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Questions about C2C history and biggest features, that were made.

Discussion in 'Civ4 - Caveman 2 Cosmos' started by raxo2222, Sep 17, 2013.

  1. Il Principe

    Il Principe Prince

    Joined:
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    Location:
    Hanau, Germany
    Not just back end. A quite visible effect would be the condensing of production boni in certain traits: Religious leaders for example could say: Faster % construction of Temples and Monastaris, instead of the current quite extensive list.
     
  2. raxo2222

    raxo2222 Time Traveller

    Joined:
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    Location:
    Poland
    Well, I know about these too ;)
    I think one of features can be something like: "Special" (property quasibuildings) category can be excluded from "No :yuck:/:mad: from Buildings bonus", that wonders/civics may give.
    Oh and it would be possible to treat their :yuck:/:mad:/:)/:health: separately in city screen?

    Like modifiers from quasibuildings would be listed as:
    5 :mad: "This city has some unpleasantness"
    or 4 :yuck: From Properties.
    ---------------------------------------------------------------------------------

    Is there any single game object or file (units/technologies/buildings/improvements/other stuff), that wasn't touched since start of this most extensive mod? (all way back to first release of RoM).

    Just asking of curiosity ;)
     
  3. Azurian

    Azurian The Azurian

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    Florida, USA
    Yes, some of the Gametext for some of the ROM TEechnologies :lol:
     
  4. raxo2222

    raxo2222 Time Traveller

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    I also noticed some strategy texts of technologies (from vanilla) in civipedia being kinda outdated. :lol:
     
  5. Koshling

    Koshling Vorlon

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    Some of the hints you get on mod load are also a bit out of date, and in some cases downright misleading!
     
  6. raxo2222

    raxo2222 Time Traveller

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    Can be these removed/updated? and can I see some of downright misleading "hints"? :lol:

    Also what about strategy guides in civipedia? :p
     
  7. Koshling

    Koshling Vorlon

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    They are just text entries - easily editable when you notice them. Check out the files in assets/xml/text - the most important ones are fairly obvious from their filenames (things like 'RoM_GameText_Hints.xml', 'RoM_GameText_Strategy.xml', etc.
     
  8. raxo2222

    raxo2222 Time Traveller

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    I saw these :)

    And can be here something like giant to-do megalistlist, so people would know what not to suggest, as its already discussed/planned/developed?
     
  9. Azurian

    Azurian The Azurian

    Joined:
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    Yeah I just discovered a lot unmodded stuff inside the Gameinfo folder. There really needs to be call megalistlist for sure.
     

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