Questions about The BUG Mod

Is there a version of this mod for Warlords or Vanilla?
The closest there is, is my Cobbled Ruff Mod. Search for that and you should find it.
 
Found it but it's for the earlier versions, feel like updating them?
Updating them to BtS ... No, use BUG. Updating them to a similar BUG standard ... No - way too much work involved.
 
Updating them to BtS ... No, use BUG. Updating them to a similar BUG standard ... No - way too much work involved.

Probably updating them to the latest Warlords patch, but I thought it had been.
 
Sorry if this has been :deadhorse:'d but I looked around a good bit and didn;t see it mentioned explicitly.

Love the 3.6 BUG's purple 'City FIADL' messages, but am concerned it's giving information that would not normally be available to the player.

Since in the early game you cannot always open a trade window (no trade route for resources, no alphabet for techs), how would a player with 3.6 know That Shaka just spammed an unpronounceable town in the fog when you have only met him via his scout?

An example of this is in this SG
http://forums.civfanatics.com/showpost.php?p=7882246&postcount=72

Seems to be Basic Altered Gameplay.:)

Love the bug!

Cheers!
-Liq
 
Love the 3.6 BUG's purple 'City FIADL' messages, but am concerned it's giving information that would not normally be available to the player.

Since in the early game you cannot always open a trade window . . .

As long as the leader will talk to you, you can CTRL + CLICK the civ in the scoreboard to open the trade window with them. You can see the city list as long as you have met and they are not a vassal of a rival.
 
Its not a altered ...

You can find out in vanilla BtS if an AI has founded a new city. It is probably a hole in the original game but you can do it. Thus BUG reveals this info via an alert.

How you say? Hold down the Ctrl key and click on the leader name. This opens the trade window. Be careful as the Alt key will declare war! You can see this in the info window if you hover over the AI in the scoreboard.
 
ahh ok never knew you could force a trade screen like that. Thanks!

Thanks for the reply to that thread as well ruff, the guy was confused and I wasn;t about to answer for bug hehe.

Cheers!
-Liq
 
Hello again, and thx for the past answers.
Now the present questions:

1) I saw something like an inner 'screenshot taker' (hope this can be understood) in some thread. Is this a BUG feature? And how can I use it?

2) Is it possible to customize the columns in the cities advisor(F1, I mean). I.E, in the production building advisors, there are a lot of columns I don't understand and I would like one with the number of turns before the end of the actual prod.

Thx again
 
1) This is a standard Civ feature. Just hit the "Print" key on your keyboard and Civ does the rest. You can find the screenshots in "My Documents\My Games\Beyond the Sword (or Civilization 4 or Warlords respectively)\Screenshots".

2) This thing is called "Customizable Domestic Advisor", so yes, that's possible. :D Look at the help file that comes with BUG (Ctrl + Alt + F1) or see the corresponding wiki page for instructions on how to use it: click
 
Sorry if this has been answered elsewhere (but if you could point me to it, I'd be grateful), but I installed the latest BUG Mod, but even when I load C-IV without the mod, if I access the Civilopedia from the main screen it sends me to the Sevopedia. (If I load the Civilopedia in-game it's fine. On another note, I've turned the Sevopedia off in the BUG-Mod options, yet when playing with the Mod loaded, it sends me to the Sevopedia in-game).

Any help would be appreciated.
 
Espírito;7907268 said:
I installed the latest BUG Mod, but even when I load C-IV without the mod, if I access the Civilopedia from the main screen it sends me to the Sevopedia.

It sounds like you installed BUG to the CustomAssets folder using the Single-Player method of the installer. In this case, the only way not to load BUG is to load another mod with the NoCustomAssets setting for it as 1.

Espírito;7907268 said:
I've turned the Sevopedia off in the BUG-Mod options, yet when playing with the Mod loaded, it sends me to the Sevopedia in-game.

Hmm, the Sevopedia is on by default from the MAIN MENU, but it should honor your setting once you are in a game (started or loaded). Are you sure it's not working from within a game?

To completely disable Sevopedia requires modifying the [Custom]Assets/Python/Contrib/SevoPedia/SevoPediaUtil.py file and changing the two "True" values to "False".
 
No, BUG is definitely installed as a Mod as I have to load it from the main menu every time I run C-IV.

In any case, I've edited that file and it seems to have worked. Many thanks.
 
Espírito;7910391 said:
No, BUG is definitely installed as a Mod as I have to load it from the main menu every time I run C-IV.

If you launch Civ, a mod can be loaded automatically by modifying the CivilizationIV.ini file. The BUG installer has this as an option (Start Automatically), but I don't remember off the top of my head if it's defaulted to on.

If you didn't do that in the installer or manually, the only way for any BUG stuff to work is if you installed it to the CustomAssets folder. Civ will not load stuff from the Mods folder without you telling it to somehow.

Which is the case (accidentally installed to CA folder at some point or set up auto-loading), I do not know. But one must be true.

Espírito;7910391 said:
In any case, I've edited that file and it seems to have worked. Many thanks.

Sure, this will fix the Sevopedia issue, but if you want to be able to run without BUG for sure, I'd delete/rename your CustomAssets folder.
 
I'm not getting the Number of Cities displayed in the scoreboard. What gives?

What is your Display Order value on the Scoreboard BUG Options tab? Make sure it has the correct column code for Number of Cities. Q? Look at the hover.
 
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