Questions & Answers

The problem is I don't know how to make him Germany's leader around 1900 AD.

We also need to edit Consts.py in Assets/Python to do that. Here's the contents of the file from lines 1459-1610

Code:
#leaders
iLeaderBarbarian = 0
iAlexander = 1
iAsoka = 2
iAugustus = 3
iBismarck = 4
iBoudica = 5
iBrennus = 6
iCatherine = 7
iCharlemagne = 8
iOttoI = 8
iChurchill = 9
iCyrus = 10
iDarius = 11
iDe_Gaulle = 12
iElizabeth = 13
iFrederick = 14
iGandhi = 15
iGenghis_Khan = 16
iGilgamesh = 17
iHammurabi = 18
iHannibal = 19
iHatshepsut = 20
iHuayna_Capac = 21
iIsabella = 22
iJoao = 23
iJulius_Caesar = 24
iJustinian = 25
iKublai_Khan = 26
iLincoln = 27
iLouis_Xiv = 28
iMansa_Musa = 29
iMao = 30
iMehmed = 31
iMontezuma = 32
iNapoleon = 33
iPacal = 34
iPericles = 35
iPeter = 36
iQin_Shi_Huang = 37
iRamesses = 38
iRagnar = 39
iFranklin_Roosevelt = 40
iSaladin = 41
iShaka = 42
iSitting_Bull = 43
iStalin = 44
iSuleiman = 45
iSuryavarman = 46
iTokugawa = 47
iVictoria = 48
iWangkon = 49
iMing_Tai_Zu = 49
iWashington = 50
iWillem_Van_Oranje = 51
iZara_Yaqob = 52



tLeaders = (
(iRamesses,), #iHatshepsut),
(iAsoka, iGandhi),
(iQin_Shi_Huang, iMing_Tai_Zu, iMao),
(iHammurabi, iGilgamesh),
(iPericles, iAlexander,),
(iCyrus, iDarius),
(iHannibal,),
(iAugustus, iJulius_Caesar, iJustinian),
(iTokugawa,),
(iZara_Yaqob,),
(iPacal,),
(iRagnar,),
(iSaladin,),
(iSuryavarman,),
(iIsabella,),
(iLouis_Xiv, iNapoleon, iDe_Gaulle),
(iVictoria, iElizabeth, iChurchill),
(iBismarck, iOttoI, iFrederick),
(iStalin, iPeter, iCatherine),
(iWillem_Van_Oranje,),
(iMansa_Musa,),
(iJoao,),
(iHuayna_Capac,),
(iGenghis_Khan, iKublai_Khan),
(iMontezuma,),
(iMehmed, iSuleiman),
(iFranklin_Roosevelt, iWashington, iLincoln))

tEarlyLeaders = (
(iRamesses), 
(iAsoka),
(iQin_Shi_Huang),
(iGilgamesh),
(iPericles),
(iCyrus),
(iHannibal),
(iJulius_Caesar),
(iTokugawa),
(iZara_Yaqob),
(iPacal),
(iRagnar),
(iSaladin),
(iSuryavarman),
(iIsabella),
(iLouis_Xiv),
(iElizabeth),
(iOttoI),
(iPeter),
(iWillem_Van_Oranje),
(iMansa_Musa),
(iJoao),
(iHuayna_Capac),
(iGenghis_Khan),
(iMontezuma),
(iMehmed),
(iWashington))


if (gc.getPlayer(0).isPlayable()): #late start condition
        tRomanLateLeaders = (iAugustus, i50AD, 5, 2, iJustinian, i1000AD, 10, 3)
else: 
        tRomanLateLeaders = (iAugustus, i50AD, 5, 2)


tLateLeaders = ( #all up to 300 turns earlier because the switch is triggered after a few years
(iRamesses,), 
(iGandhi, i1700AD, 5, 4),
(iMing_Tai_Zu, i1400AD, 10, 3, iMao, i1800AD, 10, 5),
(iHammurabi, i1600BC, 10, 1),
(iAlexander, i10BC, 5, 2),
(iDarius, i10BC, 5, 2),
(iHannibal,),
tRomanLateLeaders,
(iTokugawa,),
(iZara_Yaqob,),
(iPacal,),
(iRagnar,),
(iSaladin,),
(iSuryavarman,),
(iIsabella,),
(iNapoleon, i1700AD, 10, 4, iDe_Gaulle, i1940AD, 10, 5),
(iVictoria, i1600AD, 15, 3, iChurchill, i1930AD, 10, 5),
(iFrederick, i1500AD, 10, 3, iBismarck, i1760AD, 10, 4),
(iCatherine, i1600AD, 15, 4, iStalin, i1800AD, 15, 5),
(iWillem_Van_Oranje,),
(iMansa_Musa,),
(iJoao,),
(iHuayna_Capac,),
(iKublai_Khan, i1500AD, 10, 3),
(iMontezuma,),
(iSuleiman, i1500AD, 10, 3),
(iLincoln, i1800AD, 15, 5, iFranklin_Roosevelt, i1900AD, 15, 5))

Perhaps, we could insert iHitler and edit tLateLeaders to switch to him at c. 1900. However, the extra numbers after the year puzzle me. What do they mean? Are they associated with civics a particular civ use?
 
