dcmort93
The Stig
haha ya just remembered that but therein lies my problem bc i have bull, i was playing vanilla bts with bug and bull and the bars on the advanced combat statistics were not showing up
i did the custom assets install but i never moved the bull folder to my mods folder so that may be the problem
I chose the GG icon itself (used in the GG bar) for the icon instead of, though.
g_unitIcons[g_gpUnitTypes[GP_GENERAL]] = u"%c" % CyGame().getSymbolID(FontSymbols.HEALTHY_CHAR)
Use the source, Luke! Run, Luke, run (to line 96)!
The optional components require that you compile your own DLL from the SDK folder included in BULL using Visual C++ 2003 Toolkit. There are guides on this forum for that, but it is non-trivial.
I copied the BULL version of CvGameCoreDLL.dll into the main BTS Assets folder after renaming the old one. Does this version of the dll file corrupt other mods?
No, it should be fine. You will see some missing text strings in hovers, e.g. the city bar, plot, and building hovers, but you won't suffer any game issues. You can simply copy BULL's XML and Art assets into those other mods if this happens. Since you put them in CustomAssets, any mod that doesn't have NoCustomAssets set to 1 will pick them up automatically.
Lastly, just curious - why are sentry actions optional?
Sentry Actions require new mission constants defined in the DLL, and they must line up exactly with those in the XML. If you have one but not the other, you'll get game crashes. And these mission constants (numbers) are written into the saved game files. If you try to load a saved game that uses those missions in a non-BULL installation, the game will crash.
Thus, all of the things in Optional either change game rules in a non-trivial way or they alter the Python or XML API. These are baked into the DLL code and cannot be turned off by a simple checkbox.
Yes. When you have 'Locked Modified Assets' checked, most files (Blue Marble art files are one exception) in custom assets are ignored.2. If I create a new game with "Locked Modified Assets" BUG does not work. Is this normal?
1. The resource symbols in the city screen don't show up (just how many of the different resources are supplied and their effect). The header (hammer, health, happy) does not show in the different columns either. Know what the problem could be? (This is a save I opened that someone else created).
1. The resource symbols in the city screen don't show up.