knighterrant81
Warlord
- Joined
- Aug 9, 2011
- Messages
- 272
Every game I come a point where I choose where to build the Government Plaza. I have a hard time coming up with the right place and time to integrate it into my playstyle. The +8 Loyalty is the most helpful at the borders of your Empire. However, unless your capital or second city happen to be close to your border with a neighbor, if you want to build it on a border that usually means waiting until turn 100+. The first set of buildings seem to be the most powerful (made moreso by the fact that they come early), but the way the timing works out, their benefits aren't easily utilized.
The Ancestral Hall would be incredible...if you could build it around turn 30 instead of turn 60. Instead, you may build a few more settlers after Political Philosophy, but by that point in my game I've done most of my expanding. Now, I've noticed that it does seem easier to get a mid to late game (read: turn 100+) city to be worthwhile than it did in Vanilla Civ 6, but it is still pretty galling to see all those early cities and think "look at all those builders I could have had!"
The Audience Chamber feels like you're just gimping yourself. I'm not sure extra Housing and Amenities are worth a -2 Loyalty hit and the need to recruit new governors (instead of promoting existing ones) feels limiting.
The Warlord's Throne feels like it is forcing you to go to war all the time, which is progressively more difficult after the Ancient and Classical Eras. Sure, once in awhile, even a SV-focused game will require some mid-game conquest, but unless you're going for a Domination victory, this one seems sketchy.
The Tier 2 and 3 buildings are similarly meh...they can be helpful, but often only for specific strategies. Yeah, the Royal Society helps build Space Race Projects but...by that point the win is already secured and its just a matter of how many times you need to hit 'End Turn'.
So my question is - when and where do you build the Government Plaza, and how do you incorporate it into your overall strategy?
The Ancestral Hall would be incredible...if you could build it around turn 30 instead of turn 60. Instead, you may build a few more settlers after Political Philosophy, but by that point in my game I've done most of my expanding. Now, I've noticed that it does seem easier to get a mid to late game (read: turn 100+) city to be worthwhile than it did in Vanilla Civ 6, but it is still pretty galling to see all those early cities and think "look at all those builders I could have had!"
The Audience Chamber feels like you're just gimping yourself. I'm not sure extra Housing and Amenities are worth a -2 Loyalty hit and the need to recruit new governors (instead of promoting existing ones) feels limiting.
The Warlord's Throne feels like it is forcing you to go to war all the time, which is progressively more difficult after the Ancient and Classical Eras. Sure, once in awhile, even a SV-focused game will require some mid-game conquest, but unless you're going for a Domination victory, this one seems sketchy.
The Tier 2 and 3 buildings are similarly meh...they can be helpful, but often only for specific strategies. Yeah, the Royal Society helps build Space Race Projects but...by that point the win is already secured and its just a matter of how many times you need to hit 'End Turn'.
So my question is - when and where do you build the Government Plaza, and how do you incorporate it into your overall strategy?