Perhaps, we could insert iHitler and edit tLateLeaders to switch to him at c. 1900. However, the extra numbers after the year puzzle me. What do they mean? Are they associated with civics a particular civ use?

I tried that, but made the mod crash.

I couldn't find a file that defines all the iLeadername's.

Where is the connection between the XML LEADER_ZARA_YACOB to iZara_Yacob, for example?
 
It's probably the number in the file. The python doesn't work with the LEADER_NAME entries; since Rhye hardcodes everything, he probably just used the number in the file rather than the usual gc.getInfoTypeForString("LEADER_NAME") (this is what that function does anyways).

Such as iLeaderBarbarian = 0, iAlexander = 1, iAsoka = 2, iAugustus = 3 etc.?
 
Considering the only answer I got in my own thread was to post my question here I guess I'll repeat myself here.

How can I restore the old behavior of RFC and RAND when it showed the short descriptions of civs on the scoreboard such as Germany or America instead of Holy Roman Empire or United States of America? They take up way too much HUD space in my opinion. Any help would be nice.
 
Thanks for your help Wessel :)
 
I downloaded the mod and its under Advanced and everything. When i open it it says "This game must restart to load this mod" like it does for other mods. So i restart it and it goes to Civ4's loading screen but then closes and says "Civ4 has stopped working Microsoft is checking for a solution". I geuss it cant find a solution because it closes and does nothing. The game works and this happens everytime i try it. My brother says it downloaded right and everything's there and he couldnt find a problem. Help me out?
 
Guys, is it possible to make the stability system a mod mod? Or is such thing even available? I would love to put that aspect of this mod into Rise of Mankind for a fully fleshed out experienced...
 
Guys, is it possible to make the stability system a mod mod? Or is such thing even available? I would love to put that aspect of this mod into Rise of Mankind for a fully fleshed out experienced...

There was actually a request to merge RoM and RFC, but RoM and RFC are almost completely opposite in reallity, as RoM adds everything while RFC adds only new content...
Shoot, I would love to see RFC with a GEM map(maybe a few[not too many, just to make the modern age more interesting]), although it would require a total rewrite of the RFC mechanics...
 
Why would that stop you from adding all the new units from RoM to RFC? It can be done, although not EVERYTHING can be done, you can move all the units over to RFC can't you? And also I'm sure there is a way to get over the idea that you cannot have more than 7 religions, because it would be very nice to see the 11 religions represented in RoM, also available in RFC. If someone could confirm this, that would be nice (someone with modding experience ;))
 
Golden Ages don't offset anarchy turns in RFC. They still give you a stability boost, that should in most cases be high enough to avoid collapsing because of the temporary stability hit from anarchy. If you're playing with the latest version, it's even completely impossible to collapse during a GA. Anarchy still affects your permanent stability rating, so it's still wise to avoid unnecessary switches.

OK thanks for info.. too bad for me. Looks like im stuck with Bureaucracy for awhile, until I can get my stab above shaky at least.

I'm constantly loosing stab on expansion, maybe because I hold too much land in europe? Southern france (holy city), italy, greece... but liberating the cities should also give me a stab hit as well right?

You better change civics just one turn before your Golden Age starts, otherwise you'll lose one turn of bonusses.

I hope you realize that a Golden Age gives you extra hammers and gold on all your tiles.

Ok. Yes the GA does wonders for the ecconomy :)
 
Why would that stop you from adding all the new units from RoM to RFC? It can be done, although not EVERYTHING can be done, you can move all the units over to RFC can't you? And also I'm sure there is a way to get over the idea that you cannot have more than 7 religions, because it would be very nice to see the 11 religions represented in RoM, also available in RFC. If someone could confirm this, that would be nice (someone with modding experience ;))

I could easily, but I really don't want to mess with long waiting times in the later eras... Also the only turn-off of RoM is that there is so many units and not enough time to use them(especially when the slowest gamespeed I'd go is Epic). The only reason I can think of for the religion thing is that, whoever adds it would have to add it into the mechanics somehow. (although I'm not tottaly sure why, but....)
 
I mostly just wanted to add the buildings, wonders, techs and resources... But last time I touched the Rhye RAND (I wanted to get rid of the plague) it ended up having me lose at 3000 BC
 
I'm constantly loosing stab on expansion, maybe because I hold too much land in europe? Southern france (holy city), italy, greece... but liberating the cities should also give me a stab hit as well right?

