causing me to blink is that if it were the case that Morocco's is capped at 3G/1C for one trade route to every other Civ while people trading to Morocco get 2G for each route then Morocco's UA is of greater benefit to everyone else rather than itself. That's just backwards. Sweden is the only Civ I can think of that does something close to that but even it's UA is of more benefit to it than others no matter what happens.
 
Morocco's meant to represent a trade hub, so incentives to trade with as many different partners as possible and incentives to have as many civs trade with them as possible makes perfect sense to me. It's difficult to say with current knowledge, but I think Morocco will still end up ahead because the likelihood of many civs sending multiple TRs to them is unlikely.

Off handedly, I wonder if having more than one TR with the same origin and destination city is penalized to promote diversity.
 
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