1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Questions & Answers

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Rhye, Jul 8, 2006.

  1. astrognash

    astrognash TXT_KEY_CUSTOM_USER_TITLE

    Joined:
    May 10, 2008
    Messages:
    204
    Gender:
    Male
    Location:
    The Empire of North Carolina
    Is there somewhere where I could find all the city name maps in a user-friendly (i.e. graphical) format in existence somewhere? I'd like to be able to found certain cities without having to resort to trial and error.

    Also, is occupation a super-civic or something? I have a bloated Arabia in one of my games, which took over Greece, Persia, India, Egypt, Numidia, the Maghreb, The Congo, Siberia, Indonesia, and has a city in both South America and Australia. They collapsed Egypt, India, Persia, Russia, the Mongols, and Japan. The problem: The little stability ball is in a bowl, and they are one of only four nations to have NEVER collapsed. Ever. It is currently 2100 something AD. They have been this size for almost 100 years, since WWII when Russia and America nuked each other to pieces because I (as Spain) refused to leave Sidi Ifni after a World Congress.

    I feel like Arabia should have collapsed long ago. Is this a bug, or should I go switch to Occupation and conquer the world?
     
  2. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    I've never seen the city names attached to a map, and I can understand why nobody took the work to make one.

    You can get the names from CityNameManager.py into a more comfortable format, though, by simply selecting everything and then copy/pasting it into Excel.

    For Arabia: most of the territory you conquered is within the historical bounds, so you're not really overstretched stability-wise. The Occupation civic, while powerful on the short term, doesn't help against long-time overexpansion into the wrong regions.
     
  3. Proditor

    Proditor Chieftain

    Joined:
    May 5, 2010
    Messages:
    52
    I have a simple noob question. What is a succession game?
     
  4. Ringan

    Ringan Varangian

    Joined:
    Sep 14, 2007
    Messages:
    101
    Location:
    Pennsylvania, US
    Human players play a single (or small number) of turns. Then they pass their save game on to others to follow up with, making for a succession of rule, so to speak.
     
  5. astrognash

    astrognash TXT_KEY_CUSTOM_USER_TITLE

    Joined:
    May 10, 2008
    Messages:
    204
    Gender:
    Male
    Location:
    The Empire of North Carolina
    Another question. I've been wanting to mess around with the python for stability, but, understandably, I don't want to screw up my game. So, a few questions:

    Would there be any problems with editing the python through notepad instead of dling the full editor? Because I've opened it in Notepad, but I'm not sure if I can reasonably save it.

    And, in which files and where in those files would I look to find where the effects of size and of expansion are found?
     
  6. Ringan

    Ringan Varangian

    Joined:
    Sep 14, 2007
    Messages:
    101
    Location:
    Pennsylvania, US
    Python expects plaintext, rather than rich text files. You need to make sure that your editor of choice is saving to a plaintext .py file. Other editors will streamline this, while also providing very handy syntax coloring and other utilities. (Let me vouch for the splendor of Eclipse and its Pydev plugin)

    You can do this in notepad as well, though. Simple save/ctrl + s suffices, and if you want to "Save As" make sure the "file type" drop down menu contains".txt" (guaranteeing plaintext) - the file name however should be .py
     
  7. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    Notepad is good enough. Anything you can't change via Stability.py is coded in the DLL though, which requires a C++ compiler.
     
  8. astrognash

    astrognash TXT_KEY_CUSTOM_USER_TITLE

    Joined:
    May 10, 2008
    Messages:
    204
    Gender:
    Male
    Location:
    The Empire of North Carolina
    Alright, but which lines of the files (if any) affect the stability change caused by how many cities one has (not expansion outside of cultural borders, mind, but just how many cities exist within the empire) and the effects each time a city is founded/captured, specifically?
     
  9. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    I don't think there is a number of cities penalty except those of Bureaucracy and Representation. For these, there is a specific civic section in Stability.py. Try to search for "bureau" and "rep" and you're likely to find a respective comment.

    I'm not sure about founding/capturing (don't have my civ files here at the moment), but searching for a method called "onCityAcquired" might be worth a try.
     
  10. LuKo

    LuKo The Royal Guard

    Joined:
    Aug 28, 2006
    Messages:
    1,501
    Location:
    Poland
    Quoting myself.
     
  11. Alexius08

    Alexius08 Emperor

    Joined:
    May 28, 2010
    Messages:
    1,116
    Can I declare war against independents? I played as Babylonia and independents spawned left and right. I wanted to invade them, but do I need to wait for my cultural borders to reach their cities? I have seen AI players invade and capture independent cities on my previous games.
     
  12. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    Of course you can. Simply move one of your military units into their territory (via mouse-clicking), and you'll be asked if you want to declare war on them.
     
  13. Alexius08

    Alexius08 Emperor

    Joined:
    May 28, 2010
    Messages:
    1,116
    Do I need to send my troops beside the border before they could move across it?
     
  14. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    No, you can even select a unit that has already moved and order it into independent territory. You will still be asked if you want to declare war and don't have to "waste" a unit's movement.
     
  15. deanej

    deanej Deity

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    You have to right-click to move or use the number pad. Go to doesn't work.
     
  16. Tlönitte

    Tlönitte Prince

    Joined:
    Mar 21, 2010
    Messages:
    329
    If I declare war on the independents will that force my vassals to be at war with them also?
     
  17. Leoreth

    Leoreth Prince of Blood Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,481
    Gender:
    Male
    Location:
    House of Hades
    Good question. I never tested it, but since everything that happens after you select "declare war" is equivalent to every other declaration of war, I think that it's the case.
     
  18. Wessel V1

    Wessel V1 Emperor

    Joined:
    Sep 10, 2007
    Messages:
    1,443
    Location:
    Hamlet south of Amsterdam
    And, since vassals are able to declare war in RFC, you will see that they declare war on independents sometimes. If they do, you are at war with them too.
     
  19. DroopyTofu

    DroopyTofu Double Bass Double Bass

    Joined:
    May 21, 2008
    Messages:
    2,307
    Location:
    South of the Treble Cleff
    Just to be sure, if I'm playing as Greece and I build the Statue of Liberty in Byzantion, will the free specialist be in Europe?
     
  20. deanej

    deanej Deity

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State

Share This Page