If you have enough cities, liberating some of them increases your stability, though Rhye decreased this liberating bonus for the latest patch. More stability info can be found here.
 
I could easily, but I really don't want to mess with long waiting times in the later eras... Also the only turn-off of RoM is that there is so many units and not enough time to use them(especially when the slowest gamespeed I'd go is Epic). The only reason I can think of for the religion thing is that, whoever adds it would have to add it into the mechanics somehow. (although I'm not tottaly sure why, but....)

Thats not entirely true. You could add all the future units and modern era units. Also the Medieval ages need an update, in terms of units. I would also add in the classical era units. I think you would be able to do that with no problem. And of course, you don't NEED to add ALL of them, just choose a select few, which would apply across the board, to all civs, and add them in, it would be great!
 
If you have enough cities, liberating some of them increases your stability, though Rhye decreased this liberating bonus for the latest patch. More stability info can be found here.

Hmm maybe. I might lose out in the end anyway though as these lands are very productive and boost my ecconomy quite a bit (but also costs upkeep).

According to that link it seems I lose stab by liberating cities, but also gain some? The document is very vague and confusing...

Spain, Italy and France has a well-developed infrastructure now, courthouses are omnipresent, and some of these cities give 50+ GPT.

I'm still conquering though, Persia DoWed me and after a massive attack I conqured much of western/southern Iran, and got their capitulation+ some lands in east Africa. More importantly they converted to Islam, which means I can finally spread it there despite their Theocracy.

I got some conquistadors back when and wanted to use them and not just have them be a drag on the ecconomy, so I conquered some native lands. I tried for Tenochtitlan first, but it was too well defended (my cannons and camel archers had no chance against their longbowmen/Jaguars on a hill). Realizing that it was gonna be a drag on the ecconomy I gave it away to The Sultanate of France instead. It's an easy way to spread religion in any case.

Now I'm considering spreading Islam to India as well by the sword. I should probably hurry up and win before my nation becomes too backwards, I'm already behind on the liberalism tree and the English are about to develop riflemen (1750s) Currently at 26% Islam.


NEW QUESTION: Am I still limited to 6 vassals? I'm constantly getting offers from Netherlands but I don't want to lose the ability to have another nation capitulate (India for example, or maybe England). Some of my vassals are very unstable and one (Carthage) has already collapsed, but they are still an effective way of giving me stab bonus with Viceroyalty as well as preventing too much city maintenance.
 
Well, the overall effect of liberating cities can only be seen by checking the stability screen before and after liberation. Although, I would say that when you have 30+ cities, the negative effect of having too many cities is so high that it eliminates the economic boost. Of course this varies from civ to civ and from city to city.

IIRC the vassal limit is five.
 
Well, the overall effect of liberating cities can only be seen by checking the stability screen before and after liberation. Although, I would say that when you have 30+ cities, the negative effect of having too many cities is so high that it eliminates the economic boost. Of course this varies from civ to civ and from city to city.

IIRC the vassal limit is five.

Well thing is I don't know if the stab screen updates so quickly. IIRC it takes a few turns before it recalculates certain values.

As for the economic boost, well it's pretty much what keeps the ship afloat. I might have say +70 stab for economy, and -50 or 60 for expansion. The other modifiers are far lower, mostly around 10 (foreign and cities).

BTW a few turns after winning the war against Persia my stability dropped quite a bit. I'm not Unstable (-27). Some turns before the whole war I had Positive stab (+3). Note that the cities I kept from Persia are all within the Arabian sphere of influence (yellow or better), and I liberated several of them. I also conquered/accepted cities on the african east coast which are also in the sphere (light green I think).

I have not yet gotten troublesome technology such as liberalism.. so what's causing the stab hit?

Vassals atm: Turkey, Persia, France, Germany... room for only 1 more it seems. India maybe? Or will a new offensive war worsen my stability further?

I'd like to use my impressive collection of camel archers and cannons before my enemies develop rifles... after that (and some are very close) my empire will be doomed to become an oppressive close-minded old-fashioned remnant of the past.

EDIT: Actually you were right, the stab screen updated instantly first and then changed more. Liberating a few cities in spain (or rather gifting them to france) helped my stab alot. Now I'm stable, my research is quicker, and thus I didn't lose that much GPT either. I'm still keeping my holy city Bordeaux, and a few cities in spain. Too bad there is so little land in spain for arabs, they were almost everywhere except northeast (santiago and northern Castile), but Looks like only Cadiz fits into the arab sphere.

In any case now it becomes a tradeoff... more stability or better ecconomy? Also Athens gives me great production with a wonder so I'll keep that as well.
 
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